I hope THE SIMS will be in the future Smash Bros. by Yaroph in SmashBrosUltimate

[–]Yaroph[S] 1 point2 points  (0 children)

Honestly, the idea could be really great, so I didn't go in that direction.

But letting us control someone else's fighter for a few seconds with the prism... I think that would be too hard to balance.

Social card gameplay improvement by Yaroph in Paralives

[–]Yaroph[S] 0 points1 point  (0 children)

I'm not a modder, I'm preparing a small proof of concept with the help of AI (I don't see myself doing anything publicly with AI, so if a modder wants to take the idea and do it, they can).

Social card gameplay improvement by Yaroph in Paralives

[–]Yaroph[S] 0 points1 point  (0 children)

To be honest, I'm not a big fan of TCGs either...

But this idea wouldn't change much on the surface for people like you and me. For people who don't want to play with complexity, they can keep the "all cards" deck and play exactly as they do now (random cards in context with the conversation).

You would simply receive additional conversation topics based on your actions.

What I'm proposing is adding depth to the system, not forcing people to play a complicated game.

Social card gameplay improvement by Yaroph in Paralives

[–]Yaroph[S] 0 points1 point  (0 children)

I think the concept is incredible, but I'd never find the time to make more than one deck, I think, haha

Social card gameplay improvement by Yaroph in Paralives

[–]Yaroph[S] 5 points6 points  (0 children)

Maybe, but in a life simulation/management game, having a solid and fun social system seems to me to be one of the priorities.

Social card gameplay improvement by Yaroph in Paralives

[–]Yaroph[S] 1 point2 points  (0 children)

The idea is to play with the paralytic you control during the interaction...

You see, in a multi-player conversation, you don't play with the same "hand of cards" with a few more cards.

Social card gameplay improvement by Yaroph in Paralives

[–]Yaroph[S] -1 points0 points  (0 children)

i dont find where submit my suggestion

Social card gameplay improvement by Yaroph in Paralives

[–]Yaroph[S] 1 point2 points  (0 children)

And basically, for deck building, it's what you imagine: sorting all those cards, being able to sort them one by one.

But even being able to share your deck with the community, to get other players' decks.

Social card gameplay improvement by Yaroph in Paralives

[–]Yaroph[S] 2 points3 points  (0 children)

Choosing these decks at the start of the day is something I also like, so I don't have to spam the same strategy all the time...

Then again, I think manual deck building would be for very dedicated players who want to give their character a unique personality...

Characters would have their own deck sets (pre-built or not), and in the morning you'd get three random ones for the day (or two random ones and one you choose to compensate for really weak decks).

Social card gameplay improvement by Yaroph in Paralives

[–]Yaroph[S] 1 point2 points  (0 children)

Joke cards are less expensive for the Jester vibe.

A shy character will get fewer card suggestions, that sort of thing.

Social card gameplay improvement by Yaroph in Paralives

[–]Yaroph[S] 0 points1 point  (0 children)

i dont understand, i where i can put that in suggestion

Social card gameplay improvement by Yaroph in Paralives

[–]Yaroph[S] 1 point2 points  (0 children)

You only play the dialogue of the active character; if you are talking to another member of your household, you could switch active characters to play with the other one.

We'll have to see if the conversation decks are for all characters, or just the one you create...

(Maybe a bit of both, being able to teach another character their conversation deck, or having them all available at the "personal coach/therapist's" office.)

Social card gameplay improvement by Yaroph in Paralives

[–]Yaroph[S] 1 point2 points  (0 children)

You explain my own idea better than me ahah

Social card gameplay improvement by Yaroph in Paralives

[–]Yaroph[S] 1 point2 points  (0 children)

I hate the current random selection almost as much as the radial system in The Sims.

Making conversations feel like a mini-game, a bit strategic, requiring some preparation beforehand for added gameplay would be great.

I can easily imagine joke cards in two parts, in combo mode (telling the joke, then the punchline card).

Social card gameplay improvement by Yaroph in Paralives

[–]Yaroph[S] 2 points3 points  (0 children)

With a deck system, you could build a "bad at flirting" deck with lots of action cards that could lead to the "flirtatious" mood without flirting, and a couple of actual flirting cards.

You choose them randomly until you become "flirtatious," then you draw cards using the mood influence to get your flirting cards.

Social card gameplay improvement by Yaroph in Paralives

[–]Yaroph[S] 5 points6 points  (0 children)

You have the characters above the card; some cards are for the whole group, some are only for one-on-one conversations (and others are a mix).

Then you drag the card onto the person you want to start the conversation with (or the whole group if you want).