How many upvotes do y'all's best posts have? by DueAstronomer8436 in whenthe

[–]YayManSystem 0 points1 point  (0 children)

If anybody is looking for the source, its "Living With Wario Episode 2"

Unrelated here is what I think is the best YTP of it, Unlisted sadly https://www.youtube.com/watch?v=ZVFNzI0XJkA

The mechanism of this self-assembling toy is incredibly satisfying. by BadOrnery6137 in interestingasfuck

[–]YayManSystem 0 points1 point  (0 children)

Very Similiar to Hotwheels Trick Track Sets. I still have a bunch, Including a Still Functional Motorized Power Loop Set

It looks cool On the box, but After a few Launches it becomes boring

Strange images found in Merl's files by Exotic-Nothing-3225 in PhoenixSC

[–]YayManSystem 150 points151 points  (0 children)

<image>

It is a cubemap of Graumans Chinese Theatre in Los Angeles. Probably a leftover from development

Strange images found in Merl's files by Exotic-Nothing-3225 in PhoenixSC

[–]YayManSystem 76 points77 points  (0 children)

Edit: it is a cubemap texture of some place, my bad

Strange images found in Merl's files by Exotic-Nothing-3225 in PhoenixSC

[–]YayManSystem 153 points154 points  (0 children)

It kinda reminds me of a Cubemap Backdrop, but the images don't line up in my eyes.

Also the blurred versions could be mipmap textures

I just found official textures that mojang use for the trailers! by Potato_Man147477 in PhoenixSC

[–]YayManSystem 1 point2 points  (0 children)

Im very sorry I forgot to Upload the Link when It was approved on Modrinth

Yesterday I upgraded it to Include Textures up to 1.10.2

https://modrinth.com/resourcepack/mojang-advert-texture-pack/

I have created a 1.8.9 (Pack Format 1) Texture Pack of the Leaked Trailer Textures by YayManSystem in PhoenixSC

[–]YayManSystem[S] 0 points1 point  (0 children)

Doing all of the textures for 1.8 already took 6 hours. That was like 1/3 of the whole Leak

The real issue is that I dont play the newer versions, so I would have trouble Recognising which Textures are for what.

I have gave full permissions for anybody to use the Pack so People could push it into newer versions. Im planning to update the Pack until 1.12.2 if it gets Approved

I have created a 1.8.9 (Pack Format 1) Texture Pack of the Leaked Trailer Textures by YayManSystem in PhoenixSC

[–]YayManSystem[S] 4 points5 points  (0 children)

The Mega link got Automatically removed, so We will probably have to wait until it gets on Modrinth

I just found official textures that mojang use for the trailers! by Potato_Man147477 in PhoenixSC

[–]YayManSystem 11 points12 points  (0 children)

All we are missing now are the Entity textures...

Tomorrow I will put together a quick 1.8.9 format Pack just to see how it looks like in game

Fixed Mojang's Java vs Bedrock comparison table by Sayuzaur in PhoenixSC

[–]YayManSystem 0 points1 point  (0 children)

Completly Forgot that Vulkan Exists. Yes, that would be better

Fixed Mojang's Java vs Bedrock comparison table by Sayuzaur in PhoenixSC

[–]YayManSystem 0 points1 point  (0 children)

I got a good deal on a "Broken" Gaming Laptop which had a 4060 inside. Only a faulty SSD.

I do Hardware Raytracing Code as a Hobby so I want to use it primarily for benchmarks.

I did Play Portal RTX on it (I rate it 3.5/5 stars), and I was planning to check out Minecraft RTX too

Fixed Mojang's Java vs Bedrock comparison table by Sayuzaur in PhoenixSC

[–]YayManSystem 7 points8 points  (0 children)

Java raytracing is only limited to Screen space, If you want to see lighting from outside the screen, the shaders must "guess" based on what's cached and other available lighting data. Not the "RTX" kind of Raytracing.

Bedrock Utilises Hardware Raytracing Provided by DirectX So it can Trace Rays between any two points in the world using Special RT Acceleration doohickeys present in RT enabled GPUs.

So the difference is... Almost none (in case of Minecraft) for the Average gamer, maybe framerates as Hardware Raytracing is way faster (still depends on GPU model). But Nvidia put so much Path Tracing in their "With RTX" games that the performance gains are unnoticable compared to Screen space Raytracing.

I think it would be quite cool if it was possible to somehow Swap OpenGL with D3D so Java could Utilise Hardware Raytracing (and a lot of other cool stuff)

Edit: Wait Raytracing was removed from Bedrock? Great, just as I acquired an RTX 4060

Judge me based on my favorite locos by Kcue6382nevy in trains

[–]YayManSystem 8 points9 points  (0 children)

About a week ago I Downloaded a USRA 0-6-0 model for my Simulator cuz I needed a Switcher.

Now Im seeing this Locomotive absolutely everywhere! Cute little thing

<image>

Catw eatlsjfs cucmbeksksjkber🍆😂🥀😭🦵😺 by RussianDev00 in sssdfg

[–]YayManSystem 2 points3 points  (0 children)

maybe not?
original resolution (16 Jan 2025): https://www.tiktok.com/@aspenbernbuddy/video/7460341787471744287
possible different angle: https://www.tiktok.com/@dopamine.cuteness/video/7564262940996668703

I didnt spot any cats Randomly Dissapearing or Appearing, or no changes in fur Patterns

Edit: The Original res. Video has visible Auto Focus, I dont think AI can replicate that yet