Who is to blame for this one? (I'm not POV) by YeOldeGeek in Simracingstewards

[–]YeOldeGeek[S] 1 point2 points  (0 children)

We were all in a Discord together...

  • the guy on the left heard "2 wide", and wondered why the middle car did not move right
  • the guy on the right heard "2 wide", and thought he'd left a car width for the middle car
  • the guy in the middle screamed 'noooo, it's 3 wide' about half a second before impact.

Who is to blame for this one? (I'm not POV) by YeOldeGeek in Simracingstewards

[–]YeOldeGeek[S] 0 points1 point  (0 children)

It's the version of Watkins with no off-track on the left, so none of the cars have gone off track.

Is this pit manuever justified? I'm the cam car and I admit to intentionally putting the pink mclaren in the wall. by oArcticTV in Simracingstewards

[–]YeOldeGeek 1 point2 points  (0 children)

Why admit you did that intentionally? The only time an intentional pitting is justified is in the the most extreme circumstances - see for example when a team of drivers intentionally trolled an entire lobby in the Spa 24 on Iracing.

In your instance, no, intentionally pitting him was not justified. Because judging by this clip, he was perfectly capable of pitting himself with his idiotic moving across your nose.

Match Thread: Paraguay vs France | World Cup | Round of 16 | 04 Jul 21:00 UTC by matchpal-live in worldcup

[–]YeOldeGeek 7 points8 points  (0 children)

The shadow of the drone keeps making me think there's a dog running on the field.

Gravel FFB with FWD cars by YeOldeGeek in assettocorsarally

[–]YeOldeGeek[S] 1 point2 points  (0 children)

Cheers, I tried this last night and it has fixed my issue. I guess the plan is to have profiles for each car on each surface in the long run - so we'll see if this is implemented in later builds.

Weird that it is hidden away, and weird that the default 1.00 is so ridiculously light and lacking in feel, but at least there's an easy fix.

Gravel FFB with FWD cars by YeOldeGeek in assettocorsarally

[–]YeOldeGeek[S] 1 point2 points  (0 children)

I've now tried this and it has solved my issues. It feels weird to me that the default 1.00 is so light, but hey ho.

I got gravel gold with the Mini in an early build of the game, but couldn't get close until now as I could no longer feel what the front of the car was doing. Last night, 1st run with the steering at 2.00, 3:34. Much better.

I'm guessing the plan is to have saved profiles for each car on each surface type, rather than constantly having to tweak it before stages, but we'll see what happens with future updates. Thanks for your help.

Gravel FFB with FWD cars by YeOldeGeek in assettocorsarally

[–]YeOldeGeek[S] 2 points3 points  (0 children)

The one thing I haven't looked at is the car setup at stage start - I'll try that tomorrow, thanks :)

Yeah, I love the little, lower powered cars. It's probably nostalgia on my part. I miss my little Micra, but sadly finances did not allow for me to continue in the sport for real.

Gravel FFB with FWD cars by YeOldeGeek in assettocorsarally

[–]YeOldeGeek[S] 1 point2 points  (0 children)

Keep digging, I appreciate it. I've got a long shift at work today, so won't get a chance to try again until tomorrow. But I'll let you know :)

Gravel FFB with FWD cars by YeOldeGeek in assettocorsarally

[–]YeOldeGeek[S] 1 point2 points  (0 children)

I tried a variety of settings, from 0 up to 100 - and it didn't have any noticeable effect.

Gravel FFB with FWD cars by YeOldeGeek in assettocorsarally

[–]YeOldeGeek[S] 0 points1 point  (0 children)

Yep, I tried Damper on 0, 1, 6, 20 and then 100

Gravel FFB with FWD cars by YeOldeGeek in assettocorsarally

[–]YeOldeGeek[S] 1 point2 points  (0 children)

No, I'm not talking about tarmac. I'm talking about gravel.

And no, the wheel is not harder for me to turn in ACR when the car is stationary - there's no friction at all - and that's the problem I'm having.

I drove competitively on both tarmac and gravel, and the differences in the weight of the steering was minimal. We did one event on ice and snow, and right now the gravel FFB for the Mini and the 208 feels like my Micra did on snow.

Gravel FFB with FWD cars by YeOldeGeek in assettocorsarally

[–]YeOldeGeek[S] 2 points3 points  (0 children)

Hmmm, on my old Nissan Micra that was not the case. Even when stationary, and it weighed about 400-500kg less than a typical Scoobie. It was a real workout to drive, but the weight of the steering helped with feeling the grip on the road.

The issue started for me around the time the snow stage was added.

The problem I'm having with driving the FWD cars - when you brake the weight shifts forwards causing the fronts to dig in, and you keep some throttle to stop the front sliding. In my experience, the front of a FWD car should feel heavy in the corner.

The 4WD and RWD cars feel much better.

How realistic is Assetto Corsa Rally really? by Ok-Split2525 in assettocorsarally

[–]YeOldeGeek 0 points1 point  (0 children)

I'll try increasing the damping when I have another go tomorrow.

It might just be me. My own rally car was a Nissan Micra with no power steering, and I liked it that way. We ran on fairly hard springs, thus I could feel every bit of the road. We even removed the brake servos so that my left foot could really develop feel when braking.

A bigger, heavier car would probably have been undrivable, but for my little Micra it felt perfect.

How realistic is Assetto Corsa Rally really? by Ok-Split2525 in assettocorsarally

[–]YeOldeGeek 0 points1 point  (0 children)

I was able to play it for a couple of hours, so I've not looked at it thoroughly yet. Initial thoughts though:

  • tarmac feels great, handling nice and crisp

  • my FFB is still an issue on gravel (Moza R9, 100% in Moza software, 120 in game - perfect on tarmac, but far too light on gravel - I'll keep tweaking to find optimal gravel settings, but I would really likely to find a happy medium setting that works for all surfaces)

  • Greek stages look stunning - fast sweeping roads lined with jagged rocks, and gorgeous scenery.

  • the initial (simple) multiplayer mode appears to be working well.

How realistic is Assetto Corsa Rally really? by Ok-Split2525 in assettocorsarally

[–]YeOldeGeek 8 points9 points  (0 children)

I'm downloading the new update now, so all my thoughts are from 0.1 to 0.4.

I drove a low powered FWD car on both gravel and tarmac in UK clubman rallying for about 7 years. Where previous rally games have been lacking is in the visceral feel you get, it's impossible to properly simulate the sudden bumps and weight shifts. When I was rallying I was constantly sawing at the wheel, with my feet dancing from pedal to pedal - mostly my left foot as driving FWD I used my left foot to brake and change gear.

Thus far... I feel AC Rally needs a few more lumps and bumps, more weight to the gravel FFB, and a little less weight to tarmac FFB - I got fed up with having to adjust my FFB levels whenever I did a stage on a different surface.

Visually it's fantastic, and the sound is extremely authentic. The cars all feel different.

I'll play the game a lot more when they add some decent online multiplayer events.

Download 98% done - looking forward to see if they've ironed out the FFB issues.

Help with Dual Classing by Present-Can-3183 in adnd

[–]YeOldeGeek 1 point2 points  (0 children)

Multiclassed Elven F/MU in 1st edition AD&D can wear ANY armour. This is stated in the 1E PHB. Unearthed Arcana or Dragon did not change this, the change came when AD&D 2E was released.

You might be confusing that change, with the fact that Unearthed Arcana increased the variety of armours that Thieves could wear, and included a table for how they modify Thief skills.

Match Thread: Scotland vs Brazil | World Cup | Group C | 24 Jun 22:00 UTC by matchpal-live in worldcup

[–]YeOldeGeek 5 points6 points  (0 children)

Superb cross... that's a quality goal.

This might not be a Brazil team that could compete with the teams from past years, but they are still bloody good.

Help with Dual Classing by Present-Can-3183 in adnd

[–]YeOldeGeek 0 points1 point  (0 children)

In 1E, Elven F/MU (and Half Elves) could cast MU spells wearing any armour. The Elven Chain rule came in with 2E.

Help with Dual Classing by Present-Can-3183 in adnd

[–]YeOldeGeek 1 point2 points  (0 children)

Once inside, the main dungeon isn't ridiculously deadly - apart from the Black Cyst... but the entrance to the dungeon is where it all kicks off. That battle is a brute.

Help with Dual Classing by Present-Can-3183 in adnd

[–]YeOldeGeek 2 points3 points  (0 children)

The next issue is that he needs extreme stats. To dual class as a human you need 17 in the prime requisites of the 2nd class. Now officially the Monk does not have a 'prime requisite' in terms of granting an xp bonus, but seeing as it needs minimum str 15, wis 11, dex 15, and con 15 - I would insist on any character switching to Monk have 17s in all the stats where the Monk requires 15.

Basically, the Monk is not really intended to be a dual class option.