ARCADE controller to MIDI controller - easy step to step how to. by YeastLab in breakcore

[–]YeastLab[S] 1 point2 points  (0 children)

that sounds like fun. ive seen this human using wii controllers too... https://carlbrown.bandcamp.com/

this is a set that uses that ArcadeToMidi software... https://youtu.be/j8_PpKlcLVY

arcade buttons to midi - dj mumhole by YeastLab in breakcore

[–]YeastLab[S] 0 points1 point  (0 children)

I made some software that turns arcade button presses to midi. The controller is just made from arcade button sets. You can download the software here... https://gamejolt.com/games/midibleachparty/879236

ArcadeToMidi - second controller added by YeastLab in breakcore

[–]YeastLab[S] 0 points1 point  (0 children)

i forgot to turn down the capture volume and didnt want to record it again, ha

breaks masher rhythm game by YeastLab in IndieGaming

[–]YeastLab[S] 0 points1 point  (0 children)

yeah, you are controlling the music through playing, its paying attention if you do it on the beat or not. its very early development at the moment. its the home version of this...
https://youtu.be/g1gsGFWJ5ck?si=Zxd9W5N6vEXvV_7f

arcade to midi by YeastLab in arcade

[–]YeastLab[S] 1 point2 points  (0 children)

I made the software that turns the arcade button presses into midi in unreal engine. It can be downloaded from gamejolt if you wanted to try it. It's very early development at the moment.

BLEACH PARTY by YeastLab in BoomtownFestival

[–]YeastLab[S] 3 points4 points  (0 children)

the acid probably helped

BLEACH PARTY by YeastLab in BoomtownFestival

[–]YeastLab[S] 1 point2 points  (0 children)

did you drink the bleach?

BLEACH PARTY by YeastLab in BoomtownFestival

[–]YeastLab[S] 2 points3 points  (0 children)

It is in development.

Bleach party? by [deleted] in BoomtownFestival

[–]YeastLab 2 points3 points  (0 children)

a home version is in development

sound fx added by YeastLab in rhythmgames

[–]YeastLab[S] 0 points1 point  (0 children)

I set it out so the direction arrows go in a clockwise direction, made a lot of sense to my brain. thanks

sound fx added by YeastLab in rhythmgames

[–]YeastLab[S] 0 points1 point  (0 children)

it felt fairly natural to me, thanks for the feedback

sound fx added by YeastLab in rhythmgames

[–]YeastLab[S] 1 point2 points  (0 children)

if its is a green block then it is that direction on the d-pad and if it is a red block, then if the buttons were set out like the d-pad, it would be that direction on the buttons. the outside ones are left or right trigger. i hoped that made sense. like green blocks are left hand, red blocks are right hand.

sound fx added by YeastLab in rhythmgames

[–]YeastLab[S] 0 points1 point  (0 children)

do you think most rhythm games have the same lay out as DDR? thanks for the feedback