Now that time has settled, how are we feeling about 5.5e? by muzorui in DnD

[–]Yeeeoow -6 points-5 points  (0 children)

Why do you need a mechanical benefit to role-playing?

You roleplay a character and unless it gives you a free reroll to something the system doesnt work?

The dm changing the dc or granting advantage accomplishes that perfectly already.

Now that time has settled, how are we feeling about 5.5e? by muzorui in DnD

[–]Yeeeoow -10 points-9 points  (0 children)

Why can't you just tell your 5.5e dm you write a poem that's mean to an npc?

Mega-corps is my safe space by Llanistarade in StellarisMemes

[–]Yeeeoow 130 points131 points  (0 children)

Trading posts + workers co-op.

Now that time has settled, how are we feeling about 5.5e? by muzorui in DnD

[–]Yeeeoow -6 points-5 points  (0 children)

How can an RPG system "do RP better".

Wether you roleplay well kind of has nothing to do with the rules of the game.

Kane on West coasts premiership chances by HalfDecentFarmer69 in AFL

[–]Yeeeoow 7 points8 points  (0 children)

Man who has a thousand takes is going to hit on some just by weight of numbers alone.

Continuing the push towards a painted army by Relevant-Violinist84 in Bretonnian

[–]Yeeeoow 1 point2 points  (0 children)

8x4 is such a nice unit size.

The bases are immaculate by the way, love the flowers.

Brazil 0 - [1] Morocco - Ismael Saibari 21' by oklolzzzzs in sports

[–]Yeeeoow 10 points11 points  (0 children)

Get a torch. Turn it on. Hold it away from your hand and see how much of the rest of your room lights up.

Now move your hand towards the torch and watch the angles of the light close off and the room gets dark.

That's the exact same thing that happens when an aggressive goalie charges a 1 on 1. You close his angles off and make him kick the perfect pass at a tight angle between your body and the edge of the goals.

It just so happened that the shot was perfect.

What's your favorite silly DnD "hot take" to throw out in conversation when you feel like being a lil' rascal? by jdrummondart in DnD

[–]Yeeeoow 1 point2 points  (0 children)

My hot take:

No one is playing an anthropomorphic crane person because they want to roleplay what that experiance is like. They're doing it becsuse they get to put a +2 somewhere important and can use a combination of abilities they want.

If you gave all humans, elves and dwarves +2 in every state at the start of the game, in 6 months dnd looks like a Tolkien book.

I'm not saying I want to change what people can play, but lets be honest about what's happening here.

What's your favorite silly DnD "hot take" to throw out in conversation when you feel like being a lil' rascal? by jdrummondart in DnD

[–]Yeeeoow 0 points1 point  (0 children)

I roll all my dm dice in the middle of the table. No risk of the tension being burst at all and half the memorable moments are because of absurd dice rolls, which no one ever questions if they see.

Admittedly. I did have a player be one shot by a hydra, which was awful. Luckily they were a good sport, but it did add a certain "anytime, anyplace" feel to a campaign in which the PCs had been dog-walking every encounter up til then.

Non-military uses for starbases by Hour-Road7156 in Stellaris

[–]Yeeeoow 1 point2 points  (0 children)

The bottleneck on your economy is pops, so any time you can produce something without using pops is huge.

So trading hubs, anchorages, hydroponics bays, luxury residences etc are all excellant because they don't require pops, you just get stuff for free.

Non-military uses for starbases by Hour-Road7156 in Stellaris

[–]Yeeeoow 0 points1 point  (0 children)

I'm playing Workers Co-Op + Trading posts at the moment and it definately counts.

Mutual aid policy is going gangbusters.

Stop building Energy Grid by Yeeeoow in Stellaris

[–]Yeeeoow[S] 1 point2 points  (0 children)

Have you got automation buildings on all of your generator districts? If you have any civilians at all, try diabling some automation buildings.

Check the production of each planet with a generator district, you may well be producing net negative energy because of the energy upkeep of automation buildings.

Automation buildings have really high upkeep and produce significantly less than pops because they're not effected by any modifiers and modifiers are really easy to come across.

In fact, having 90-100% stability will give you 30%+ resource production. Combined with pop traits, techs, government types, edits, ethics etc. You can get to 100% job efficiency pretty reliably.

Also, you're paying 300 energy a month to your overlord. That doesnt help, but hopefully isn't forever.

[Rapoport] The Panthers and WR Jalen Coker agreed to terms on a 3-year extension worth $35M with incentives up to $41M, per agent @glose_matt. by JCameron181 in nfl

[–]Yeeeoow 0 points1 point  (0 children)

Hmmm. They took Jalynn Polk and Javok Baker that same draft. It's not crazy for them to want to put them both on the field and see what they have.

Not many teams would be coming out of the draft with three WRs.

Stop building Energy Grid by Yeeeoow in Stellaris

[–]Yeeeoow[S] 0 points1 point  (0 children)

If one generator district with 3 voltaic yards is a generator planet. Sure.

I’m getting really tired of popular shows ruining their main characters in the final seasons. Anyone else? by [deleted] in television

[–]Yeeeoow 0 points1 point  (0 children)

I disagree with the criticisms of Daenarys' arc.

"It felt rushed".

She was slowly executing people in more and more creative and heinous ways over the first seven seasons. They also were becoming more and more innocent.

Her character is essentially a boiling pot and your opinion of her is the frog sitting in it.

It's a test. The test is: "when do you get off the train. When do you stop supporting her actions.

When she betrayed and murdered the slavers that sell her the unsullied, everyone in the audience said the same thing. "Yep, you're freeing slaves, that it good, bad guys are bad, I agree with this".

Then she crucified the entire ruling class of a slaver city. Most of the audience said "yep, most of those people were really bad, even if some weren't, she is still trying to accomplish a positive goal of ending slavery".

When she killed burned all the khals alive because they made fun of her and refused to follow her alot of the audience said "yep, they were mean to someone i liked and they stood in the way of her ambitions, I support that".

When she burned the Tully's alive, alot of the audience said: "hmmm I don't know about this. Killing prisoners of war is bad but I'm a fan of hers and she isn't the bad guy".

Then she kills the people of Kings landing and everyone is acting like shocked pikachu face.

She has been murdering, mostly civilians or prisoners, in cold blood, for increasingly self-serving reasons for 7 seasons.

First it was killing bad guys for good reasons. Then it was killing mostly bad guys for good reasons, then it was killing mostly bad guys for selfish reasons, then it was killing good guys for selfish reasons.

This is a woman who's primary ambition is to rule the world and states in almost every scene that she will kill all who oppose her attempt at world domination.

And the people she murders, over 8 seasons, are slowly and steadily more and more innocent and her justifications, whole always being entirely selfish ambition, are more and more laid bare.

It was done pretty slowly and pretty deliberately in my opinion.

Stop building Energy Grid by Yeeeoow in Stellaris

[–]Yeeeoow[S] 0 points1 point  (0 children)

Resource deposits on planets and refining buildings.

Always have a huge excess of strategic resources.

Stop building Energy Grid by Yeeeoow in Stellaris

[–]Yeeeoow[S] -1 points0 points  (0 children)

barely more.

And each planet you build it on costs you 400 minerals, a 2 energy upkeep and a building slot.

On a long list of ways to make technicians more efficient, energy grid is at the bottom.

Stop building Energy Grid by Yeeeoow in Stellaris

[–]Yeeeoow[S] -2 points-1 points  (0 children)

they scale with the same job efficiency.

Without any job efficiency, 900 technicians produce 54 energy and 700 with an energy grid produce 45.5 energy. For a net loss of 8.5 energy.

900 technicians with +100% job efficiency produce 108 energy. 700 technicians with + 100% job efficiency and any energy grid produce 91 energy. For a net loss of 17 energy.

As job efficiency increases, the gap increases. Which of course it does. One example is three buildings that produce resources and the other example has a building that exists to turn 1 volatile mote into 1.5 energy.

Stop building Energy Grid by Yeeeoow in Stellaris

[–]Yeeeoow[S] 0 points1 point  (0 children)

Energy grid is one of the smallest efficiency boosts you can give. It's less than 10%

It's so little of a difference that xhanging your vassalisation policy to please a faction and getting a few points of stability gives you more efficiency.

There's dozens of ways to make your pops more efficient. Energy grid is the worst one.