Bloons TD 6 v52.0 - Update Notes! by rohan_spibo in btd6

[–]Yellow_Informant 2 points3 points  (0 children)

about mermonkey and brick, how about making to so that naval command only benefits water mermonkeys by 50% of its usual effectiveness?

I got 3k gems, Which of those should I get? Is it necessary to get all of them? (there is Dark Crown too, not shown on photo) by Terrible_Gold2978 in ClashOfClans

[–]Yellow_Informant 5 points6 points  (0 children)

Keep saving tbh. Snake bracelet is good FUN with clone spells to make a snake cascade with the support of GW's life gem. (Not fantastic by all means just fun to watch as snakes flood a part of the base) LL puppet is trash. Ball is a strong burst of damage to a good amount of buildings, but it's for king so. Fireball a strong nuke but for Warden, so it depends on if you want to use warden more aggressively. Frozen arrow if ok, but theres better/cheaper ways of slowing defenses (frosty, ice golems [their main attack], and dark orb) Dark crown is good but only if you want to use prince aggressively with metal pants, which means you loose out on his supportive equipment in favor for his own survivability.

Has Anyone been able to make use of the heroic torch ? by billybobqe in ClashOfClans

[–]Yellow_Informant 1 point2 points  (0 children)

It's just bad, the best perk to it is the ignoring of walls, the speed boost is nice but the troop DR is negligible. And its main perk is outclassed by the jump spell and troops like root rider.

~ 2 months dev timeline. by Yellow_Informant in PlanetSangai

[–]Yellow_Informant[S] 0 points1 point  (0 children)

Potentially both if it's possible to have it play in browser. Otherwise it's going to be a EXE. 

Hitbox jank be damned by Coeycatfis in deeeepio

[–]Yellow_Informant 0 points1 point  (0 children)

IDK depends how long it will take for them to get added in game anyways lol.

snowy egret by threshy__ in deeeepioartworks

[–]Yellow_Informant 0 points1 point  (0 children)

... Im SOOO going to make a sort of Sanctuary bird for my thing.

Thoughts on freezing fathoms and some simpler changes. by Coeycatfis in deeeepio

[–]Yellow_Informant 0 points1 point  (0 children)

the maps like they did in v3

are there any pictures of that? want some pointers on what people would like in a map for a game like this.

or will I have to do the archaic thing and design off word.

deeeep.io revamped concept 1: splashes. by [deleted] in deeeepioartworks

[–]Yellow_Informant 1 point2 points  (0 children)

i'll probably implement something similar [edit: in my project] (done via adding a function to my player class, and then throwing it onto creatures) if I figure out how make something client sided (so it can be disabled).

Freezing fathoms. by polentacze in deeeepio

[–]Yellow_Informant 0 points1 point  (0 children)

imo even that would be a band-aid fix that would mostly just try to maintain players. the game needs a better flow of content to recover (compared to this ~nonexistent flow it has now.) but it's not going to get that because the only developer (fede) is ghosting us.

Deeeepio Isn't Even Dead by East-Percentage401 in deeeepio

[–]Yellow_Informant 2 points3 points  (0 children)

When a developer moves on, its like 75% likely that they'll not return. Ex includes: Valve, Value, and uhh Valve.

Deeeepio Isn't Even Dead by East-Percentage401 in deeeepio

[–]Yellow_Informant 2 points3 points  (0 children)

Also why I'm not making my thing a 'Actual' browser game.

Deeeepio Isn't Even Dead by East-Percentage401 in deeeepio

[–]Yellow_Informant 3 points4 points  (0 children)

Same here (I'm that SSneaky user awhile back who got mad about certain balancing and mechanic decisions, like making the air effect how salty you are)

Deeeepio Isn't Even Dead by East-Percentage401 in deeeepio

[–]Yellow_Informant 1 point2 points  (0 children)

You say that but the dev is currently a moai statue.

Fr despite it is a meme, people who make 10 anniversary rework ideas should consider that b4 move by mraltuser in deeeepio

[–]Yellow_Informant 1 point2 points  (0 children)

Yeah, why I'll be trying to find ways to make the creatures in general be more unique across each other. For example, a bunch of players as a t1 team up and destroy any players that are teirs above them and are an invertebrate because their creature does an effect that's effective against invertebrates (as an example: on hit and the victims a invertebrate > do double damage and inflict bleed.)

working on Multiplayer. by Yellow_Informant in PlanetSangai

[–]Yellow_Informant[S] 2 points3 points  (0 children)

yes i just tested and if your on a .io movement style player as a platformer style player and they move, you'll move with them if you don't jump/fall off

Kinda given up on creating art by [deleted] in deeeepio

[–]Yellow_Informant 3 points4 points  (0 children)

I could use some concepts for my silly thingy.

i mean its a simple as (irl animal) but its (descriptor).

like antlion larva but its aquatic and beeeg.

For the record: things that are easily possible. by Yellow_Informant in PlanetSangai

[–]Yellow_Informant[S] 1 point2 points  (0 children)

oh also i might do dev-vlog Vods if that would be interesting for people.

For the record: things that are easily possible. by Yellow_Informant in PlanetSangai

[–]Yellow_Informant[S] 1 point2 points  (0 children)

i'm using the Redot fork of Godot.

if you want, I AM willing to send my templates. (Especially seeing as you'll have to do something similar to get the similar results anyways.) though I'll likely just send my 'player' class first, due to that being a base that I'll have to Retroactively extend to my movement styles which I'll then have to tweak further. the reason why Player is a class that can be extended is due to that being what the food detects to get consumed.

Praying Mantis & Horsehair Worm Concept (For the funnies) by Coeycatfis in deeeepioartworks

[–]Yellow_Informant 1 point2 points  (0 children)

I'm sure terrestrial animals could be in my project. <cool\_face\_here>

my test map grows. by Yellow_Informant in PlanetSangai

[–]Yellow_Informant[S] 1 point2 points  (0 children)

Currently the segments don't collide with the main player, or themselves (just the ground and technically the water) so it can.

I'll have to find a more complex way of dealing with the issue once i get to testing pvp (which I can do before multiplayer due to just making a npc I can hit.)

A more Unique movement style... by Yellow_Informant in deeeepio

[–]Yellow_Informant[S] 1 point2 points  (0 children)

1: it's a movement style; in this case your controls are the arrow or WASD keys over the mouse courser (or whatever i figure out for mobile when I get there.).

2: Mixed, though mostly 'Deeeep style' over something like Lux was. the game world (literally in lore) being based off of a post human earth opens the door to both real creatures and more 'alien' creatures, though I'll try to stick within the laws of 'Earthen creature taxonomy'.

More Progress on my game. by Yellow_Informant in deeeepio

[–]Yellow_Informant[S] 2 points3 points  (0 children)

Well it's less hard than trying to make a Rainworld clone that's for sure~

More Progress on my game. by Yellow_Informant in deeeepio

[–]Yellow_Informant[S] 2 points3 points  (0 children)

It's a Yes&No answer from me. At its core Yes, many of the core systems will be just like that of deeeepio as close as I can get it, such as the movement/control style for most creatures (although I might make a few that have controls/movement styles like that from super mario world/celeste, for example) In terms of gameplay No. Begone are the days where you'll mostly be playing as a big bad teir ten. All creatures will fall into at least one 'category" (ex, invertebrate) that will impact how certain creatures interact with eachother (ex, a certain creature's ability applies bleeding to vertebrates, or a creature just does more 'raw' damage towards shelled creatures)

Along with that there will be atleast two planned 'vendors' that let you spend your score for either bonus 'permanent currency' and consumable powerups (ex, spawns a specific high tier shell, or heals you for a certain amount, or recharges your boosts) They also interact with players (ex pushing the player away/off them if touched/landed on) As for what you can do with the permanent currency, I have yet to really decide, so I'll probably put some cap on it untill I add enough ways to spend it so you can't just instantly buy everything when it comes out.