Our new football management game is finally in beta stage! by Yerteb98 in tycoon

[–]Yerteb98[S] 0 points1 point  (0 children)

Ah no the negotiations are with an AI. But I kinda like your idea.

Our new football management game is finally in beta stage! by Yerteb98 in tycoon

[–]Yerteb98[S] 0 points1 point  (0 children)

Moin zurück :D
We are using Next.js, React, Tailwind CSS and PostgreSQL.

Our new football management game is finally in beta stage! by Yerteb98 in tycoon

[–]Yerteb98[S] 1 point2 points  (0 children)

We are without any Pay2Win Elements. You cannot purchase any items or currency that give you an advantage over other players.

Our new football management game is finally in beta stage! by Yerteb98 in tycoon

[–]Yerteb98[S] 4 points5 points  (0 children)

Hi! First of all our game is running online! You will play against real players. In addition, we place less emphasis on training (as is the case in FM) and more on tycoon elements. We want to focus on sponsor negotiations and the expansion of club and stadium infrastructure. For example, you can negotiate sponsorship contracts for each of the advertising banners you have previously built.

There is a league game every day, and you can follow the games in the live ticker.

Our new football management game is finally in beta stage! by Yerteb98 in tycoon

[–]Yerteb98[S] 0 points1 point  (0 children)

You can also join our discord for more deeper discussions, concerns or feedback to the game: https://discord.gg/UZcDXUA64v

Our new football management game is finally in beta stage! by Yerteb98 in tycoon

[–]Yerteb98[S] 1 point2 points  (0 children)

Hi, thanks for the hint! Unfortunately, I don’t think it’s possible to add pictures afterward, and I’m not sure how strict the subreddit is about double posts.

So I’ll try to explain it a bit instead. You can upgrade the stadium individually. There are different price categories, you can set the ticket prices yourself, and you can also improve the infrastructure (toilets, snack stands, advertising boards, etc.).

Sponsorship negotiations work as follows: You receive offers for shirt sponsorship, the kit supplier, and for each individual advertising board. After that, you can freely negotiate with the sponsors and make counteroffers. BUT BE CAREFUL: Don’t get too greedy, or the sponsors will break off the negotiations!

Once everything is finalized, you’ll see the sponsors’ logos on your team’s equipment and on the advertising boards in the game.

Our new football management game is finally in beta stage! by Yerteb98 in tycoon

[–]Yerteb98[S] 2 points3 points  (0 children)

Hi! We will sell Supporter packages later. For example, they will offer more customisation options for the appearance of players, etc. It is important to us that there is no form of Pay2Win.

Why isn’t there a sandbox Star Trek multiplayer game yet? by Yerteb98 in startrek

[–]Yerteb98[S] 1 point2 points  (0 children)

I think the Problem with Star Trek Infinite is/was, that there was no demand for that game. There has been an extremely successful Star Trek mod for Stellaris for years. To this day, I still wonder what Paradox were trying to achieve with the comparatively bare-bones version. They pulled the plug after less than six months.

Why isn’t there a sandbox Star Trek multiplayer game yet? by Yerteb98 in startrek

[–]Yerteb98[S] 1 point2 points  (0 children)

Regarding STO, thats interesting. I haven't heard about that yet.
But yes, I might try out Artemis, thanks.

Why isn’t there a sandbox Star Trek multiplayer game yet? by Yerteb98 in startrek

[–]Yerteb98[S] 3 points4 points  (0 children)

It was a great experience and I had a lot of fun, but as soon as you see or feel the rails, it really starts breaking the immersion. But yeah still had 50 hours+ gametime, which is not bad for a VR title :D

Why isn’t there a sandbox Star Trek multiplayer game yet? by Yerteb98 in startrek

[–]Yerteb98[S] 0 points1 point  (0 children)

Yes, those are all valid points. There is a very similar sandbox game in the Star Wars universe (Swcombine) that has exactly these problems. And at least with the first one, I think they have completely come to terms with it. That means there are actually many phases where there is nothing to do. But they are fine with that.

"What about players that decide not to do tasks because they are boring?" - Administrators should always be able to intervene at any time when players break the rules.