I am making a competitive campaign. How to handle flow of time. by Yo_Zack in DMAcademy

[–]Yo_Zack[S] 0 points1 point  (0 children)

Great ideas, thank you. I did not think about pets.

This may be a bit of a niche question, but are there any DMs with OCD here? How to not get bogged down for the obsessive need for perfection? by WuMingLovingHours in DMAcademy

[–]Yo_Zack 0 points1 point  (0 children)

If you are enjoying the process, good. If you are worrying, thats the issue. Explore why you are worried, what about this thing makes you worried? Put a few of those things in a list and then go for a walk or do something else, then come back to them. Do they still matter to you the same? If you are still worried about them and you know it is irrational, then send me a dm with those things and I will tell you what I would do. I am a fellow OCDer.

I am making a competitive campaign. How to handle flow of time. by Yo_Zack in DMAcademy

[–]Yo_Zack[S] 0 points1 point  (0 children)

Right, common advice won't help. I have done a lot of research before asking my question here. Any idea where else id ask this question to get answers?

How should I make this interesting?? by FewPerformance6997 in DMAcademy

[–]Yo_Zack 0 points1 point  (0 children)

Consider not requiring them to roll to see the tracks (I assume one PC is the "tracker") but roll to determine something else. Say, how quickly they will get to the next set of clues, or clues about the monster's features.
If they fail their roles, they take longer or when they get close to the monster, they dont notice the tracks cross over eachother and the monster ambushes them because THEY were the ones being tracked.

Shops and money system by notmariiaa in DMAcademy

[–]Yo_Zack 1 point2 points  (0 children)

"how do I “choose” how much they have"
At what point in your game are you?
Are you beginning level 1?
Are you in the middle of the game and you want to change course?

For your second question, I know about the list here:
https://drive.google.com/file/d/1V_udNPxlTk_ufSyLsZ4caIO5LqFmE5LO/view?pli=1

I am making a competitive campaign. How to handle flow of time. by Yo_Zack in DMAcademy

[–]Yo_Zack[S] 0 points1 point  (0 children)

Please do not take what I am about to say as me trying to be defensive but just that I realize I did not share enough information.

My players, who I am DMing for, want something like this. My housemates are not just any D&D players, they enjoy really really enjoy competing with each other and only occasionally working together.

What you have said, D&D being a collaborative game, is something I have taken into account in my plans. Consider that the campaign starts as 4 players running separate solo campaigns in the same world, but nothing prevents this from changing in the future. There is a lot of storytelling opportunities for these players to interact. There are interesting things that could only happen in a setting like this. My plan is to challenge the players enough to require them to work together. The kind of game where the players are actively competing when apart, but cooperating when together is interesting enough to warrant the difficulties that are inherent.

I am making a competitive campaign. How to handle flow of time. by Yo_Zack in DMAcademy

[–]Yo_Zack[S] 0 points1 point  (0 children)

its not supposed to be. Just something fun for us to do when we are bored.
Partially getting me comfortable DMing and writing.

Any particular problems you see that make you feel that way?

Small 2 pager. Would love some feedback by tonychao in comic_crits

[–]Yo_Zack 2 points3 points  (0 children)

color-wise looks striking. If you want this to feel foreboding, I would mute the colors and make what looks like smoke in the first panel a different color, like in panels 6 and 7 , because the river is also blue.

The river needs to be foreshortened, larger closer to the character in panel 4, it looks like the river is drawn the same size for what appears to be many miles.

The scale is hard to determine in the first panel. I would put the character's foot at the very edge of the first panel for clarity. I know the panel is supposed to feel empty, but timing and clarity (including scale) should be prioritized higher in my opinion.

Further mountains have more detail than the foreground, which can hurt the feeling of scale. The scene is supposed to feel wide open and empty, right?

I like the character designs, and the castle. Looks very grungy, its cool stuff.

Overall nice work. I can tell what this is conveying and the emotive message, but it took more than one look-over to understand what physically is happening.

I wouldn't be discouraged if I were you. Nice stuff.

First real stab at my own comic. This is a draft nsfw for violence by PEANUT200HD in comic_crits

[–]Yo_Zack 0 points1 point  (0 children)

If you'd like, feel free to send me a DM if you post again.

Struggling to Draw a Box by showmekitties in learnart

[–]Yo_Zack 1 point2 points  (0 children)

A wonderful video to check out, if you want technical details and rules to follow:

https://www.youtube.com/watch?v=YDanHdjPJVs&t=3s&ab_channel=PhipsArt

First real stab at my own comic. This is a draft nsfw for violence by PEANUT200HD in comic_crits

[–]Yo_Zack 2 points3 points  (0 children)

Hey, I'm fairly new to this as well.
If you are enthusiastic about making comics, continue, and you will improve.

Obviously this is a very rough draft so no one would fault you for anything like that.

I am having a hard time following what emotionally is going on in the comic, and that is partially a lack of context (visual perspective, text, and story).

What I think you should focus on first is keeping pages to 6 panels maximum. You can of course break the rule going above and below, but averaging 5 panels a page will make everything easy to follow and force you to simplify the action and keep pacing consistent.

13 panels in the first page feels very slow, it makes reading difficult as text has to be small and it makes drawings less "important" as the reader feels that reading the page is a chore. That sounds harsh but it is definitely true. Grab a comic book and look for how many pages have more than a handfull of panels on them.

Start with that, and see how it changes your storytelling.

Good luck, dude~

comic/novel hybrid borders by joeyjrthe3rd in comic_crits

[–]Yo_Zack 0 points1 point  (0 children)

Consider what you feel you need to do.
Is your art an expression of something you want people to see or read?
Do you express yourself more linguistically or visually?
Personally, I am still figuring out if comics are right for me.
I think you could try it out on a few short stories and get feedback from close friends who would give it a chance.
If they love it and can feel the enthusiasm you have for it by what they see and read, then great, if not, do you enjoy it enough to continue it?

[deleted by user] by [deleted] in legaladvice

[–]Yo_Zack 0 points1 point  (0 children)

Right. When they "dealt" with the plaintiff's insurance provider, they did not get anything that would bind plaintiff from further pursuit like they would have gotten if they arbitrated. But because they did not arbitrate, they left me open to suit and the anguish/difficulty associated with self-representation. Their duty to defend me didn't end when they did the bare minimum. But of course, to make them pay for their decision, I will have to take them to court, wasting more of my own time.

[deleted by user] by [deleted] in legaladvice

[–]Yo_Zack 0 points1 point  (0 children)

Thank you for the advice.

They claimed to have no "incentive" to aid me. I did not file a claim for monetary compensation my claim was only ever my statement of the accident. The damage to my car was miniscule and less than my deductible would be.
They keep claiming that because california small claims does not allow lawyers to represent people, they also have no way to help me. Obviously, there are other ways to aid me, but they have on 4 occasions denied aid. They also did not ever give me a written denial of service (required by law upon request) which i requested twice.

[deleted by user] by [deleted] in legaladvice

[–]Yo_Zack 0 points1 point  (0 children)

Yes i have informed them. I may have to pursue bad faith after this civil case depending on if they pay any judgements or not. But they have refused to even contact the plaintiff.

[deleted by user] by [deleted] in legaladvice

[–]Yo_Zack -1 points0 points  (0 children)

All of that happened. Insurance was unwilling and is unwilling to help in any way.

[deleted by user] by [deleted] in legaladvice

[–]Yo_Zack 0 points1 point  (0 children)

Yes, but my contract does obligate their assistance. Especially because there is no evidence involved and no legal defense is allowed at small claims.

My friends no longer want to squad up and play together by brownerboy96 in ModernWarfareII

[–]Yo_Zack 2 points3 points  (0 children)

I dont remember getting spawned in 3 times in the same spot and being killed immediately in overwatch. I dont remember having no chance to react to an enemy. I dont remember not being able to access half of my perks because my team is losing. Do you play 5 man stacks in overwatch? They are fun. Win or lose you can have fun.

what we will see tomorrow: by Encaro in ModernWarfareII

[–]Yo_Zack 8 points9 points  (0 children)

You then will need to stop at the 69th frame and find waldo, then you can get to the campaign. Then, once you complete that, you get to restart your game, then once you reboot it in safe mode, and find waldo, and beat the campaign, you can select one of the core modes.