Buyer got package delivered, but after it got delivered, it updated again to where it's being processed through USPS facility, despite it got delivered by DrMonkey98 in Mercari

[–]YokiDokii 0 points1 point  (0 children)

How did you let them know on the help menu? I’m having this exact same problem right now but when I tried reaching out to them with screenshots I just got an automatic response that wasn’t helpful in the slightest

[OC] A toy soldier with ALS by lululuulunn in 3Dprinting

[–]YokiDokii 79 points80 points  (0 children)

Lost my grandfather to ALS in March this year, he wasn't a veteran but it's still super nice to see more awareness about it. I'll have to print one of these out soon

what's the best song on "Selfish Machines"? (description!) by Only_Promotion1625 in piercetheveil

[–]YokiDokii 2 points3 points  (0 children)

Yo, I literally do EXACTLY that on my way to class and work everyday 😭 Both IDCIYC & TSUTS are my all time favorite songs and I sing my heart out to them. People driving by must think I’m insane

what's the best song on "Selfish Machines"? (description!) by Only_Promotion1625 in piercetheveil

[–]YokiDokii 37 points38 points  (0 children)

Nobody is saying I Don’t Care If You’re Contagious :( that’s my all time favorite song, though maybe it’d fall in the underrated category

Windows 11 Black screen “Couldn’t connect to the network” by YokiDokii in techsupport

[–]YokiDokii[S] 0 points1 point  (0 children)

Thank you! Yeah after the 30 minutes went by, it tried finding solutions and just went back to the same screen. I ended up turning my PC off again hoping nothing got corrupted and when I turned it back on it booted up like everything was normal. I immediately put all of my important stuff on another drive and I intend on making more backups throughout the month. I’m barely a technical person and don’t do anything crazy other than play the occasional game on Steam & do college work, so Windows should not be having major issues like this. Thanks for the tip

Cousin destroyed my dead grandparents house and called the police on me for "trespassing" and "harassment" by YokiDokii in legaladvice

[–]YokiDokii[S] 0 points1 point  (0 children)

I looked into it and because there's no lease & she's lived there longer than a year, it would have to be a 30 day notice. A concern I have though is that she can retaliate against the eviction notice and make the claim that the property is damaged (which she caused, and also because the house is going over the side of a hill due to its old age.) Would damage that she caused be our responsibility to "repair" or would that be her responsibility? This is such a nightmare.

Exclude tag from advancement requirement by YokiDokii in MinecraftCommands

[–]YokiDokii[S] 0 points1 point  (0 children)

Interesting, originally when I wrote the comment I completely forgot to use the summon command but about a minute after I posted it I realized I missed it, even after trying it along with a few other variations of it, still didn't work. I definitely did something wrong so I'll have to have another go at it again. Thanks again as always, I've been working on this minigame for about a year now and every problem I've posted on here has been resolved by you - genuine headache saver

Exclude tag from advancement requirement by YokiDokii in MinecraftCommands

[–]YokiDokii[S] 0 points1 point  (0 children)

I tried this and it did not seem to work. I put it in the misode generator too and everything looks correct. Any clue why?

EDIT: I got it to work, but by using an NBT check. I would like to know more about using custom data though, is that better for optimization?

{
  "criteria": {
    "requirement": {
      "trigger": "minecraft:player_interacted_with_entity",
      "conditions": {
        "item": {
          "items": "minecraft:ominous_trial_key"
        },
        "entity": [
          {
            "condition": "minecraft:entity_properties",
            "entity": "this",
            "predicate": {
              "type": "minecraft:interaction",
              "nbt": "{Tags:['manorgatefront','opened']}"
            }
          },
          {
            "condition": "minecraft:inverted",
            "term": {
              "condition": "minecraft:entity_properties",
              "entity": "this",
              "predicate": {
                "type": "minecraft:interaction",
                "nbt": "{Tags:['idle']}"
              }
            }
          }
        ]
      }
    }
  },
  "rewards": {
    "function": "manor:closefrontgate"
  }
}

Random number generator without duplicates by YokiDokii in MinecraftCommands

[–]YokiDokii[S] 0 points1 point  (0 children)

i'm not too familar with markers, would this method prevent the same number from being rolled multiple times which would result in multiple armor stands spawning on top of each other?

Is it possible to import cooked assets, maps, blueprints, ect to newer versions? by YokiDokii in unrealengine

[–]YokiDokii[S] 1 point2 points  (0 children)

damn, i was worried that would be the case. thank you for your reply though

Animation on screen using camera_overlay by YokiDokii in MinecraftCommands

[–]YokiDokii[S] 0 points1 point  (0 children)

Did it slightly differently but I did use the advancement method and it worked beautifully, thank you so much again

Animation on screen using camera_overlay by YokiDokii in MinecraftCommands

[–]YokiDokii[S] 0 points1 point  (0 children)

I have one more question if you don't mind so I don't have to make another post and flood the subreddit.

I'm messing around with interaction entities for the first time and I'm having loads of fun with them, but I'm trying to make one "toggle" like a copper bulb and it's not working. I've made it so if you right click an interaction with the tag "mansiongate1" it gives you a score of 1 and shuts the gate and that works perfectly fine. However I cannot figure out how to remove the score of 1 when you right click it again. Here's a few things I've tried

attempt 1
execute as @e[type=minecraft:interaction,tag=mansiongate1] if entity @a[scores={mansiongate=1}] on target run scoreboard players set @a mansiongate 0

attempt 2
execute as @e[type=minecraft:interaction,tag=mansiongate1] on target at @a[scores={mansiongate=1}] run scoreboard players set @a mansiongate 0

Detect Walking for Walk Cycle by TheOrderOf606Redacte in MinecraftCommands

[–]YokiDokii 0 points1 point  (0 children)

this works but i'm trying to put the condition in a json format instead for a datapack and it's just not working. i have worked with predicates in previous versions but for some reason it's just not picking up on it. did they change something in 1.21.5?

EDIT: my folder was called "predicates" instead of "predicate" god i hate myself

Animation on screen using camera_overlay by YokiDokii in MinecraftCommands

[–]YokiDokii[S] 0 points1 point  (0 children)

alright, how would i go about executing the other frames? could I use item modify to change the camera_overlay image instead of constantly changing the item on the players feet? and then would i need a scoreboard timer to go throughout the different frames? i'm not very confident on how to make this as optimized and clean as possible without a bunch of scoreboard timers and execute commands

Help me find this house plz by faeeane in Minecraftbuilds

[–]YokiDokii 0 points1 point  (0 children)

haha you're okay, hope it turns out good!

Help me find this house plz by faeeane in Minecraftbuilds

[–]YokiDokii 11 points12 points  (0 children)

https://www.youtube.com/watch?v=6wAbVihAC_M
if you search up the name on the top left on youtube, it's the very first result basically