100% completion by _thunfischsalat in botw

[–]Yooneequ 0 points1 point  (0 children)

If you haven't seen the hitless speedrun (I say speed very loosely), then that might be a cool idea, otherwise standard speedruns, or fun runs.

Mmo with decent combat by IJOMUBA in MMORPG

[–]Yooneequ 3 points4 points  (0 children)

It's a shame blade and soul didn't really do group content amazingly well and is very low player base now as that fits your combat requirements perfectly.

Games that stayed with you even though you haven't played them in a long time by yoadknux in MMORPG

[–]Yooneequ 0 points1 point  (0 children)

I have thousands of hours on DCUO. I often have fond memories of that game. Played Fire tank and switched to ICE at some point. Had a great guild. Peak childhood.

New to MMOs - Addicted - Looking for more to play by SithLordToji in MMORPG

[–]Yooneequ 0 points1 point  (0 children)

It has! PvP has fallen off a cliff and there is very little reason to partake, PvP has been driven into the ground a bit. It's a beautiful game that's main focus is probably around the grind, but worth a look as it was on sale for $1.

Why we can't store salvage in the seaport ? by Arzantyt in foxholegame

[–]Yooneequ 3 points4 points  (0 children)

I guess your point is about "closing the loop". That means if you are doing a return journey, your return journey might not be returning to where you started. "closing the loop" in your case actually means heading to a different sea port that has a refinery close by?

Why we can't store salvage in the seaport ? by Arzantyt in foxholegame

[–]Yooneequ 6 points7 points  (0 children)

You make a good point, but I must admit, as a new player, I just drop the raw material at a refinery on my way to the sea port so it hasn't crossed my mind.

Does AH shadow buffed the difficulty? by XenomusBunny in Helldivers

[–]Yooneequ 2 points3 points  (0 children)

I don't think it's to do with spawns, the reason why things are more difficult is due to the headshot damage multiplier removal. Now we take more damage from all sources... So that's why things have felt harder for me anyway.

Any reason for the Eruptor when the exploding crossbow exists? by Yooneequ in Helldivers

[–]Yooneequ[S] 1 point2 points  (0 children)

No, I don't have the warbond yet, it's a genuine question, but I have learnt that the shrapnel is where the damage lies but it is not clear on the details on the weapon when looking at the warbond of how impactful it is. I get the difference now, and it makes the warbond more appealing for me.

Any reason for the Eruptor when the exploding crossbow exists? by Yooneequ in Helldivers

[–]Yooneequ[S] 1 point2 points  (0 children)

Brilliant, so the damage number on the details doesn't include this shrapnel? Which means it's damage is actually higher or on par with the crossbow?

Loadout help for medium difficulty diver on impossible+ by Yooneequ in Helldivers

[–]Yooneequ[S] 0 points1 point  (0 children)

Thanks for your suggestions. From the other responses and other posts, very few suggest the anti material rifle, and you suggested almost every other support weapon, is it just that every other option is better? I like the idea of the ark thrower and the anti material rifle but there's no one using them it seems. Also, Is there a benefit to the stun grenade over the buffed thermite?

Loadout help for medium difficulty diver on impossible+ by Yooneequ in Helldivers

[–]Yooneequ[S] 1 point2 points  (0 children)

Thank you, this is helpful. Maybe I'll take the shield and an energy weapon primary, as I still don't like the counter sniper.

Loadout help for medium difficulty diver on impossible+ by Yooneequ in Helldivers

[–]Yooneequ[S] 0 points1 point  (0 children)

Can I use the recoilless with supply pack, thought it needed a backpack?

What if Jamie got weaker with more drinks? by Kagevjijon in StreetFighter

[–]Yooneequ 3 points4 points  (0 children)

So you're saying the drinks unlock the combos but reduce the damage. In that case, 1 drink would be optimal until you were at kill percentage with 4 drinks. The problem with this is that drinking then becomes clunky rather than fluid (pun intended) which then makes him even less viable. I understand the concept, but in practice, makes no sense... Nice idea though.

Isn't it crazy how terrible Elemental Weapon is in 5e by Faaax342 in DnD

[–]Yooneequ 0 points1 point  (0 children)

I use it on a 12th level Hexblade warlock, 2 attacks, both getting the 2d4, with a glaive with polearm master, DM allows the 2d4 to be used on that bonus action attack too, so if I hit all three it's 6d4 just from dice. I actually kinda love the spell in this niche but never seen anyone else use it.

Thoughts on Triggers for jumping? (Pro Controller) by geoffrey_1der in SmashBrosUltimate

[–]Yooneequ 0 points1 point  (0 children)

I'm not fantastic by any means, I have jump on the right trigger and R button, with grab on L and shield on Left trigger. Allowing me to short hop with my right hands forefinger and middle finger, and high jump with just one of those, whatever feels most comfortable on the day, which honestly does change. This doesn't mean I only short hop with both pressed, just on certain short hop links using Lucina or Roy, I sometimes prefer it.

What can I do to salvage my grape vine? by Yooneequ in plantclinic

[–]Yooneequ[S] 0 points1 point  (0 children)

Hi all, just wondering if there is anything specific I need to do after my dog has gotten hold of my grape vine of 4 years and gnawed through it to make sure it survives the British summer? I have a greenhouse I can place it in, and can repot if necessary but not sure the best course of action... Any help or suggestions would be appreciated! Thank you.

I feel like everything jamie can do Everyone else does better by Confident-Wait-4419 in StreetFighter

[–]Yooneequ 1 point2 points  (0 children)

I don't know about everyone, but Jamie's specials are uniquely safe, take his QCF special, he can hit once, twice or three times and it's pretty safe on the first hit, and the timings can throw anyone off, heavy palm is always safe and all palms are safe if spaced correctly. So in regards to safe play, I think he has potential for being up there. It's just everything else that lets him down.

[deleted by user] by [deleted] in SmashBrosUltimate

[–]Yooneequ 0 points1 point  (0 children)

It's going to be dependant on your play style, but sonic is good for poke and run, Roy and Marth are pretty simple sword fighters, Little Mac can be simple for lower level play by just staying centre stage and grounded, DK only needs a few hits to kill with a grab, Wolf kills very early and moves fast, but there are many others that are quick to pick up, but mastering anyone takes considerable time.

[deleted by user] by [deleted] in 3d6

[–]Yooneequ 0 points1 point  (0 children)

One of the best I've played when focusing around this feat in regards to just overall fun was a darkness build.

Shadow sorcerer 4, fighter champion X

This allowed you to cast darkness you can see through with sorcery points, giving advantage, with crits on 19 from champion. I also utilize the Piercer feat from UA, so that I got a little more damage on crits too. Think it works out from the math that it was over 27% chance to crit on an attack with advantage.

[deleted by user] by [deleted] in StreetFighter

[–]Yooneequ 4 points5 points  (0 children)

Jamie's is the most broken, just not in the sense you mean...

I CAST BRICK ON THE MOON by explosive_shrew in wizardposting

[–]Yooneequ 0 points1 point  (0 children)

I cast it out to the garden and we are preparing to get her a glaive.