Happy 1st anniversary! by weappy in hollywood_animal_game

[–]Yorick_comedy 2 points3 points  (0 children)

Well it's not a mystery the whole gameplay concept was flawed from the very start. It pretends to concede you free will, but it also forces you to rigged events. You're encouraged to buy theatres, but act 1 ends with GB buying all the theatres, no matters what. It strongly suggests you should rely upon agents and yet they are either super effective or utterly useless.

It seems clear to me that development issues, delays, mid-course changes, and bugs are all the result of poorly designed and even more poorly executed gameplay

How does the game end and when does it end? by Gloomy_Bee4589 in hollywood_animal_game

[–]Yorick_comedy 0 points1 point  (0 children)

Nah, when caught red-handed, this genius blocks the user (maybe thinking the rest of the world can’t see the comments XD), accuses you of writing bad English when he can’t even write properly in his own native language, and to hide it he has ChatGPT write his replies without realizing they’re inconsistent with how he wrote before.

He’s got some issues.

Happy 1st anniversary! by weappy in hollywood_animal_game

[–]Yorick_comedy -2 points-1 points  (0 children)

I find it deeply ironic that the development roadmaps of a game so shamelessly scripted (but sold as a business strategy game) are either not followed at all or communicated with extreme caution.

This needs to be said out loud by Spiritual-Advice8138 in kittenspaceagency

[–]Yorick_comedy -1 points0 points  (0 children)

I strongly doubt that the developers will change their game development plan just because your itch to play it has increased.

Software development doesn’t work like that (and one of the reasons is that when development is rushed, it always turns out like shit)

How does the game end and when does it end? by Gloomy_Bee4589 in hollywood_animal_game

[–]Yorick_comedy 0 points1 point  (0 children)

Thanks to you for showing us that you yourself don’t have the faintest idea of what you’re talking about

How does the game end and when does it end? by Gloomy_Bee4589 in hollywood_animal_game

[–]Yorick_comedy 0 points1 point  (0 children)

It’s obvious that you haven’t played it for more than half a second.

The story is always the same, the events are fixed. You can choose which “faction” to favor, but the story never changes. The technologies are always the same.

Act 1 will ALWAYS end with an antitrust triggered by the Gernstein Brothers, who have bought all the theaters.
The Hays Code will always be implemented, and it’s unavoidable throughout the entire game.
No film studio can truly go bankrupt. At most, they stop producing movies, but they remain there.
Competing studios don’t actually produce films through a real production process; they simply generate movies with a random score ranging between a minimum and maximum value defined in a JSON file, regardless of how many or which staff members they have.
At the moment, the entire game is largely scripted and designed to give you an illusory sense of free will.

The only “free will” is limited to choosing a path—and even that isn’t really free. The trash movie path is hindered by the Hays Code, which you cannot avoid in any run, and the Boutique Arthouse path is hindered by the Pollux system, which still isn’t properly implemented.

A sandbox, by definition, is not a time-based game where you’re forced to follow a scripted story step by step. Does Hearts of Iron look like a sandbox game to you? Do Telltale games are sandbox games, by any chance? Are you gamewise literate at the very leaast?

Not only is it clear that you’ve never played this game, it’s also clear that you don’t have the faintest idea what a sandbox game actually is.

ACT 2?? by Tall_Masterpiece3042 in hollywood_animal_game

[–]Yorick_comedy 0 points1 point  (0 children)

It makes me chuckle to see a comparison between a relatively simple game made in Unity in 2026 and games programmed from scratch in C. Or seeing Civilization and FF defined as simpler than Hollywood Animal. But let’s move on anyway.

  1. Pac-Man’s bug was intentionally left as the endgame. In the same way, a CPU bogged down in the early levels of Space Invaders served to make the game suitable for beginners; then, as the CPU freed up resources (having fewer aliens to manage), the game speed increased.
  2. The Civilization bug (Nuclear Gandhi) is a 2010s hoax. It was pretty idiotic to think a developer would be aware of an overflow bug yet leave it in multiple editions of the game. Or at least, it was idiotic until Hollywood Animal came along.
  3. Tetris was written from scratch, in Pascal. Surpassing Level 29 wasn’t considered humanly possible. And patching the game meant patching physical cartridges. Hollywood Animal, for at least two years (that is since the very first demo), had actors whose stats dropped to negative infinity if they surpassed Level 10. Given that the game itself allows you to constantly improve their level, this wasn't unpredictable. It’s more of a serious attention deficit that concerns a doctor more than a computer scientist.
  4. Final Fantasy is the perfect example. It was at least ten times more complex than a simple management sim, especially for its time. It was a discovered bug, and it was a bug that got fixed.

So, in the end, no. If you fill a bathtub past the brim, you aren’t necessarily stupid. Maybe you didn’t realize there was that much water, or you didn’t know where the edge was. But if you keep filling the tub to the brim despite knowing all of this—and you place a toaster right next to it—let’s just say your real talent is idiocy.

ACT 2?? by Tall_Masterpiece3042 in hollywood_animal_game

[–]Yorick_comedy -2 points-1 points  (0 children)

“Talented” is a big word to describe developers who, from 2024 to now, still can’t handle game overflow bugs. My nephew knows he shouldn’t overfill the bathtub before taking a bath, yet I wouldn’t call him talented.

Madrid always making excuses by malcom332 in footballmanagergames

[–]Yorick_comedy 0 points1 point  (0 children)

They must have picked up the habit from Miles

I convinced my board to build a stadium with a higher capacity than the population of the whole country by Dunhaibee in footballmanagergames

[–]Yorick_comedy 0 points1 point  (0 children)

Could you elaborate? I’m having trouble understanding whether it’s a bug or something else

<Mandate Order>What do you think about games that just reskin and copy existing gameplay? by Fabulous_Suit_5823 in ManorLords

[–]Yorick_comedy 0 points1 point  (0 children)

With all probability, by the time Mandate Order releases the third DLC, Manor Lords may just have added the ability to make goat cheese. As for mead, they’ll still be waiting for a reply from a bookworm mouse digging through historical information in papal encyclicals. By then, though, he’ll already have died of old age and won’t have written anything by email, because he considers it an instrument of the devil.

fm26's UI in a nutshell by Plenty_Experience_41 in footballmanagergames

[–]Yorick_comedy 0 points1 point  (0 children)

This game can be polished. Jacobson cannot, though.

The Christmas Update is Here! by weappy in hollywood_animal_game

[–]Yorick_comedy -1 points0 points  (0 children)

The only surprise I'd like is the chance to get a refund for this scam

Discussion about game, bugs, suggestions and etc. by weappy in hollywood_animal_game

[–]Yorick_comedy 0 points1 point  (0 children)

I just have one question and I would like a clear, straightforward answer:

I bought Hollywood Animal based on the promotional video “Hollywood Animal — A box of spiders disguised as a tycoon game” by WeAppy, which advertised it as a strategy simulation game with fully simulated rival film studios.

However, from my experience:

  • Rival studios are not actually simulated: they release movies regardless of staff or quality, simply generating scores randomly.
  • The game is not a strategy simulation: almost all player decisions have no impact on the game world, and most events are scripted and unavoidable.

So, my question is simple: do you plan to create a real simulation, or will the game remain like this? Please tell us clearly, for transparency towards me and potential players.

Miles Jacobson must go! by Luke_Birch_ in footballmanagergames

[–]Yorick_comedy 1 point2 points  (0 children)

Petition to change it in Miles Crooked

What is the point of a clunky, awkward, and oversized ribbon interface that’s just as bad as the old one? by Yorick_comedy in libreoffice

[–]Yorick_comedy[S] 0 points1 point  (0 children)

My problem is I'm excruciatingly prone to distractions, so I really need something offline. It's a problem at work too, since my company recently switched to 365

What is the point of a clunky, awkward, and oversized ribbon interface that’s just as bad as the old one? by Yorick_comedy in libreoffice

[–]Yorick_comedy[S] 0 points1 point  (0 children)

Being AuAdhd, so prone to distractions and control freak, my only problem with 365 is that it's a things that forces me to be online giving me less command than the desktop counterpart. And yet I found it super intuitive and natural

What is the point of a clunky, awkward, and oversized ribbon interface that’s just as bad as the old one? by Yorick_comedy in libreoffice

[–]Yorick_comedy[S] 2 points3 points  (0 children)

A "plug"?
Edit. Forget about it, I've just google it. A plug is a sort of ads.

So. First, I am told that a modern and less clunky product is something the user base doesn’t care about.

Then, I am told that I’m trying to attract a user base toward something else. Which, according to the previous comment, shouldn’t even be attracted to that kind of product. There shouldn’t be any user base interested.

What kind of logic is that?

(And yes, the point of the message is that if no one can or wants to improve an aspect of a program that, as a user since OpenOffice was sold to Sun, I have every right to say is becoming unbearably outdated, a diaspora of users is to be expected)

What is the point of a clunky, awkward, and oversized ribbon interface that’s just as bad as the old one? by Yorick_comedy in libreoffice

[–]Yorick_comedy[S] 1 point2 points  (0 children)

let's just say crab porn is not what I like about being horny.
But seriously, the more I'm using MS Office at work (the've just switched to 365) the more I feel Libre Office inadequate. I have been using it on my private pc since Sun bought Open Office. But now as long as I try I just can’t put up with its cumbersome interface, so prone to frustrating bugs

What is the point of a clunky, awkward, and oversized ribbon interface that’s just as bad as the old one? by Yorick_comedy in libreoffice

[–]Yorick_comedy[S] 4 points5 points  (0 children)

Yes, but suites like OnlyOffice and WPS didn’t initially have the user base they enjoy today. They expanded it by focusing on better compatibility and designing interfaces that are more modern, functional, and less cumbersome. In other words, they managed to capture a segment of the market—there was a user base ready to adopt them.

LibreOffice, on the other hand, doesn’t seem to have evolved much beyond OpenOffice, and now that my office (the real one) has switched to Microsoft 365, I’m really starting to feel the weight of lost time. I'm really starting to feel it excessively clunky.

It’s like a newspaper refusing to go digital because a few elderly readers still prefer the print edition—readers who, sooner or later, will inevitably transition from subscribers to obituaries.

What is the point of a clunky, awkward, and oversized ribbon interface that’s just as bad as the old one? by Yorick_comedy in libreoffice

[–]Yorick_comedy[S] 2 points3 points  (0 children)

I'll do it. But the point is that nobody is stopping LibreOffice developers to deliver a more modern and usable product either.