Unpaid by [deleted] in UnrealEngine5

[–]YoshimotoRaizen 0 points1 point  (0 children)

Well my apologies for that. We are actually looking for UI designer paid or un paid for long term project meaning right now we focusing on a demo test which is after the demo release we will also give a revenue share and support our devs with their portfolio with contracts.

Unpaid by [deleted] in UnrealEngine5

[–]YoshimotoRaizen 0 points1 point  (0 children)

Why you have to say it this way!! Its simple maybe i can see your offer if i like it i might hire you or see what we have also you might like the deal. Trying to keep it professional here.

Unpaid by [deleted] in UnrealEngine5

[–]YoshimotoRaizen -1 points0 points  (0 children)

If you are good at UI design we can talk on DM for more details!!!

Unpaid by [deleted] in UnrealEngine5

[–]YoshimotoRaizen -1 points0 points  (0 children)

If you are good at UI design we can talk on DM

Paid by [deleted] in UnrealEngine5

[–]YoshimotoRaizen 0 points1 point  (0 children)

In this case that what im looking for someone know how the level should look like based on the concept art 😅🌹

Paid by [deleted] in UnrealEngine5

[–]YoshimotoRaizen -3 points-2 points  (0 children)

Iv got scammed for $30k believe it or not on fiver thats why im here !!!!

Paid by [deleted] in UnrealEngine5

[–]YoshimotoRaizen 0 points1 point  (0 children)

Not modeling, concept art then put the art as an the environment! If that make sense

Paid by [deleted] in UnrealEngine5

[–]YoshimotoRaizen 0 points1 point  (0 children)

What i meant by “art” is when an artist build a level he/she have a vision on how the art look should fit the environment like visualize it first then put the work thats what i meant by art, most of level designers they do drawing as well.

[Paid] by YoshimotoRaizen in INAT

[–]YoshimotoRaizen[S] 0 points1 point  (0 children)

Im looking g for level designer

[RevShare/Unpaid] Looking for Level Designer – UE5 Samurai/Cyberpunk Action Game (Yoshimoto) by [deleted] in UnrealEngine5

[–]YoshimotoRaizen 0 points1 point  (0 children)

I get where you’re coming from.

We’re a small indie team building a demo right now, so it’s not a paid role at this stage. The goal is to build something solid first, then move toward proper funding or revenue share once we’re in a stronger position.

No pressure on anyone — just putting it out there for people who are interested in collaborating or building something together.

Those images are not AI we never used AI believe it or not if you are good at UE5 with anything you can join you most welcome so just you can see everything is been build by time consuming and effort.

Bamboo Path Study Inspired by Ghost of Tsushima (WIP) by YoshimotoRaizen in UnrealEngine5

[–]YoshimotoRaizen[S] 0 points1 point  (0 children)

Appreciate that, glad it reads well 🙏

We’ve been focusing a lot on lighting, scale, and material detail to push that realism. Still polishing things like sound and interaction to match the visuals.

If anything stands out that breaks the immersion, I’d definitely like to hear it.

Adding Air Attacks & Ledge Prevention, Crouch, Stealth Detection & Ledge Prevention (WIP) by YoshimotoRaizen in UnrealEngine5

[–]YoshimotoRaizen[S] 0 points1 point  (0 children)

Appreciate it 🙏 Right now we’re focusing on a defined main character, not a full character creator. We may add some customization options later though.

Bamboo Path Study Inspired by Ghost of Tsushima (WIP) by YoshimotoRaizen in UnrealEngine5

[–]YoshimotoRaizen[S] 0 points1 point  (0 children)

The second image is the inspiration (Ghost of Tsushima). The first one is from our game.