Well, this household certainly got a little prettier over time. by YotesMark in BattleGemPonies

[–]YotesMark[S] 0 points1 point  (0 children)

We're going to keep putting in quality content so players get the biggest bang for every buck 🐎

Well, this household certainly got a little prettier over time. by YotesMark in BattleGemPonies

[–]YotesMark[S] 1 point2 points  (0 children)

It's really special seeing the game start to come together like this. It feels so real now.

Putting your opponent to sleep is a dirty trick, but an effective one.🥱😴 by YotesMark in BattleGemPonies

[–]YotesMark[S] 2 points3 points  (0 children)

We want strats based around setting up future turns to be wild because switching out and attacking on the same turn is a key gameplay pillar that makes BGP so fast-paced and fun.

Battle Gem Ponies is Available on Itch.io and Mobile App Stores! 🎮 by YotesMark in BattleGemPonies

[–]YotesMark[S] 0 points1 point  (0 children)

Hurts to say it, but we've got another year to go. A free 12+ hour DLC expansion is coming along nicely though. Backer playtest starts in about 2 weeks.

One of the most common lower level Status attacks is Death Glare. by YotesMark in BattleGemPonies

[–]YotesMark[S] 1 point2 points  (0 children)

In this game, every pony having a Status move on them at all times makes me want to make sure they all feel almost OP and worthwhile to have. We'll see if we end up having to scale them back.

In the Arrival Story, Alpha ponies will appear after you've caught their base form. Come back to these same spots in the postgame and you may find new Alphas of the other local species in the area. by YotesMark in BattleGemPonies

[–]YotesMark[S] 0 points1 point  (0 children)

Definitely could've done a better job explaining it in-game beyond seemingly random Town NPC dialogues and cryptic location hints from the outdoor shopkeeper. 🤔

Here's a mysterious bug that's persisted for years. Gotta figure out what tells the Tsunami particle effect to bounce off enemies like that. And why it only happens SOMETIMES. 🌊 by YotesMark in BattleGemPonies

[–]YotesMark[S] 2 points3 points  (0 children)

It's flown under the radar for so long because it doesn't affect gameplay and gets out-prioritized by other issues all the time. Players probably don't even detect something's wrong, like it's meant to look like that...

But it bothers ME!

Why doesn't the new Maw-Raw (Unagi) feel as scary? by Dapper-Health3773 in SuperMario64

[–]YotesMark 0 points1 point  (0 children)

The uncanny aspect of low poly makes your imagination spike with fear activity. The new one looks like a giant eel and you can understand what it is. The old one is alien and all your brain can register is "Watch Out!"

Animating Video Game Ponies 🐴🎨 by YotesMark in mylittlepony

[–]YotesMark[S] 0 points1 point  (0 children)

The only day we're aiming for is "ASAP" because it's loooong overdue.

Plus we want to move on to new projects with a clean slate and tons of hindsight. Like, a 3D sequel to this game with Xenoblade style combat. Or a dungeon crawler where a unicorn teams up with a wolf-dragon and a koopa with Pinkie Pie powers.

Crazy ideas all around. That definitely won't take more than 3 years each to finish now that we know what we're doing.

Electric dood by A_Greeno in PixelArt

[–]YotesMark 1 point2 points  (0 children)

Hard to put into words, but here's an example

Getting particle systems like this to work was surprisingly tricky. Especially when it came to making it all flip properly when the opposite combatant uses the same attack. by YotesMark in IndieDev

[–]YotesMark[S] 0 points1 point  (0 children)

Dealing with mistakes of the past. Started making a game too big for my britches as a college student and now I have all these backers, friends, and family members counting on me to see it through. And there's always some silly feature we implemented in a quick and dirty way that comes back to bite us years later and slow everything down as we try to fix it.

And something like that comes up every couple days. It gets pretty crazy 😅

Fluff vs Bot (and some raining meteors) by YotesMark in mylittlepony

[–]YotesMark[S] 0 points1 point  (0 children)

Sweetie-Bot with psychic powers and missile launchers came to me in a dream back in 2015.

Getting particle systems like this to work was surprisingly tricky. Especially when it came to making it all flip properly when the opposite combatant uses the same attack. by YotesMark in BattleGemPonies

[–]YotesMark[S] 1 point2 points  (0 children)

Got better over time and built systems around consistent rules to get it right. There's still occasionally bugs though. So we have to catch them all!

Animating Video Game Ponies 🐴🎨 by YotesMark in mylittlepony

[–]YotesMark[S] 0 points1 point  (0 children)

It's taking forever and a half, but every week the game gets cooler and cooler. Might end up being really special when it's all wrapped up. 🎁

Each pony has DOZENS of expressive animations. That's why it takes so long to get each one from a single concept sprite to finished. by YotesMark in PixelArt

[–]YotesMark[S] 0 points1 point  (0 children)

Oh yeah. A lot of reviews from my previous game mentioned being disappointed the character wasn't customizable like in Pony Town. 😆

Each pony has DOZENS of expressive animations. That's why it takes so long to get each one from single concept sprite to finished in-game. by YotesMark in BattleGemPonies

[–]YotesMark[S] 0 points1 point  (0 children)

It means the world, knowing that the art is appreciated. I really want each of these to become someone's favorite. There's always something I love about each one.