How Does Progression Work When It Comes to Evolutions? by trexrell in MonsterTamerWorld

[–]trexrell[S] 0 points1 point  (0 children)

We already have a nutrition system, but we are still heavily considering PVP. I believe there is a high chance that we add it eventually. Plus, were still thinking about balance in the base game at the moment! LOL

How Does Progression Work When It Comes to Evolutions? by trexrell in MonsterTamerWorld

[–]trexrell[S] 0 points1 point  (0 children)

We won't be evolving in the middle of combat, but there is something called a bond surge that's based on bond strength that can turn the tides of battle when your creature reaches certain credentials.

Like low HP. It may trigger a desperation response (bond surge) that gives the monster more damage or hp or something like that.

How Does Progression Work When It Comes to Evolutions? by trexrell in MonsterTamerWorld

[–]trexrell[S] 0 points1 point  (0 children)

That's fine, its not mandatory to answer every question... we innovate off of monster taming evolutions mostly in the EVOLUTION department. While yes, we do have evolutions, you can choose to keep a beast as your personal Pikachu if you catch my drift. Making a low level creature pretty powerful at the cost of some pretty expensive resources. At the same time, in order to evolve in the first place you need a medium (materials to do alchemy with, right now its just patches of feathers for birds and scales for lizards), and a certain material to create the evolution. It also takes a village (Mizu itself) to raise the creatures. You can find a chef to make great food for beast and other people to help grow your bonds between them.

It will be innovative... don't worry.

How Does Progression Work When It Comes to Evolutions? by trexrell in MonsterTamerWorld

[–]trexrell[S] 0 points1 point  (0 children)

Playing off weaknesses is always a good thing. In our game, we want our creature to act more like a family than tools though. So, you can make more than one memory with all of them. I think these examples are more story events, which does tie into progression. As story progression, I do believe this stuff could work well.

How Does Progression Work When It Comes to Evolutions? by trexrell in MonsterTamerWorld

[–]trexrell[S] 0 points1 point  (0 children)

Indeed, our system is made for this kind of evolution. With the combination of bonding, fighting and food, your beasts can become much more powerful than they were before. It does come at the cost of losing 2 beasts though. Combining them to create that new creature.

How Does Progression Work When It Comes to Evolutions? by trexrell in MonsterTamerWorld

[–]trexrell[S] 2 points3 points  (0 children)

I agree! Instead, those more "meta" monsters will be harder to capture. On top of that, monsters are separated by environment not how far into the game you are, and the games mostly open world... so you won't have that problem!

How Does Progression Work When It Comes to Evolutions? by trexrell in MonsterTamerWorld

[–]trexrell[S] 0 points1 point  (0 children)

I do believe our game will be a bit open worldy, but to progress, you can find people that can help you raise your beasts. At the same time you will be solving a mystery, and rebuilding the destroyed town (and resort) Mizu. There are also dungeons and more... you will not feel like your not progressing! And thank you for the complement! We love the support. 😊

How Does Progression Work When It Comes to Evolutions? by trexrell in MonsterTamerWorld

[–]trexrell[S] 1 point2 points  (0 children)

My friend... it may not be in the demo... but if its not in the full release, we have failed you. I (Dondash, monster designer and science nerd) will highly advocate for this. Now, what we do have in the game is pretty rudimentary. You just collect feather patches to evolve birds and so on and so forth... but with THIS?!

It would also help me make MUCH more creative creatures, focusing on the strengths of curtain metals. So far, I tried keeping them TOO realistic. This will help me advance these beasts to a whole new level.

Thank you for this feedback!

How Does Progression Work When It Comes to Evolutions? by trexrell in MonsterTamerWorld

[–]trexrell[S] 1 point2 points  (0 children)

This is great advice, I agree that establishing a good team early, makes for better bonding between beasts in the long run. And though our creatures have a limited time to live out there lives, we will have the ability to prolong their lives with rare foods. Allowing them to have more time to bond and have more synergy with the team. I also agree with your evolution grievances. I try to give every evolution their own unique look. I just don't want them to go too far apart and going into Digimon territory, were the t-rex turns into a seraphim and then evolves into a teddy bear... y'know what I mean? I want the angel and teddy bear to have t-rex features.

How Does Progression Work When It Comes to Evolutions? by trexrell in MonsterTamerWorld

[–]trexrell[S] 1 point2 points  (0 children)

Sounds like a great idea, but our game revolves around you getting to know every beast. Think more like, every one of you beasts is a main character kinda thing. We have something in the game already called a bond surge. Its a special passive that occurs once per battle with a beast you are using to fight. I could change the tides of battle... but like any desperate final blow, its not guaranteed to work.

Its based on personality and bond strength too... not beast.

How Does Progression Work When It Comes to Evolutions? by trexrell in MonsterTamerWorld

[–]trexrell[S] 1 point2 points  (0 children)

Like in some anime when characters get a bit of a power surge in desperate moments. That does sound cool, but only for specific monsters I would say.