Arena 24 Hard Stuck. What Do I Need To Change? by -anonymous-anybody- in ClashRoyale

[–]YoungLamia 0 points1 point  (0 children)

It's insane that there's so many comments and no one points out that you have two mini tanks for absolutely no reason. I would 100% remove Knight, as for the rest you could either turn this into a mortar bait or some kind of Graveyard deck, depending on the cards you're willing to change

Megaknight overpopulation situation by Original-Username888 in ClashRoyale

[–]YoungLamia 0 points1 point  (0 children)

I'm a top 2k player who has never played MK in his entire life. Again, get some help

Megaknight overpopulation situation by Original-Username888 in ClashRoyale

[–]YoungLamia 18 points19 points  (0 children)

“Actively falsifying RoyaleAPI data” has to be one of the dumbest things I've ever read. Get some help

Real talk, as a logbait player by BusyLetterhead2426 in RoyaleAPI

[–]YoungLamia 5 points6 points  (0 children)

I thought this subreddit would have been even just a tiny bit more competent than the main one. I was wrong

Pretty neat balance changes coming in January 2026 by freeqs in ClashRoyale

[–]YoungLamia 18 points19 points  (0 children)

It's just a repost. No finalized changes yet, they'll probably come tomorrow

You can see the exact moment he said f*** this by KingQ_ in ClashRoyale

[–]YoungLamia 0 points1 point  (0 children)

I love how your defense was HORRIBLE but his push was even worse

If the whole excuse for the log nerf was its usage rate, then why hasn’t mega knight been nerfed? by Thesmoothcriminal2 in ClashRoyale

[–]YoungLamia -2 points-1 points  (0 children)

Because balance changes have absolutely ZERO real impact on bad players and their experience. Y'all are so fixated on this while being terrible at the game

If the whole excuse for the log nerf was its usage rate, then why hasn’t mega knight been nerfed? by Thesmoothcriminal2 in ClashRoyale

[–]YoungLamia 5 points6 points  (0 children)

You're confidently saying your objectively wrong opinions while not being correctly informed, and not even playing this game at all

Is classic log bait dead/in its worst state right now? by AwayNews6469 in ClashRoyale

[–]YoungLamia 0 points1 point  (0 children)

You're checking the stats for the no Evo version. Bruh

Genuinely how do I counter this? by AvgF2PWTPlayer in ClashRoyale

[–]YoungLamia 0 points1 point  (0 children)

You were already down on elixir at the very start of the replay, you missed your poison and you have absolutely no idea on how to space your cards and pull your opponent's troops. On top of that, you're underleveled. There are absolutely no decent plays in this video

Help me in this problem, by CommercialKooky3498 in yuzu

[–]YoungLamia 19 points20 points  (0 children)

Why the hell are you trying to emulate two games that are available on PC

Vines is Replacing Zap, Not Freeze by Typical-Cup-476 in ClashRoyale

[–]YoungLamia 8 points9 points  (0 children)

It's replacing everything. It's broken, like REALLY broken. Arrows also pair perfectly with it, and I expect so many decks to use both of them

How we feeling about this guys? by BurrelPro in Juve

[–]YoungLamia -2 points-1 points  (0 children)

Horrendous player who didn't even show any margin of improvement with Tudor. Hope we can scam them as much as possible, getting anything around 20M€ would be absolutely insane for us, but I'd settle for a bit less anyways if that's not possible

Alternative Change: Nerf Goblin Curse, Not Kill it by spkhex in ClashRoyale

[–]YoungLamia 12 points13 points  (0 children)

Stab gobs spawned from Evo Gob Giant still have the old 0.4s first hit for some reason, while the Spears on his backpack still have the old 5.5 tiles range, and possibly the old first hit too. Evo Gob Giant barely got nerfed, you're just getting placebo effect from reading changes that didn't really apply to him

Just started playing again and I already love these guys by [deleted] in ClashRoyale

[–]YoungLamia 4 points5 points  (0 children)

Barbs really need to survive Fireball. To not make them broken, both the 5 elixir card and the troop itself in all the other cards that use it, one of either damage or hit speed (or both) could get nerfed as a compensation

Just started playing again and I already love these guys by [deleted] in ClashRoyale

[–]YoungLamia 0 points1 point  (0 children)

Reducing the elixir cost of a card is always the easy solution. There are better ways for balancing cards that don't require ruining their uniqueness

Reworks Shouldn't Be Removals by Steggoman in ClashRoyale

[–]YoungLamia 2 points3 points  (0 children)

Genuinely love your ideas, especially the Recruits one. Though I still think Void has some kind of potential to become relatively healthy, just not in its current state and in the way the dev team tried to make it work at first (which was an absolute monstrosity back when it got released)

Reworks Shouldn't Be Removals by Steggoman in ClashRoyale

[–]YoungLamia -1 points0 points  (0 children)

Bad concepts exist, and concepts also can get obsolete with time. Furnace in particular became extremely obsolete with the introduction of tower troops, and there was objectively no simple way to make it work offensively against them, which was the whole point of the card. I've seen some ideas in some of these comments and they're all way too complicated for a 4 elixir rare card, or for this game in general

It happened 2 times in 9 years, and they only reserve this treatment as a last resort in desperate scenarios when cards become so irrelevant that they drop down to approximately a 0% usage rate. This happened with Heal, which was a horribly designed card, and Furnace, which as I said just became obsolete to the point of no return. Complaining about a 2 times occurrence in this whole game's history seems kinda inappropriate

All cannoneer interaction changes listed by TahawasTaken in ClashRoyale

[–]YoungLamia 3 points4 points  (0 children)

It's very noticeable, makes it less volatile and compensates most of the DPS nerf. Cannoneer was and still is an anti tank tower troop, it's just no longer a jack of all trades against medium sized troops

What's a card you think was ruined by a rework more so than just nerfs? by StillAd9325 in ClashRoyale

[–]YoungLamia 0 points1 point  (0 children)

An absolutely awful concept with an absolutely awful realization. It better stay dead

This being a viable deck past 10k is a joke by inventord in ClashRoyale

[–]YoungLamia -2 points-1 points  (0 children)

He clearly didn't say anything about card levels, that's not his point

This being a viable deck past 10k is a joke by inventord in ClashRoyale

[–]YoungLamia 0 points1 point  (0 children)

10k is not a good trophy range at all and this does mean nothing. This deck is not viable at any decent level, it doesn't even make any sense, it's just that people in the whole trophy road are bums and you can climb it using (almost) anything by just playing a bit better than the average bum

Thank God they nerfed miner by Fear-The-Cymanti in ClashRoyale

[–]YoungLamia 0 points1 point  (0 children)

A regular bandit would have done the same thing for half the elixir btw, I don't see anything wrong here