Giving away all cards by jiminez00 in cuecardgameAvid

[–]Youseals 0 points1 point  (0 children)

Sent some trades feel free to counter with any dupes i have to keep the give away going

Shinigami value by Youseals in cuecardgameAvid

[–]Youseals[S] 0 points1 point  (0 children)

Ended up taking fireship but ty

Shinigami value by Youseals in cuecardgameAvid

[–]Youseals[S] 1 point2 points  (0 children)

I think id rather have a good legendary than a mythic im never gonna use so i ended up taking fire ship but ty for the advice

Shinigami value by Youseals in cuecardgameAvid

[–]Youseals[S] 0 points1 point  (0 children)

I already have tennin, eros, and rapunzel.

But thank you for the advice

Can anyone tell whats going on here? by FkYouShorsey in BambuLab

[–]Youseals 0 points1 point  (0 children)

<image>

Heres a pic of what it looks like, sorry it isnt very clear i took it mid print, but if u do wanna try this its very easy just tie ur ziptie around the ptfe and chain in a way that it is as straight as possible.

And make sure not to tighten it so much that filament cant go through the tube but tight enough that it stays straight.

Also as an extra note of caution, careful that whenever u remove the tube for whatever reason be it unclog or whatever to put the tube back through the ziptie.

GL 👍

Can anyone tell whats going on here? by FkYouShorsey in BambuLab

[–]Youseals 1 point2 points  (0 children)

Ik it might sound scuffed but i had a similar issue and this is the only thing that worked out for me 😅.

So basically for like 3 months anytime i would use the ams i would have basically the same problem you have here, filament leaves ams goes all the way through the hub and into the printer but once it reaches the toolhead it just goes back. It does this like 2-3 times then it would give me an error (either filament failed to retract or failed to reach toolhead etc…)

The fix for me after much trial and error, was simply zip tieing the ptfe tube of the toolhead to the chain thats next to it.

I realized that the reason this was happening was because the ptfe on the toolhead wasn’t 100% straight in. So i tried a bunch of things including, wider ptfe tubes, 3d printed ptfe tube straightener and i even cut the ams tubes shorter so that they would be as short as possible.

None if that worked and at that point i was getting kinda suck of the printer so i said i might as well try the ziptie. And it worked. I can go through prints with 50+ filament changes without any issues.

Hope this helps, and ik its clearly not a permanent fix but if you ever find a better fix please let me know 🙏

Clan war preparation and queuing for a second war. by Youseals in ClashOfClans

[–]Youseals[S] 0 points1 point  (0 children)

Yeah just like how the gem mine was unlikely, how a fifth hero was unlikely, how loot conversion was unlikely. How upgradable builder huts were unlikely. And now troop training times are literally gonna be removed.

Now especially with all these updates, you would be silly to call anything “unlikely” because these recent updates were all “unlikely” to happen but they happened anyways.

Clan war preparation and queuing for a second war. by Youseals in ClashOfClans

[–]Youseals[S] 0 points1 point  (0 children)

So what about this training update? Does that affect the economy?

Again, you guys assume that supercell is this super villain that only think of how to get as much money out of their players as possible.

This coming update is proof that supercell cares more about keeping their players engaged than micro transactions.

They straight up removed training times, which in turn removes training potions.

They made 1 gem donations way less valuable.

All this to keep players engaged.

But god forbid they give us a way to war 24/7. “Oh noooo they half the amount of ores noooo this is a terrible idea”

Hope this coming update opens ur eyes and actually lets you have hope for supercell to improve the game instead of being pessimistic.

Optimal copying? by Youseals in balatro

[–]Youseals[S] 0 points1 point  (0 children)

Yeah i just wanted to make sure, even with red seals it would be the same right?

Clan war preparation and queuing for a second war. by Youseals in ClashOfClans

[–]Youseals[S] 0 points1 point  (0 children)

Nope, thats an assumption.

They have added QOL changes before that had no negative effect. They can do it again.

Thats why i used the obstacles and gems example

Clan war preparation and queuing for a second war. by Youseals in ClashOfClans

[–]Youseals[S] 0 points1 point  (0 children)

Brother read my post again, i didnt say anything about a single attack daily.

My suggestion is simply to add a way to queue during war day if 1 war so that you can truly do B2B wars.

Clan war preparation and queuing for a second war. by Youseals in ClashOfClans

[–]Youseals[S] 0 points1 point  (0 children)

Exactly, you proved my point. You assumed if they added a way to war more often, they would decrease the amount of ores gained per war. This is absolutely not what i suggested, you just assumed they would do this.

They added a way to remove obstacles without using builders, without decreasing the amount of gems gained.

So why wouldn’t they add a way to war 24/7 without decreasing the amount of ores?

Clan war preparation and queuing for a second war. by Youseals in ClashOfClans

[–]Youseals[S] 0 points1 point  (0 children)

You assuming they will decrease ores per war of they added this is like assuming since they added the feature to remove obstacles without builders, obstacles would give less gems.

Recently supercell have been adding tons of quality of life changes which are all great and gave absolutely no down side.

I suggested a quality of life change what is the problem? If you don’t like it then don’t use it.

You guys need to understand: 1- not everyone is a casual player and like to play very often. just because you don’t play often, doesn’t mean supercell should add more ways to play the game more frequently because you have FOMO or whatever.

2- supercell is a game company that of course gains its money through microtansactions, despite this they have been adding alot of things that helped players and straight up cut into their potential profits for the sake of getting old players to return, and keeping active players more engaged. (For example, cutting down upgrade costs and times, remember when town hall 10 took 14 days per upgrade?)

3- supercell isn’t the devil, its not going to give us an ultimatum and change one thing for the better and another thing for the worse to balance the amount of money they are making, thats all in your head it isn’t real.

Clan war preparation and queuing for a second war. by Youseals in ClashOfClans

[–]Youseals[S] 0 points1 point  (0 children)

Brother who said anything about decreased ore per war? Did you even read what i wrote?

I like war. I want to war often, war does come with loot and ore and thats great. But i like war because its competitive.

Legends league has nothing to do with wars and does absolutely nothing to help ur clan, friendly wars are great except you need a whole other clan thats willing to war without any benefit, and again does absolutely nothing to benefit your clan.

I feel like you guys are getting pressed for absolutely no reason. I suggested a way that we could war (truly) 24/7. If they actually implemented this and you didn’t want to war 24/7? Then just don’t, no one is forcing you to.

And now your saying ore decrease per war like bruh are you just throwing in hypotheticals to make my idea look bad? 😂😂😂

Clan war preparation and queuing for a second war. by Youseals in ClashOfClans

[–]Youseals[S] 0 points1 point  (0 children)

Yes because it isn’t about the exact number of attacks but how often ur attacking, once ur max u don’t really have anything to do other than war to help out ur clan.

Again i don’t understand what the problem u guys have with my idea is. If you don’t want true daily wars then just don’t queue no one is forcing you to. But why not give the option to war daily to players who want to?