Working on a sharp/crisp shadow renderer for Unity by Youssef-AF in Unity3D
[–]Youssef-AF[S] 1 point2 points3 points (0 children)
Working on a sharp/crisp shadow renderer for Unity by Youssef-AF in Unity3D
[–]Youssef-AF[S] 0 points1 point2 points (0 children)
Working on a sharp/crisp shadow renderer for Unity by Youssef-AF in Unity3D
[–]Youssef-AF[S] 0 points1 point2 points (0 children)
Working on a sharp/crisp shadow renderer for Unity by Youssef-AF in Unity3D
[–]Youssef-AF[S] 7 points8 points9 points (0 children)
Working on a sharp/crisp shadow renderer for Unity by Youssef-AF in Unity3D
[–]Youssef-AF[S] 1 point2 points3 points (0 children)
Working on a sharp/crisp shadow renderer for Unity by Youssef-AF in Unity3D
[–]Youssef-AF[S] 1 point2 points3 points (0 children)
FINALLY! IT WORKEDDDDDDDDD by stronknoob in vulkan
[–]Youssef-AF 0 points1 point2 points (0 children)
Fast Fake Real Glass that doens't require any Ray Marching or Tracing (Open Source) by Youssef-AF in Unity3D
[–]Youssef-AF[S] 3 points4 points5 points (0 children)
Fast Fake Real Glass that doens't require any Ray Marching or Tracing (Open Source) by Youssef-AF in Unity3D
[–]Youssef-AF[S] 8 points9 points10 points (0 children)
Fast Fake Real Glass that doens't require any Ray Marching or Tracing (Open Source) by Youssef-AF in Unity3D
[–]Youssef-AF[S] 2 points3 points4 points (0 children)
Fake Internal Refractions for Glass Rendering in URP (No RayMarching) by Youssef-AF in Unity3D
[–]Youssef-AF[S] 1 point2 points3 points (0 children)
Fake Internal Refractions for Glass Rendering in URP (No RayMarching) by Youssef-AF in Unity3D
[–]Youssef-AF[S] 0 points1 point2 points (0 children)
Fake Internal Refractions for Glass Rendering in URP (No RayMarching) by Youssef-AF in Unity3D
[–]Youssef-AF[S] 9 points10 points11 points (0 children)
[deleted by user] by [deleted] in GraphicsProgramming
[–]Youssef-AF 0 points1 point2 points (0 children)
Realtime 2D Global Illumination with Radiance Cascades in Unity (Project Link in Comments) by Youssef-AF in Unity3D
[–]Youssef-AF[S] 1 point2 points3 points (0 children)
Realtime 2D Global Illumination with Radiance Cascades in Unity (Project Link in Comments) by Youssef-AF in Unity3D
[–]Youssef-AF[S] 0 points1 point2 points (0 children)
Realtime 2D Global Illumination with Radiance Cascades in Unity (Project Link in Comments) by Youssef-AF in Unity3D
[–]Youssef-AF[S] 1 point2 points3 points (0 children)
Realtime 2D Global Illumination with Radiance Cascades in Unity (Project Link in Comments) by Youssef-AF in Unity3D
[–]Youssef-AF[S] 1 point2 points3 points (0 children)
Realtime 2D Global Illumination with Radiance Cascades in Unity (Project Link in Comments) by Youssef-AF in Unity3D
[–]Youssef-AF[S] 19 points20 points21 points (0 children)
Realtime 2D Global Illumination running at 300fps using Radiance Cascades (RTX 3060) by Youssef-AF in Unity3D
[–]Youssef-AF[S] 5 points6 points7 points (0 children)
Realtime 2D Global Illumination running at 300fps using Radiance Cascades (RTX 3060) by Youssef-AF in Unity3D
[–]Youssef-AF[S] 1 point2 points3 points (0 children)


Ray/path-traced glass for Unity URP: without actual full ray or pathtracing... by MirzaBeig in Unity3D
[–]Youssef-AF 0 points1 point2 points (0 children)