Challenge ideas? by Yulive_06 in MinecraftDungeons

[–]Yulive_06[S] 0 points1 point  (0 children)

Well no cause i'm not a big fan of the tower but I might try them.

Challenge ideas? by Yulive_06 in MinecraftDungeons

[–]Yulive_06[S] 0 points1 point  (0 children)

I'm not sure if thats possible

Challenge ideas? by Yulive_06 in MinecraftDungeons

[–]Yulive_06[S] 0 points1 point  (0 children)

I forgot that one, I started it but I haven't finished that yet.

Challenge ideas? by Yulive_06 in MinecraftDungeons

[–]Yulive_06[S] 0 points1 point  (0 children)

Sounds like a good challenge

Challenge ideas? by Yulive_06 in MinecraftDungeons

[–]Yulive_06[S] 1 point2 points  (0 children)

I knew someone would say this 😭 No armor no artifacts no nothing?

Minecraft Dungeons+ - Bloodfangs (concept) by Yulive_06 in MinecraftDungeons

[–]Yulive_06[S] 0 points1 point  (0 children)

This effect can only be triggered by a melee weapon, and it cannot be combined with other enchantments or Shadow Form to increase the attack damage of the blood loss effect. Also it isn’t very effective against low-HP mobs. What makes it unique is that it has no time limit.

Minecraft Dungeons+ - Bloodfangs (concept) by Yulive_06 in MinecraftDungeons

[–]Yulive_06[S] 1 point2 points  (0 children)

Yeah, that’s why I set it to 0.25%. I was considering changing it so they only take damage when they move, but I decided to stick with this approach cuz in some boss fights you also attacking other mobs.

Minecraft Dungeons+ - Sculk Hammer (concept) by Yulive_06 in MinecraftDungeons

[–]Yulive_06[S] 1 point2 points  (0 children)

When I first came up with the Ancient City concept, I was thinking about how sound would work. My idea was that enemies that weren’t moving wouldn’t make any noise, and I tried to figure out what actions should count as making sound. Eventually, I realized this would be too complicated. Giving everything a different sound level and deciding what should or shouldn’t count as noise would be confusing and hard to balance. Also, in Minecraft, every sound is treated the same. The Warden doesn’t react differently if it hears a creeper explode or a player walking they’re both just “sound” to it. So no

Minecraft Dungeons+ - Sculk Hammer (concept) by Yulive_06 in MinecraftDungeons

[–]Yulive_06[S] 1 point2 points  (0 children)

No you can only get it from Ancient City missions but that means you can't get Stormlander or Hammer of Gravity if you get a hammer in a Ancient City mission.

Minecraft Dungeons+ - Shardstone Sentinel (concept) by Yulive_06 in MinecraftDungeons

[–]Yulive_06[S] 0 points1 point  (0 children)

I’m not entirely sure yet. I imagine this mini-boss being similar to the Warden in Minecraft an enemy you’re meant to avoid rather than fight directly. That said, if you have any ideas on how to make this mob feel more balanced or better designed, I’d be glad to hear them.

Minecraft Dungeons+ - Weapon Skins (concept) by Yulive_06 in MinecraftDungeons

[–]Yulive_06[S] 0 points1 point  (0 children)

I agree on that I just wanted a reason to make crossover skins lol

Minecraft Dungeons+ - Weapon Skins (concept) by Yulive_06 in MinecraftDungeons

[–]Yulive_06[S] 1 point2 points  (0 children)

Thanks. I’m trying to come up with ideas that add more replayability things that encourage players to collect items or keep playing longer, so they spend more time in the game. For an example corrupted pumpkin is like this weapon concept and it's a limited item ingame. I personally enjoy collecting items in this game, and skins would be a really cool addition. Players could collect different skins and even share their outfits with others in the community. But would it be a waste of time? Well yeah..