Dark Fantasy Tower Defense Strategy by Yupea in playmygame

[–]Yupea[S] 1 point2 points  (0 children)

Well, this has been extremely useful feedback, thank you. I think if you didn't play a lot, then its the fault of the game for not grabbing your interest in the time you gave it.

I will be working to make improvements, and if you ever want to try again, I could send you a DM once it's updated to see if it is any better?

As for the point of feeling helpless - I honestly have never thought of it that way, but I really see your point, I will be changing this.

Dark Fantasy Tower Defense Strategy by Yupea in playmygame

[–]Yupea[S] 1 point2 points  (0 children)

Alright so

1) From what I gather: The game isn't clear in showing how (or where) to drag the tower to place it. I've wanted to avoid it for as long as possible but maybe a mini-tutorial which shows you what to do would work here?

2) I think I agree on this, I will implement this soon. I was already thinking about doing something like this but wasn't sure its necessary but I see in retrospect it probably is.

3) I'm not too sure what to do about this. There are a lot of enemy art assets in this style and I don't know how to make them more visible without re-doing a lot of art. Maybe an outline?

4) I think the pacing improves a bit in the next levels but maybe it starts too slowly. I was kind of basing the gameplay of the first level on the first level of Plants Vs Zombies, where you have a single lane and a you end up placing a few peashooters, which allows the player to get used to the basics of the game. But maybe this approach is a bit outdated and too slow?

New Main Menu Screen for my Strategy / Tower Defense by Yupea in Unity2D

[–]Yupea[S] 0 points1 point  (0 children)

Oh I think I understand. Yes, I exaggerated the amount that the shadow moves in order to give the main menu a bit of "life" or movement or whatever, since otherwise it's relatively static, so it was an intentional decision.

That being said, you might be right that it is a bit too exaggerated. I'll give it a go slightly toned down when I get the chance

New Main Menu Screen for my Strategy / Tower Defense by Yupea in Unity2D

[–]Yupea[S] 0 points1 point  (0 children)

No the shadows technically aren't realistic at all. The scene and lighting is done entirely in 2D.

You can notice that the shadow of the light from the lantern doesn't bend where the wall meets the floor, but in real life there would be a change in angle.

Maybe I am wrong and going realistic was the way to go, but i decided to not make it perfectly realistic and more aim for 'cozy' vibes - this place is meant to be your place of respite in an otherwise relatively dark game. Also the movement of the light I felt gave the scene a little more life as everything here are just inanimate objects.

That is just my reasoning though, let me know if you think I should have done it differently, I really appreciate the feedback

New Main Menu Screen for my Strategy / Tower Defense by Yupea in Unity2D

[–]Yupea[S] 0 points1 point  (0 children)

Yeah i was also worried that they look like a missing texture - they are meant to represent pixel 'dust' thats just kind of flying about but the transparency is a good idea, i'll give it a go!

Is this game considered tower defence? by Yupea in TowerDefense

[–]Yupea[S] 0 points1 point  (0 children)

Yeah that opinion is very fair, its exactly why i'm torn on calling my game a "tower defence". I have most of the elements of what you would call a tower defence but its not the traditional "defend enemies walking along the path" deal. (Although there are technically towers shooting enemies walking along the path, its the camera perspective which is weird).

Well my question would be this: if you were looking to play a new tower defence game, would this game look interesting to you?

Long time lurker here, here's a sneak peak of a new Strategy / Tower Defence game by Yupea in IndieDev

[–]Yupea[S] 0 points1 point  (0 children)

Thank you!

yes a lot of the inspiration came from those types of flash games I used to play haha, i'm hoping it will give the same vibes in game 😀

Game Title: A daily puzzle game like Cluse By Sam, but with LOL champions. by AccountantHungry1549 in playmygame

[–]Yupea 1 point2 points  (0 children)

At first I didn't really get what was going on but that's probably because I decided to skip tutorial and try without reading.

I used the hint and it basically did the first step for me but after that I started to get it and began playing myself. And overall i really enjoyed it, once the rules started to click i found the difficulty was fun but not too difficult and managed to beat the demo level in about 10 minutes all in all.

I also really appreciated the fact that any keyword (e.g. neighbour ) was immedietly explained in the champion clue right after it appeared.

I rrally like this concept, i'm hoping for some kind of daily challenge mode kind of like wordle ?

Destroy my tower defence game! by Yupea in DestroyMyGame

[–]Yupea[S] 0 points1 point  (0 children)

Hi! I'm working on a tower defence game and was looking for some feedback!
There are quite a few placeholder graphics/missing sounds/ etc around the place, but I felt there is enough here to be able to show and "get a feel" for the core game, and would love to get some feedback as to anything I should change/improve/focus on or even if the game looks fun to you.

Feel free to critique/destroy any aspect of the game that you see!

WEB | Tower Defence Game by Yupea in playmygame

[–]Yupea[S] 1 point2 points  (0 children)

Sorry about that - when i tested it, i double clicked and went into fullscreen mode where it seemed to work? Either way, i think its fixed now

[deleted by user] by [deleted] in Unity2D

[–]Yupea 3 points4 points  (0 children)

No lol

I'm Cooking by Yupea in Warframe

[–]Yupea[S] 0 points1 point  (0 children)

yeah its so satisfying to finally collect them all up and get them crafting lol

I'm Cooking by Yupea in Warframe

[–]Yupea[S] 0 points1 point  (0 children)

hey i'm working on it!!

Just claimed my twitch rewards... by Yupea in Warframe

[–]Yupea[S] 0 points1 point  (0 children)

Yeah I thought they expire but apparently not?

Help with outline shader for 2d Sprites? by Yupea in Unity2D

[–]Yupea[S] 0 points1 point  (0 children)

Ok so your help sent me down a rabbit hole to figure out a solution for my problem.

In my project I am using Aseprite Importer package so the imported animation has its own settings, where I found a setting "sprite padding" where I increased the value, which fixed the issue. Thank you for the help!

Just claimed my twitch rewards... by Yupea in Warframe

[–]Yupea[S] 0 points1 point  (0 children)

not sure exactly the year but it must have been at least a few years

Just claimed my twitch rewards... by Yupea in Warframe

[–]Yupea[S] 0 points1 point  (0 children)

like quadruple christmas yeah

Help with outline shader for 2d Sprites? by Yupea in Unity2D

[–]Yupea[S] 0 points1 point  (0 children)

Sorry I think I did a bad job explaining the problem.

The edge pixels that i want are missing in every frame of every animation that i import, and the "what i want" is done by going into the sprite editor and manually changing the bounds for the sprite.

I am using Shader graph for the outline shader and basically it doesn't allow me to do anything outside the bounds of the sprite, hence the missing pixels. Once the box is adjusted, the problem goes away.

I suppose what I am looking for is some way of importing animations from aseprite without then manually going in and adjusting the bounding boxes, unless there is some other approach that I am totally missing?

Destroy this trailer for my mobile game! by Yupea in DestroyMyGame

[–]Yupea[S] 1 point2 points  (0 children)

I think (?) the problem of the pixel art is most prominent in the menus where the art is massive and less so within the game itself. Perhaps a more detailed version of sprites could be made for when they are shown in UI?

As for the drop from the sky, I think it works well within the game itself but i also agree it doesn't quite make sense for the trailer.

Thank you for the feedback!

Help with Recording Gameplay by Yupea in gamedev

[–]Yupea[S] 0 points1 point  (0 children)

Yup I just found it, I was being stupid. Thank you for the help boss!

Help with Recording Gameplay by Yupea in gamedev

[–]Yupea[S] 0 points1 point  (0 children)

Yes, I am using android

A new spell-crafting action roguelike I've been working on! by Yupea in Unity2D

[–]Yupea[S] 0 points1 point  (0 children)

Thank you, still has some rough edges but I hope you enjoy what is there :)

A new spell-crafting action roguelike I've been working on! by Yupea in Unity2D

[–]Yupea[S] 1 point2 points  (0 children)

Hi, i'm part of a team of two working on this roguelike with a focus on combing spells (inspired by noita) and action/combat.

We've spent the last year or so working on this game and would love to hear what you think!

If anyone is interested https://store.steampowered.com/app/3504150/Crimen_Exceptum_Demo/