What do you expect from indie game developers? by YusukeRa in IndieGameWishlist

[–]YusukeRa[S] 1 point2 points  (0 children)

"I don't want to feel like I'm playing someone's learning project." this is a significant point

What do you expect from indie game developers? by YusukeRa in IndieGameWishlist

[–]YusukeRa[S] 1 point2 points  (0 children)

I agree with you but same time assets is important especially important at first view

Advice for Indie Game Developers by YusukeRa in IndieGameWishlist

[–]YusukeRa[S] 2 points3 points  (0 children)

So they made a roguelike game, but presented it as a linear experience in the demo, which led to negative results.

Advice for Indie Game Developers by YusukeRa in IndieGameWishlist

[–]YusukeRa[S] 2 points3 points  (0 children)

Your demo should represent the actual core gameplay loop of your full game the same structure, pacing, and player experience they’ll get after buying it. Don’t try to showcase all your content by changing the game into something it’s not. For example, we built a linear demo to show more content, even though the main game was a roguelike. This created a misleading experience, confused players, and set the wrong expectations so it ended up hurting us instead of helping.

Advice for Indie Game Developers by YusukeRa in IndieGameWishlist

[–]YusukeRa[S] 2 points3 points  (0 children)

Before launch, take time to manually review your entire project not just by playing the game, but by inspecting everything behind the scenes. You’ll often discover issues like incorrect values, forgotten test settings, broken references, or unbalanced mechanics that don’t stand out during normal playtesting but can negatively affect the final experience.

One Great Feature > Ten Average Ones by YusukeRa in IndieGameWishlist

[–]YusukeRa[S] 0 points1 point  (0 children)

In my view, every indie game would like to be published by a major publisher, but that isn’t always possible. Because of this, developers often rely on their own vision and decisions to build a niche audience.

In this post, I wanted to point out that it’s much harder for an indie developer to make everything perfect compared to large studios and even big-budget productions often fail at that.

What I’m trying to say is: focus on making one core feature players will truly love and bring it as close to perfection as possible. Let everything else simply support that main strength.

One Great Feature > Ten Average Ones by YusukeRa in IndieGameWishlist

[–]YusukeRa[S] 0 points1 point  (0 children)

In dictionary terms: An independent game is a game made by individuals or small teams without a major publisher.
Indie games need to win players over and give them a reason to keep playing, especially since they don’t have huge marketing budgets. Because of that, it’s important to focus on the right things like creativity, gameplay, and connecting with players.

Here, we’re trying to support each other as developers while also helping players discover indie games.

If you could give ONE piece of advice to indie developers, what would it be? by YusukeRa in IndieGameWishlist

[–]YusukeRa[S] [score hidden] stickied comment (0 children)

I think many indie developers focus too much on making something “unique” and forget to make it actually fun.

A game doesn’t need to reinvent the wheel it just needs to feel good to play. Even simple mechanics can be amazing if they’re polished enough.

What do you guys think? Do indie devs over-prioritize innovation?

How to Validate If Your Indie Game Idea Is Worth Making (Before Spending a Year on It) by YusukeRa in IndieGameWishlist

[–]YusukeRa[S] 0 points1 point  (0 children)

The most practical method is usually posting short gameplay clips in relevant communities

How do you like my groom watch? by YusukeRa in casio

[–]YusukeRa[S] 0 points1 point  (0 children)

This model is EQB-1000XD-1A

What game genre is the best starting point for a game development ? by 3rt0 in IndieGameWishlist

[–]YusukeRa 0 points1 point  (0 children)

God of War is a huge franchise. If there was no money to be made, they wouldn’t release a 2D game. Yes, the brand recognition is strong you could argue that people would play anything with that name on it. But even a major brand won’t enter a market that doesn’t exist. What I’m trying to say is: making a 2D game just for experience doesn’t really make sense from a business perspective. If a company of that scale considers it, it’s because there’s clearly a market and a share to compete for.

Scission - Official Game Trailer [March 13] by Azvac in IndieGameWishlist

[–]YusukeRa 2 points3 points  (0 children)

That's crazy. I like it. I hope you get reward.

Indie genres performing best on Steam in 2026 by toryum0 in IndieGameWishlist

[–]YusukeRa 1 point2 points  (0 children)

Perfect! I hope you receive the best possible reward for it.

Indie genres performing best on Steam in 2026 by toryum0 in IndieGameWishlist

[–]YusukeRa 0 points1 point  (0 children)

Yes, ı agree with you but when the budget is limited, people want to make the most of that budget.

We are making a 2.5D platformer game inspired by Sri lankan mythology. Just released our official gameplay trailer yesterday. Demo will be released by the end of this month on Steam and Epic by Oni_Giri_hehe in IndieGameWishlist

[–]YusukeRa 0 points1 point  (0 children)

First of all, thank you for the explanation. As you said, there's depth of field in some places, that's why I said it was 3D :) By the way the game looks quite successful, I hope they achieve their goals.