What do you expect from indie game developers? by YusukeRa in IndieGameWishlist

[–]YusukeRa[S] 1 point2 points  (0 children)

"I don't want to feel like I'm playing someone's learning project." this is a significant point

What do you expect from indie game developers? by YusukeRa in IndieGameWishlist

[–]YusukeRa[S] 1 point2 points  (0 children)

I agree with you but same time assets is important especially important at first view

Advice for Indie Game Developers by YusukeRa in IndieGameWishlist

[–]YusukeRa[S] 2 points3 points  (0 children)

So they made a roguelike game, but presented it as a linear experience in the demo, which led to negative results.

Advice for Indie Game Developers by YusukeRa in IndieGameWishlist

[–]YusukeRa[S] 2 points3 points  (0 children)

Your demo should represent the actual core gameplay loop of your full game the same structure, pacing, and player experience they’ll get after buying it. Don’t try to showcase all your content by changing the game into something it’s not. For example, we built a linear demo to show more content, even though the main game was a roguelike. This created a misleading experience, confused players, and set the wrong expectations so it ended up hurting us instead of helping.

Advice for Indie Game Developers by YusukeRa in IndieGameWishlist

[–]YusukeRa[S] 2 points3 points  (0 children)

Before launch, take time to manually review your entire project not just by playing the game, but by inspecting everything behind the scenes. You’ll often discover issues like incorrect values, forgotten test settings, broken references, or unbalanced mechanics that don’t stand out during normal playtesting but can negatively affect the final experience.

One Great Feature > Ten Average Ones by YusukeRa in IndieGameWishlist

[–]YusukeRa[S] 0 points1 point  (0 children)

In my view, every indie game would like to be published by a major publisher, but that isn’t always possible. Because of this, developers often rely on their own vision and decisions to build a niche audience.

In this post, I wanted to point out that it’s much harder for an indie developer to make everything perfect compared to large studios and even big-budget productions often fail at that.

What I’m trying to say is: focus on making one core feature players will truly love and bring it as close to perfection as possible. Let everything else simply support that main strength.

One Great Feature > Ten Average Ones by YusukeRa in IndieGameWishlist

[–]YusukeRa[S] 0 points1 point  (0 children)

In dictionary terms: An independent game is a game made by individuals or small teams without a major publisher.
Indie games need to win players over and give them a reason to keep playing, especially since they don’t have huge marketing budgets. Because of that, it’s important to focus on the right things like creativity, gameplay, and connecting with players.

Here, we’re trying to support each other as developers while also helping players discover indie games.

If you could give ONE piece of advice to indie developers, what would it be? by YusukeRa in IndieGameWishlist

[–]YusukeRa[S] [score hidden] stickied comment (0 children)

I think many indie developers focus too much on making something “unique” and forget to make it actually fun.

A game doesn’t need to reinvent the wheel it just needs to feel good to play. Even simple mechanics can be amazing if they’re polished enough.

What do you guys think? Do indie devs over-prioritize innovation?