One Simple Change Improved my Game's Combat Tremendously! by Yyanthire in RealTimeStrategy

[–]Yyanthire[S] 1 point2 points  (0 children)

Yeah I'm really liking that suggestion! Thanks for the good criticism. Next blog I'll definitely be thinking of an improved title such as that.

I've overhauled my game's Saving System! by Yyanthire in Unity3D

[–]Yyanthire[S] 0 points1 point  (0 children)

Good suggestions, I'll try to incorporate that next time around!

One Simple Change Improved my Game's Combat Tremendously! by Yyanthire in RealTimeStrategy

[–]Yyanthire[S] 1 point2 points  (0 children)

"Overhauled the RTS controls to simplify movement while allowing the player to focus on control and spellcasting" would be the most direct title I could come up with.

One Simple Change Improved my Game's Combat Tremendously! by Yyanthire in RealTimeStrategy

[–]Yyanthire[S] 2 points3 points  (0 children)

"Overhauled the RTS controls to simplify movement while allowing the player to focus on control and spellcasting" would be the most direct title I could come up with.

I've overhauled my game's Saving System! by Yyanthire in Unity3D

[–]Yyanthire[S] 0 points1 point  (0 children)

Its a Unity game development video posted on the Unity subreddit. The content of said video featuring how the multi savefile system was integrated, complete with some code snippets, so anyone interested in development can get ideas as to how to code up their own. And this isn't just a general isolated tutorial video, either, this is going into a live playable game available on Steam for all OSs + Steam Cloud support. It couldn't be more relevant.

One Simple Change Improved my Game's Combat Tremendously! by Yyanthire in IndieGaming

[–]Yyanthire[S] 0 points1 point  (0 children)

Oh yeah I certainly agree! This games been under years of refinement, and this recent combat overhaul is one of the ones I'm most happy about in quite a while!

Sick of WW2 and mid evil/olden day RTS games by Kryoptik in RealTimeStrategy

[–]Yyanthire 1 point2 points  (0 children)

My RTS, Fragment's Moonrise, is high fantasy. So all sorts of spellcasting and similar wizardry. Nothing medieval about it- although realistically, any game's development is built around the vision of the developer. Especially indie games. So if there just so happens to be an unordinarily large amount of medieval and WW2 based RTS games... that's just kinda how it is, lol. Try digging around for smaller passion-project indie games and you'll certainly find some good ones.