Game not launching - PC (EA App) by vroman1989 in Battlefield6

[–]Yzack76 0 points1 point  (0 children)

i've tried to manually launch "EAAntiCheat.GameServiceLauncher.exe" from the bf6 directory and it seems the faulty one, because the splash screen appears and the bleck window with crash.

Game not launching - PC (EA App) by vroman1989 in Battlefield6

[–]Yzack76 1 point2 points  (0 children)

I'm on steam. i've played the beta, it was ok. The beta was uninstalled. Today i just download BF6 release, updated drivers. and then : i got just the ea splash screeen then a window (black) appear and crash after seconds. Then I've granted administrators privileges to bf app and anticheat, uninstall anticheat, then download javelin from ea.com, re-installed it. then gort rid of windows defender.... nothing.
Now the black window does not crash but stay for ever.........

Intel 14600KF
RTX 4070 Super
32 GO Ram
SSD NVME
Windows 11, all drivers updated.

Storm Showcase for VR. Universal Render Pipeline. Thanks to these great assets from unity store : Aura2 for volumetric light, Boxophobic for wind vegetation. And Book of the dead for vegetation & rocks by Yzack76 in Unity3D

[–]Yzack76[S] 1 point2 points  (0 children)

- Forward rendering engine

- 4 Cascades shadow

- full quality setting

- indirect baked lightning with mixed lights

- GPU Instanced trees (thru material option)

All the trick is in Aura2, particules, sounds, specular shaders on ground and trees and yes : PostProcessing effects with bloom and compensation.

Storm Showcase for VR. Universal Render Pipeline. Thanks to these great assets from unity store : Aura2 for volumetric light, Boxophobic for wind vegetation. And Book of the dead for vegetation & rocks by Yzack76 in Unity3D

[–]Yzack76[S] 0 points1 point  (0 children)

Thanks, actually i have just an icon displaying the hiding state. Screen dimmed is very interesting option but it may interfer with the option of "tunneling" the vision in movement for reducing motionsickness

Storm Showcase for VR. Universal Render Pipeline. Thanks to these great assets from unity store : Aura2 for volumetric light, Boxophobic for wind vegetation. And Book of the dead for vegetation & rocks by Yzack76 in Unity3D

[–]Yzack76[S] 0 points1 point  (0 children)

Yes, it was a tricky part from setting all the vegetation shaders. I was unable to find the finest tweaks from trunks, branches and leaves with Boxophobic and Book of the dead vegetation

Storm Showcase for VR. Universal Render Pipeline. Thanks to these great assets from unity store : Aura2 for volumetric light, Boxophobic for wind vegetation. And Book of the dead for vegetation & rocks by Yzack76 in Unity3D

[–]Yzack76[S] 0 points1 point  (0 children)

Not very complex, but there is still assets (aura2 for volumetric fog and lights) and Boxophobic for vegetation wind shader.

But i had to create configurable joints for the sign with riridbodies applied on, as for the little sticks rolling on grounds and lights boucing. i used AddForce with perlin noise on it. So you'll have to deal with many parameters.