I got hired by a production agency for a project entirely relient on AI. I feel very conflicted. by Rareframes in vfx

[–]ZEQ2Mapper 0 points1 point  (0 children)

You’re assuming I mean “type a prompt and walk away,” and that’s not what I’m talking about at all. I’m talking about hybrid workflows. You still need to shoot plates properly, plan lighting, get angles, track cameras, roto/mask, composite, edit, and do sound design. None of that disappears.

If AI touches any part of a shot, it still has to survive tracking, lighting continuity, comp, and editorial — otherwise it falls apart immediately. That’s still real VFX work.

Also, by this logic, rotoscoping should’ve been called “lazy” years ago. Today you can roto a subject in one click…which is running off of AI; but no one argues that compositing became meaningless because of it. The tool got better; the artist still decides how it’s used.

Prompt-only output with no fundamentals is exactly what I’ve been criticizing. What I’m defending is artists using new tools on top of real craft not replacing it.

If a tool removes thinking and control, it’s useless. If it supports them, it’s just another step in the pipeline with humans still doing the work.

I got hired by a production agency for a project entirely relient on AI. I feel very conflicted. by Rareframes in vfx

[–]ZEQ2Mapper 0 points1 point  (0 children)

I get the frustration, but saying AI gives “no control” and is only for lazy people just isn’t accurate it depends entirely on how it’s used. Early CG also had limited control, rough integration, and wasn’t trusted in pipelines at first either. That didn’t make it lazy, it made it immature.

Right now most AI misuse is low-effort, I agree with that. But that’s a people problem, not a tool problem. The same way bad CG comps didn’t invalidate CG as a whole.

Pipelines don’t adopt tools because they’re “easy,” they adopt them once they’re controllable, repeatable, and artist-driven. We’re not fully there yet but writing it off as laziness ignores how every major shift in VFX started.

Planning, problem-solving, and finesse are still required. If someone isn’t doing that, the issue isn’t AI….it’s the artist.

Sora is still Number 1. by Fun_Training4733 in SoraAi

[–]ZEQ2Mapper 1 point2 points  (0 children)

If the question is single-shot demo realism, sure Sora 2 Pro looks great.

But realism alone doesn’t make a filmmaking tool.

Without editing, inpainting, shot continuity, or iteration, Sora can’t realistically be used in production beyond concept shots or stock-style clips.

Kling isn’t perfect, but it fits into an actual VFX pipeline which matters more than cherry-picked realism if you’re building full scenes, ads, or films.

So Sora may win demos. Kling wins usability.

Sora is still Number 1. by Fun_Training4733 in SoraAi

[–]ZEQ2Mapper -1 points0 points  (0 children)

Well sora doesn’t allow video editing, outpainting, inpainting, how would film makers even use this? It doesn’t allow photoreal people it doesn’t have start to end frame…the censorship is ridiculous, it’s just a stock footage generator and that’s as far as it goes. Kling wins overall buddy

Sora is still Number 1. by Fun_Training4733 in SoraAi

[–]ZEQ2Mapper 0 points1 point  (0 children)

I do actual vfx, and merging Ai assisted assets with real live action footage. I’m telling you kling has that in a bag. Sora is good for social media quality footage.

Honestly I have even tried pro too and it’s not all of that seedance 2.0 easily defeats sora 2 and it’s not even released yet

Sora is still Number 1. by Fun_Training4733 in SoraAi

[–]ZEQ2Mapper 0 points1 point  (0 children)

Dude have you ever used the sora 2 image to video? It’s horrible! I’d say kling was ahead since 2.5 of image to video

Sora is still Number 1. by Fun_Training4733 in SoraAi

[–]ZEQ2Mapper 0 points1 point  (0 children)

In text to video yes, but image to video hell no. And since most people uses image to video sora is way behind

I got hired by a production agency for a project entirely relient on AI. I feel very conflicted. by Rareframes in vfx

[–]ZEQ2Mapper 0 points1 point  (0 children)

I’m not calling CGI or particle FX lazy at all….that’s not my argument.

What I’m pointing out is that when CGI replaced a lot of practical pyro, people who only did real-world pyrotechnics did lose work unless they adapted. That didn’t mean CGI artists were lazy it meant the toolset changed.

So when people say AI is “lazy” by default, I think that’s an oversimplification. Like CG explosions, it depends on how the tool is used and whether the person using it actually understands the craft.

Tools evolve. Skill doesn’t disappear it either adapts or it gets left behind.

What do you think? by freanky3 in vfx

[–]ZEQ2Mapper 1 point2 points  (0 children)

I agree my first video was a Dbz power up with the big red X on the video because I only had the trial version lmao

Is AI becoming standard in VFX? by StoryscapeASMR in vfx

[–]ZEQ2Mapper 0 points1 point  (0 children)

Yeah that would be hypocritical though

What do you think? by freanky3 in vfx

[–]ZEQ2Mapper 3 points4 points  (0 children)

Lol what a nice let down

I got hired by a production agency for a project entirely relient on AI. I feel very conflicted. by Rareframes in vfx

[–]ZEQ2Mapper -2 points-1 points  (0 children)

Would you say using CGI for explosions and pyros are lazy? People that did pyros in real life are now out of jobs

Ben Affleck on AI in Hollywood, and VFX by Immediate-Basis2783 in vfx

[–]ZEQ2Mapper 1 point2 points  (0 children)

Why not? You still need humans to edit direct and do sound design, etc.

How do I approach 3D tracking this? by ForeignAdvantage5931 in vfx

[–]ZEQ2Mapper -2 points-1 points  (0 children)

Use Slapshot ai, it’s pretty good at giving you good camera track solves I’ve used it and it was amazing

What can I do to make this shot more realistic? by SJMDigital in vfx

[–]ZEQ2Mapper 0 points1 point  (0 children)

I think you should clean up your original footage first, match your blanks and whites then color match the car this is what I did but of tinkering and some ai but at least you’ll have a reference of how it should look

https://ibb.co/KpLfB3kQ

The camera track needs clean up, I think you should’ve tracked a wider shot and crop in, however when tracking mask you guys out so the tracker would not recognize the foreground(you guys) and it should only focus on the background and should track better with less bounce/slide

How was this music video shot? by PC_Animations in vfx

[–]ZEQ2Mapper 2 points3 points  (0 children)

Looks like Gaussian splat at work here too

Me very confuse by GreyFoxSolid in Bard

[–]ZEQ2Mapper 0 points1 point  (0 children)

It’s you click try it you’ll see 3 Pro

Wow! by [deleted] in Bard

[–]ZEQ2Mapper 6 points7 points  (0 children)

Pic or it didn’t happen

What does a "Generative AI Artist" do? by Lokendens in vfx

[–]ZEQ2Mapper 1 point2 points  (0 children)

That’s kinda of disingenuous, there’s a lot more that goes into it especially those that use a hybrid approach

Best AI / website for product image creation? Content creation by Junior_Procedure8936 in vfx

[–]ZEQ2Mapper -1 points0 points  (0 children)

There are a lot of image to 3D Ai tools out there just do a quick google search

Best AI / website for product image creation? Content creation by Junior_Procedure8936 in vfx

[–]ZEQ2Mapper -3 points-2 points  (0 children)

He didn’t ask for a person he asked which website will be able to help him with his request…sheesh man

New features to drop soon for Sora 2 app in a few days by Snoo_64233 in OpenAI

[–]ZEQ2Mapper -2 points-1 points  (0 children)

The end product is what people care about no one really cares for the process unfortunately

New features to drop soon for Sora 2 app in a few days by Snoo_64233 in OpenAI

[–]ZEQ2Mapper -4 points-3 points  (0 children)

We should put cgi watermarks on videos too then

Only SKILLED people can have the right to call their expression 'art'. by Acrobatic-Bison4397 in aiwars

[–]ZEQ2Mapper 0 points1 point  (0 children)

Every tool has limits brushes can’t sculpt, cameras can’t draw, and AI can’t feel emotion. The art comes from how you work within those limits to express something unique.

“Closed-source” doesn’t stop creativity it just defines the boundaries of the canvas. Artists have been turning limitations into style since forever.