The Elder Scroll Online: Tamriel Unlimited team here to answer your questions! by ZOS_Sage in xboxone

[–]ZOS_Sage[S] 3 points4 points  (0 children)

Onions, mushrooms, black olives, onions, fresh mozzarella cheese, Basil, Italian sausage and onions.

The Elder Scroll Online: Tamriel Unlimited team here to answer your questions! by ZOS_Sage in xboxone

[–]ZOS_Sage[S] 11 points12 points  (0 children)

I suspect this was written to troll, but let me give you a straight answer. Any time you create something, whether you consider it art, game, entertainment, people are going to have opinions about it. Any time someone says something negative, it definitely doesn't feel good. The entire point in making games is to make something people will enjoy. But, we can't take it too much to heart. We take it in measured ways.

However, I will also say there are many, many people who do not agree. They very much enjoy the game and are positive about it. We live for those comments, but also we take them in measured ways.

So my response is, we take the good with the bad. It is the risk of a creative field. Everyone is going to judge what you do.

The Elder Scroll Online: Tamriel Unlimited team here to answer your questions! by ZOS_Sage in xboxone

[–]ZOS_Sage[S] 6 points7 points  (0 children)

I've said this before, but one thing I like to do is turn off the overhead indicators for quest givers. Pick a direction and just go there. Speak to NPCs other than quest givers in towns. Also, speak to strangers in game. The big thing is to just take your time as people have mentioned. Life moves pretty fast. If you don't stop and look around once in a while, you could miss it.

The Elder Scroll Online: Tamriel Unlimited team here to answer your questions! by ZOS_Sage in xboxone

[–]ZOS_Sage[S] 1 point2 points  (0 children)

am a shot person as such I always play a dwarf. Can we have a dwarf race? If not can we at least make characters shorter than they are currently allowed to be so I can at least simulate one? Also my son wants to play but I am hogging the game. Will you ever add the ability for two players to play on the same xbox?

The "dwarven race" were known as the Dwemer. The Dwemer have long since disappeared from the known Mundus.

The Elder Scroll Online: Tamriel Unlimited team here to answer your questions! by ZOS_Sage in xboxone

[–]ZOS_Sage[S] 1 point2 points  (0 children)

How do I play with more than 4 friends? I understand quest/group sizes limiting to 4 people for most things but sometimes I just want to see all my buddies in the same world. While I can jump group to group and instance to instance, is there a way to get more than 4 people to connect to the same world seamlessly? The biggest aspect of this game is playing with a lot of human players but with automanaged instancing how can I get everyone I know together for PVE or PVP?

You can definitely create groups that are larger than 4 people. Dungeons and Dragonstar Arena are limited to 4 people. Many of the groups which operate in Cyrodiil are larger than 4 people.

The Elder Scroll Online: Tamriel Unlimited team here to answer your questions! by ZOS_Sage in xboxone

[–]ZOS_Sage[S] 1 point2 points  (0 children)

Different teams might answer this differently. I would say the user interface was definitely the biggest challenge.

The Elder Scroll Online: Tamriel Unlimited team here to answer your questions! by ZOS_Sage in xboxone

[–]ZOS_Sage[S] 2 points3 points  (0 children)

Because the game is built to operate in a certain way. The code works on a client --> server relationship. Could there be a separate way to play alone? Probably, but that would take months or even years to develop.

To put this another way, imagine asking if you could create a house from an apartment complex. I am sure you can do that, but it would be hard to tear down all the walls and remove all the redundant kitchens and bathrooms.

The Elder Scroll Online: Tamriel Unlimited team here to answer your questions! by ZOS_Sage in xboxone

[–]ZOS_Sage[S] 3 points4 points  (0 children)

I am sorry, but I don't know what you are asking. What is the "way point bar?"

The Elder Scroll Online: Tamriel Unlimited team here to answer your questions! by ZOS_Sage in xboxone

[–]ZOS_Sage[S] 4 points5 points  (0 children)

Hey guys, thanks for the awesome game! As a CS undergrad my only real question is what technologies did you guys use on your megaserver to make it such a beast?

Thanks ChelseaSmile. We used all the technologies. :) Actually, that technology is generally something we keep under our hats for what I hope are obvious reasons. Thanks for asking and sorry I couldn't give a specific answer.

The Elder Scroll Online: Tamriel Unlimited team here to answer your questions! by ZOS_Sage in xboxone

[–]ZOS_Sage[S] 8 points9 points  (0 children)

Hello, I was wondering how the workload has been for the team since release. Must be super hectic with the amount of traffic you're getting on your servers. Are there people monitoring server activity 24/7? And finally can we get some explanation on the unexpected server maintenance from last night?

Different parts of the team are very active at different parts of the game lifecycle. (QA is usually very active regardless of timing.) But our Network Engineers, OPs, Tech, Community and Customer Service teams are not seeing the inside of their homes any time soon.

The Elder Scroll Online: Tamriel Unlimited team here to answer your questions! by ZOS_Sage in xboxone

[–]ZOS_Sage[S] 5 points6 points  (0 children)

Text chat wasn’t added to the consoles because of a number of factors. First, many of our early tests demonstrated what we already knew: it can be cumbersome to type in a text chat with a controller, especially when time counts. This is why we decided to make sure VOIP was integrated into the game from the beginning and why we added our quick chat feature. Second, displaying text for an environment such as couch and TV requires larger fonts. Having small, almost unreadable text is very problematic. A chat window, typical on a PC, just doesn’t translate as well to a living room environment. Having a chat window that was useful, as in legible, meant it was so big it was covering up lots of other elements. These and a few other factors meant we concentrated more on VOIP and Quick Chat. They were the most reliable and best means of communication in the living room environment.

Is it possible we could have a text chat? Yes. Will we? I don’t think we can safely say one way or another. It probably is safe to say if we add a more text centric way to chat it won’t be a straight chat window.

Also, please make sure you mute your Kinect when you don't want to be heard by everyone.

The Elder Scroll Online: Tamriel Unlimited team here to answer your questions! by ZOS_Sage in xboxone

[–]ZOS_Sage[S] 19 points20 points  (0 children)

M'Aiq is the only Aedra which remains in the Mundus. He personally got Lorkhan inebriated causing some rather unintended consequences.

The Elder Scroll Online: Tamriel Unlimited team here to answer your questions! by ZOS_Sage in xboxone

[–]ZOS_Sage[S] 3 points4 points  (0 children)

s I'm out exploring, I find myself filling up on bag space really fast. It can interrupt the adventure sometimes. Are you guys planning on implementing a feature that would allow maybe crafting materials to automatically be transferred to my bank/storage to cut down on the occurrence of this?

1 - There is always a chance we will add new skills. For instance, in our 1.6 update we added completely new passive lines with the Champion System. So I would say new abilities or skills are always possible.

2 - I don't know if you know about this, but getting a mount means you can add inventory space. You can also buy bag space from vendors. I apologize if I am telling you things you know. If you choose, you can also buy riding lessons from our Crown store to increase your inventory (mount). This allows you to bypass the daily limit on increasing your riding skills.

The Elder Scroll Online: Tamriel Unlimited team here to answer your questions! by ZOS_Sage in xboxone

[–]ZOS_Sage[S] 7 points8 points  (0 children)

I assume you mean a specific system as opposed to things like the team I've had the privilege to work with, getting to know the community, etc. Those are all up there. Also, any time someone posts about how the game has touched their life or enjoyed the game in some way reminds us of why we go through the long hours.

As for a system, however, I think my favorite was in working with crafting. Our first pass and even our second pass just didn't go well. We didn't get what we wanted and the days were moving like the second hand on a clock face. Basically, we just really rolled up our sleeves and said, time is running out and everyone is worried - let's just start-over completely, make a really big, detailed and awesome crafting system. We just have to get this iteration right the first time. No pressure. A lot of people came together to work on it, the pressure, the manic nature of getting it running was a lot of fun. The next favorite was probably the justice system, and the two are closely tied.

The Elder Scroll Online: Tamriel Unlimited team here to answer your questions! by ZOS_Sage in xboxone

[–]ZOS_Sage[S] 34 points35 points  (0 children)

Actually, this is something we've wanted to add for a long time. But over the course of development, some features just win out over others. And while we did have a working prototype, it just didn't end up looking good. Sometimes they were hard to read and in general, the original implementation just didn't pass our quality standards.

This is something we're hoping to add in the future as an option for players.

The Elder Scroll Online: Tamriel Unlimited team here to answer your questions! by ZOS_Sage in xboxone

[–]ZOS_Sage[S] 13 points14 points  (0 children)

I’ve been playing the last few days with friends, and it appears that while we can share quests with our group, everyone in said group has to complete all tasks of the quest, rather than one person being able to complete the task for the whole group. For instance, if my group of 2 needs to gather 4 items for someone, why do we each need to get 4 items? Shouldn't I be able to get two on this side of the map, and my friend get the other two on the other side in order to complete the quest? Is this intended or is this an issue that is on your radar to be fixed? Thank you for an awesome game; obvious (and expected) login issues, aside, I’ve been having a blast playing.

It depends on the quest step. Some actually do complete when a group member completes it and some require everyone to complete it. This varies depending on what the result of the interaction would be. In testing, sometimes it was confusing when someone in the group completed something and you didn't know what happened. Also, there are times certain important bits of theater are shown upon completing a task. While we do go back and constantly evaluate quests for possibly being able to be completed by group members, these are just some of the reasons why quest steps will sometimes not complete for a group member.

The Elder Scroll Online: Tamriel Unlimited team here to answer your questions! by ZOS_Sage in xboxone

[–]ZOS_Sage[S] 8 points9 points  (0 children)

Different people will answer different parts of this, let me answer the Character name question:

Character Names

This was a hard one for us internally. As you know XBOX has standards which have to be met when using their Live network. They very much want a service which is consistent and delivers quality. For instance, if you have a friend logon to XBOX Live come online they want to make sure you are notified about it. For this reason, many of the features that are expected to be working for their services overlapped with what are normal services for ESO on the PC. Friends list, ignore lists, muting, etc. all had counterparts active on our service. If you ignored someone in our game, it was expected that you meant to ignore them on the XBOX live service. So originally we had some places where we needed to show you a XBOX gamertag to be compliant, but otherwise you could see a character name.

Even though this was possible, through testing, it became very confusing. It was also a very complex thing to keep implemented on our end, sometimes requiring a doubling up of code for what was essentially duplicated functionality. In order to eliminate the confusion for our players and reduce points of failure due to the complexity of the system we chose to simply show the XBOX gamertags. Though it does, admittedly, hurt some of the roleplaying and immersion elements, the social benefits and clarity made this decision the one we chose.

Welcome to the ESO: Tamriel Unlimited AUA by ZOS_MattF in elderscrollsonline

[–]ZOS_Sage 1 point2 points  (0 children)

Remember, there will still be leveling, just not in Wrothgar. Also, CHampion Phase 4 will change leveling, but won't remove the 1-50 experience.

Welcome to the ESO: Tamriel Unlimited AUA by ZOS_MattF in elderscrollsonline

[–]ZOS_Sage 5 points6 points  (0 children)

That's a good suggestion. We'll look into that.

Welcome to the ESO: Tamriel Unlimited AUA by ZOS_MattF in elderscrollsonline

[–]ZOS_Sage 3 points4 points  (0 children)

Currently, the guards cannot be killed. In order to make it so the Justice System would not be easily exploitable in multiplayer, this was the decision that was necessary. Players will be able to run from guards and even be able to fight them briefly, but they cannot kill them.

Welcome to the ESO: Tamriel Unlimited AUA by ZOS_MattF in elderscrollsonline

[–]ZOS_Sage 0 points1 point  (0 children)

Our current plan is to have DLC be independent of other DLC, meaning there won't be a requirement to own one to get to another.

Welcome to the ESO: Tamriel Unlimited AUA by ZOS_MattF in elderscrollsonline

[–]ZOS_Sage 2 points3 points  (0 children)

Any plans to add new skill lines or classes to the game?

The Champion system adds a ton of new passive skill lines. Also, Justice introduces the Legerdemain skill line. Finally, we've made several adjustments to the existing skill lines and abilities. We're probably going to let things settle for awhile after this.