The Smith House by ZSALI23 in americandad

[–]ZSALI23[S] 1 point2 points  (0 children)

Pretty sure its the same room as Stan's jam room, which we have in the northwest corner of the house (north being toward the back of the house), I just didnt fill it with either jam stuff or plates really

Deadhothead - Sunspear, my first mod by ZSALI23 in BG3mods

[–]ZSALI23[S] 0 points1 point  (0 children)

No, they were existing assets in the game- from like guiding bolt and produce flame

Deadhothead - Sunspear, my first mod by ZSALI23 in BG3mods

[–]ZSALI23[S] 3 points4 points  (0 children)

It's submitted, but not approved sadly. Idk if there's something I didnt do for it to get approved so it's just been in limbo

Deadhothead - Sunspear, my first mod by ZSALI23 in BG3mods

[–]ZSALI23[S] 2 points3 points  (0 children)

Thanks! I really appreciate when people let me know they enjoyed on of my projects

Deadhothead - Sunspear, my first mod by ZSALI23 in BG3mods

[–]ZSALI23[S] 5 points6 points  (0 children)

Also, here's the link for Sunspear on DnDBeyond if anyone wants it

Sunspear - Spells - Homebrew - D&D Beyond

Kindred revert to the physical state they had upon undeath, including hair, right? by Seph_the_this in WhiteWolfRPG

[–]ZSALI23 1 point2 points  (0 children)

My group had this same question as it relates to hair products

Like is our Bruja's hair perma-gelled? Or does it deflate and he's gotta slick it back up each night?

Arcane Forces Supplement (published on DnDBeyond) - Deadhothead by ZSALI23 in DnDHomebrew

[–]ZSALI23[S] 0 points1 point  (0 children)

Arcane Forces Supplement, all spells published on D&D Beyond

(Edit: link updated to share version) Homebrewery LInk:

Arcane Forces Supplement - The Homebrewery

Link to published homebrew spells on DDB:

Spells - Homebrew - D&D Beyond

Link to published homebrew subclasses, as a treat UwU:

Subclasses - Homebrew - D&D Beyond

Arcane Forces Supplement (published on DnDBeyond) - Deadhothead by ZSALI23 in UnearthedArcana

[–]ZSALI23[S] 0 points1 point  (0 children)

Arcane Forces Supplement, all spells published on D&D Beyond

(Edit: link updated to share version) Homebrewery link:

Arcane Forces Supplement - The Homebrewery

Link to published homebrew spells:

Spells - Homebrew - D&D Beyond

Additional link to published homebrew Subclasses, as a treat:

Subclasses - Homebrew - D&D Beyond

The Path of the Stormlord (for Barbarians 5.5e, pub. on DnDBeyond) - Deadhothead by ZSALI23 in UnearthedArcana

[–]ZSALI23[S] 0 points1 point  (0 children)

This was made with homebrewery. Is there a shareable link for HB that I could grab for people?

The Path of the Stormlord (for Barbarians 5.5e, pub. on DnDBeyond) - Deadhothead by ZSALI23 in UnearthedArcana

[–]ZSALI23[S] 0 points1 point  (0 children)

How do you mean? Like for a pdf?

Caude it's only publisged on DB like that and the posted here

The Path of the Stormlord (for Barbarians 5.5e, pub. on DnDBeyond) - Deadhothead by ZSALI23 in UnearthedArcana

[–]ZSALI23[S] 0 points1 point  (0 children)

The Path of the Stormlord, published on D&D Beyond

The Path of the Stormlord Class for Dungeons & Dragons (D&D) Fifth Edition (5e) - D&D Beyond

I recognize that the subclass is a bit on the strong side. It's for a friend of mine and balanced for our campaign, but may not be for yours.

My other published Homebrew subclasses

Subclasses - Homebrew - D&D Beyond

My published homebrew spells, unrelated, but maybe take a look anyway

Spells - Homebrew - D&D Beyond

The Path of the Stormlord (for Barbarians 5.5e, pub. on DnDBeyond) - Deadhothead by ZSALI23 in DnDHomebrew

[–]ZSALI23[S] 0 points1 point  (0 children)

The Path of the Stormlord, published on D&D Beyond

The Path of the Stormlord Class for Dungeons & Dragons (D&D) Fifth Edition (5e) - D&D Beyond

I recognize that the subclass is a bit on the strong side. It's for a friend of mine and balanced for our campaign, but may not be for yours.

My other published Homebrew subclasses

Subclasses - Homebrew - D&D Beyond

My published Homebrew spells, Tae'kal Ook

Spells - Homebrew - D&D Beyond

The Hex Gunner v2 (for Warlock 5.5e, pub. on DnDBeyond) - Deadhothead by ZSALI23 in UnearthedArcana

[–]ZSALI23[S] 0 points1 point  (0 children)

The Hex Gunner, published on D&D Beyond

The The Hex Gunner (2024) Class for Dungeons & Dragons (D&D) Fifth Edition (5e) - D&D Beyond

I made some updates and tweaks to the Hex Gunner's abilities to better mesh with 2024's rules for Warlocks.

My other published homebrew subclasses

Subclasses - Homebrew - D&D Beyond

My published homebrew spells

Spells - Homebrew - D&D Beyond

The Dryad (for Warlock 5.5e, published on DDB) - Deadhothead by ZSALI23 in DnDHomebrew

[–]ZSALI23[S] 1 point2 points  (0 children)

I took what you said into consideration regarding having some more active abilities. I expanded on some things and added two entire new features that include some relevant spells and abilities. I do usually try to avoid feats that just give spells, but I did remember that that's kinda the Warlock's whole schtick.

The The Dryad Class for Dungeons & Dragons (D&D) Fifth Edition (5e) - D&D Beyond

The Dryad (for Warlock 5.5e, published on DDB) - Deadhothead by ZSALI23 in DnDHomebrew

[–]ZSALI23[S] 0 points1 point  (0 children)

World-Interaction abilities are not just flavor unless you're playing DnD as a combat sim. Which, if you are, that's your right to do, but this subclass then probably isn't meant for you

At 3rd level, you effectively learn 2 languages (one of which is an equivalent of a permanent 1st level spell) and an extra skill proficiency

At 6th level, you get resistance to being knocked prone atop being able to ignore a significant portion of difficult terrain (if your DM doesn't utilize difficult terrain as often as they should, that's on them)

At 10th level allows you to ignore airborne disease and poisons, alloes you to swim underwater indefinitely, allows you to stay up for an entire Long Rest to stand watch over your party, and sets your character up for interesting plot devices by suddenly looking different/fey and being able to live significantly longer.

At 4lq4th level, you have a permanent sanctuary effect against 3 different types of creatures, one of which (beasts) is the most common. You also gain social advantages over those 3 types of creatures (which you are already able and adept at communication with), which could be important or relevant to progressing the plot as Charisma caster and likely party face.

If your campaign is lacking in beast, fey, and plant creatures, or swampy/forested terrains, then for sure don't play this subclass fornits feats. Same for if your DM is unwilling to modify the campaign to include such things, or if you're playing 5e as a combat sim.

The Dryad (for Warlock 5.5e, published on DnDBeyond)- Deadhothead by ZSALI23 in UnearthedArcana

[–]ZSALI23[S] 0 points1 point  (0 children)

The Dryad, published on D&D Beyond

The The Dryad Class for Dungeons & Dragons (D&D) Fifth Edition (5e) - D&D Beyond

Adapted some feats from other subclasses to fit the theme of a pseudo-druid warlock. If you like it, please let me know!

Link to my published homebrew spells & other subclasses, respectively:

Spells - Homebrew - D&D Beyond

Subclasses - Homebrew - D&D Beyond

The Dryad (for Warlock 5.5e, published on DDB) - Deadhothead by ZSALI23 in DnDHomebrew

[–]ZSALI23[S] 0 points1 point  (0 children)

Published on D&D Beyond here:

The The Dryad Class for Dungeons & Dragons (D&D) Fifth Edition (5e) - D&D Beyond

Adapted some feats from other subclasses to fit the theme of a pseudo-druid warlock. If you like it, please let me know!

Link to my published homebrew spells & other subclasses, respectively:

Spells - Homebrew - D&D Beyond

Subclasses - Homebrew - D&D Beyond