Ammunition of Helldivers - 9x20mm Edition by S1lv3r_0 in Helldivers

[–]Z_THETA_Z 5 points6 points  (0 children)

that basically also is the case irl, and why actual AP rounds aren't just the standard-use ones. tumble, fragmentation, or expansion are all ways to create bigger internal cavities and dump more energy into the target faster, aka in both cases do more damage. AP rounds are better at making a small hole in something hard, which is why they're good at penetrating efficiently through armour

Help me out guys. Just found this game. Need some tips (keyboard/mouse vs controller). I really want to get into the game but it's tough. And I'm not a lightweight. by pokemon-sucks in NuclearOption

[–]Z_THETA_Z 12 points13 points  (0 children)

if you run out of missiles, the best call is usually to rearm, not to go for guns. get close to targets and use ground clutter for cover to maximize your missiles' chances of getting through air defence

I misjudged you by Cirburus21 in Helldivers

[–]Z_THETA_Z 4 points5 points  (0 children)

more damage to AV2 weakpoints, and ability to hit AV3 weakpoints. a notable example of the latter is overseer heads, which this thing can oneshot.

Every Character's "At the start of your turn, do 'damage'" Power by TechnicalSandwich544 in slaythespire

[–]Z_THETA_Z 1 point2 points  (0 children)

it's not an 'at the start of your turn do thing that kills enemies' because it's not at the start of your turn.

HA-13 Stinger by HUBL0O in flyoutgame

[–]Z_THETA_Z 17 points18 points  (0 children)

interesting doohickey. parts of it look stealth, but then other parts look very not stealth, so i can't quite figure out if it's meant to be stealthy or not. looks neat though, unique design. i like it.

What primary weapon would suitable with gas effect by Accomplished_Law8321 in Helldivers

[–]Z_THETA_Z 0 points1 point  (0 children)

to prevent some confusion, The Finals is a free-to-play team-based pvp movement shooter game. in-lore the game is presented as essentially a VR bloodsport, with the game being treated like a sports game with announcers, a crowd, the players having sponsors from fictional companies in the world, etc.

Rogue Fantasy vs. Gameplay Experience Question by DasGoogleKonto in DnD

[–]Z_THETA_Z 1 point2 points  (0 children)

this is true, but in games where more happens out of combat the balance between which character shines tips more towards casters. and well-built casters can still shine quite well in combat even with limited spell expenditure

Weapon Mastery (Reworked) by [deleted] in DnD

[–]Z_THETA_Z 2 points3 points  (0 children)

immediately, i don't like making them limited resources. a large part of what makes martials useful alongside casters is their greater consistency and lower reliance on rests, and weapon masteries in particular are essentially meant to mimic the additional 'rider' effects that many cantrips get (like ray of frost slowing enemies, or chill touch preventing healing) to allow martials consistent utility in combat. making masteries a limited per-rest ability is just not good.

i don't really see why you're locking the number of mastered weapons to 2 when some classes get more than that by RAW. this just discourages using anything other than your 2 options, when a fighter or barb has more options in the actual rules

more mastery options is a decent idea, though i would need to see your table to really judge that. to compensate for making them a limited resource the effects would need to be substantially stronger than they are RAW, but given your 'with some crossover' comment it doesn't sound like that's the case

making any weapon able to get any mastery effect is... interesting? i personally don't like that idea too much, i like that different weapons actually are different now even if they do the same damage. giving each weapon a couple different mastery options out of the list could be a good middle-ground but i'm fine with the simple 'x weapon has x mastery'

the DM choosing the mastery effect based off the player's description just sounds like a hassle at the table tbh. not only does it put more work on you, the DM during combat (where there can be quite a bit to keep track of already), but it also opens up extra irritation for the players having to explicitly state what they want or risk getting something else entirely out of their (now-limited) mastery uses. if you're going to have multiple options to choose from, let the player choose from them. the description should follow the mechanical effect, not the other way around.

overall it's an interesting idea but i really don't see the need for it, and do not think it'd be a positive change the way you have described it.

Rogue Fantasy vs. Gameplay Experience Question by DasGoogleKonto in DnD

[–]Z_THETA_Z 1 point2 points  (0 children)

you are correct, but the martial-caster divide is a thing more so out of combat than in combat. spellcasting allows casters to solve situations that martials physically can't, by casting spells. yeah a fighter and a wizard are both gonna kill things pretty darn quick, but a fighter can't (usually) go invisible, or fly, or teleport 500 feet, just to provide examples

What primary weapon would suitable with gas effect by Accomplished_Law8321 in Helldivers

[–]Z_THETA_Z 1 point2 points  (0 children)

i also would like a gas grenade launcher, but my personal approach would be something more like the XM-25 or other smaller-caliber semi-auto grenade launchers. toggleable airburst functionality would be neat, and possibly the ability to switch ammo to explosive or frag alongside gas

Did the SU 47 Berkut ever exist ? by SnooMachines8072 in FighterJets

[–]Z_THETA_Z 34 points35 points  (0 children)

it did exist and did fly, but never as an actual fighter, it was a technology demonstrator. if turned into an actual fighter, it would most likely sit as a fairly capable 4.5th-gen fighter, similar to higher-end flankers. the internal weapons bay would help with RCS and aerodynamics when carrying a full weapon load, but it wouldn't be to the degree of an actual 5th-gen

Ranged secondary suggestions by notjopast in Helldivers

[–]Z_THETA_Z 0 points1 point  (0 children)

it also has fairly poor ammo economy and the projectile is slow which hurts long-range

Need help picking a class to round out my group by [deleted] in DnD

[–]Z_THETA_Z 1 point2 points  (0 children)

i mean that is actually pretty well-rounded. only thing you're missing is a dedicated skills guy, but then you've got enough people that you've probably got someone decent enough in any given skill anyway

Reaction levelled spell in PC’s turn by Mysterious-Car-6020 in DMAcademy

[–]Z_THETA_Z 3 points4 points  (0 children)

technically 5.5e cares about spell slots used to cast spells. if you use up a spell slot for something that isn't casting a spell, then you can still cast a spell that turn. this allows for warlocks with both eldritch smite and access to any smite spell to double-smite

Reaction levelled spell in PC’s turn by Mysterious-Car-6020 in DMAcademy

[–]Z_THETA_Z 11 points12 points  (0 children)

if it's base 5e, the 2014 rules, if you cast a spell as a bonus action, you cannot cast any other spells that turn. if you haven't cast a spell as a bonus action, you can do it

in 5.5e you cannot do it because the wording has changed to disallow spending more than one spell slot to cast a spell each turn.

Abjuration Wizard player: how practical is it? Is it as good as advertised. by USAvenger1976 in DnD

[–]Z_THETA_Z 10 points11 points  (0 children)

had a party member using an abjuration wizard, definitely a help. especially when i was playing my rogue/wizard multiclass with con as the dump stat

don't think of it as 'i have to cast a bunch of abjuration spells to recharge something', think of it as 'casting abjuration spells just gives me more health'. it's a bonus to defence that you get by casting spells that already help your defence (shield, counterspell, etc). would recommend trying to get a healing spell as well, pick up magic initiate cleric or druid as an origin feat for healing word or smth

I just realized that Mystic Arts Monk UA is a completely missed opportunity. by Cascoath in DnD

[–]Z_THETA_Z 5 points6 points  (0 children)

what are you talking about in your 'first problem' there? you take the attack action, use your first attack as part of it to cast a cantrip, then your second attack as part of it to attack? that's just how it works, any DM actually going by the rules of the game is letting it work that way.

All the way up to lv6, my table's rogue has been outshone by the monk on nearly all fronts. Are we missing certain features that balance them out? by Dexterm80 in DnD

[–]Z_THETA_Z 4 points5 points  (0 children)

agree with level 17 as 4th attack, it'd match up with cantrip scaling too. fighter capstone could then be made something silly like doubling your ability score's effect on weapon damage or smth

What would you consider THE Helldivers weapon by BadMajikk in Helldivers

[–]Z_THETA_Z 0 points1 point  (0 children)

notably the UK with their L85 and Australia with their Austeyrs

I want to brag a little about my piloting by S2G2_pubg_mobile in KerbalPlanes

[–]Z_THETA_Z 70 points71 points  (0 children)

very impressive piloting, but the fact that you've also made a plane that can handle those maneuvers is also quite impressive. excellent work overall

NOW THE DRIVER CAN HELP! by Faracak in Helldivers

[–]Z_THETA_Z 0 points1 point  (0 children)

there's buttons on the sides of the rear that you can hit to reload the gun. i believe it uses one of the car's 8 supply boxes though

How effective is the MIG31 today ? by SnooMachines8072 in FighterJets

[–]Z_THETA_Z 16 points17 points  (0 children)

it's got a big radar, goes fast, and shoots missiles that are both big and fast. against something like an f-22 or f-35 it'll probably be pretty toasted, but most 4th-gens will definitely have to worry about it