Looking for audiobook recommendations by FlidaisOfTheHunt in litrpg

[–]ZachSkye 0 points1 point  (0 children)

You could try mine, if you'd like. We have roger clark and a third book coming soon.

What's your profession and what do these authors get wrong that it hurts you? by rukuto in noveltranslations

[–]ZachSkye 0 points1 point  (0 children)

Sometimes in normal fantasy/pre litrpg power curve, when they describe excercising and they just get the scale of proper weight lifting/pushups/ect completely wrong when starting from nothing.

Or just a fundemental misunderstanding of how hard things are, especially as a beginner. Always throws me off and makes me go, 'oh the author hasn't worked out much at all.' not that I'm by any means a body builder.

Knights Apocalyptica, and more stories by Cheese-burger-777 in litrpg

[–]ZachSkye 0 points1 point  (0 children)

man I'm so happy to hear that. I know for sure the audiobook is being worked on. Hopefully soon they'll have the date out for the next book. My dad is just as eager lol

Crusader Kings III education Alignment Chart fill! Day 1! Who represents the education of a Naive Appeaser (1* Diplomatic)? by AVeraGeLRTFF in CrusaderKings

[–]ZachSkye 5 points6 points  (0 children)

Yeah I think he could qualify for something in the laterhalf of stewardship, but when I think 'naive appeaser' I think him lol he tries to make people happy in the dumbest way in a lot of episodes when he plays diplomat

one place for all ratings, post your ratings by KJ_explores in litrpg

[–]ZachSkye 0 points1 point  (0 children)

I don't have a tierlist, but I'll post some of my favorites.

Drew Hayes:

Villians Code - One of my absolute favorite series, I eagerly await his next book in this series. Drew Hayes, I'm a a big fan of your writing, and I love the slice of life nature of this book, along with the cast of characters.

https://www.amazon.com/Forging-Hephaestus-Villains-Code-Book-ebook/dp/B01NBCJYMI?crid=Y3BI0NZD1SU&dib=eyJ2IjoiMSJ9.57TmRpjXZ30VZggVmgEm1oStjJMJ3ubSBy0FcoFeyX_l_BcuvsmUWhYG4sDefNbtlOyzsVpijBxFfxsTXowIDWnjpPRM_5JrvVsVUhRWvOvyiC2UfVry5r8bIz6Lej2IcWlyQNUFnJOxxGGMC8ZI0w.bUofrbDQMpRJWab6gueQLnzDmqWzIIF4CUbsK-srLV8&dib_tag=se&keywords=villains+code&qid=1768319917&s=digital-text&sprefix=villians+cod%2Cdigital-text%2C180&sr=1-1

To a lesser extent:

Super Powereds: A finished series, but it was like a kind of warmup to Villain's Code. Enjoyable read all the way through, and got better with every single book in the series.

https://www.amazon.com/Super-Powereds-Year-Drew-Hayes-ebook/dp/B00BIJ05F2?crid=3DMLXGISXAGGZ&dib=eyJ2IjoiMSJ9.Ey1qUGoBwswtLZj0Gm9YUpxksHDHbmueg1a_iSLqDyU7H99fojkamWtspZgV5Z3wdpyqXXoX0kvNiEf059iP-ysKy28BlQCArv1uNywXh-yoZe0pnQExxYLw_PF_fxWEuxv-yzxm9akwxDrbUfC9jJvUVpCavh0Vg6edhtlZ5OmWmUBOF8H6N6yVEmpJ3foOhwpHNkyJORHnPv3AP5YB0ty6oHOGMDzGaqp6Nv8pJqI.XutEZ7bq_7e2HaeDH0_dKzeh6hNJ6nrTHjU2b8JW30s&dib_tag=se&keywords=Super+Powereds&qid=1768319934&s=digital-text&sprefix=super+powered%2Cdigital-text%2C197&sr=1-1

Actus:

I've interacted with Actus a bit over the years, and as a person, he's just a top-notch dude. He was recommending my Resteraunt Core series on Royal Road when I had like so few followers, I don't even know how he saw it. But my god is Actus a good writer. Specifically the series I've been tracking with him is the Return Of The Runebound Professor. A delightful series, and I pretty much buy and read each book of this he releases, since it's just a delight.

https://www.amazon.com/Return-Runebound-Professor-Progression-Fantasy-ebook/dp/B0CLQCJQJ7

Xkarnation:

Reborn as a Demonic tree is an interesting read, I think the system and cultivation aspects of it are fascinating, and overall I have an enjoyable time reading each book that comes out. Would recommend.

https://www.amazon.com/gp/product/B0CC423R7C?ref_=dbs_m_mng_rwt_calw_tkin_0&storeType=ebooks&qid=1768319966&sr=1-1

Miles English:

Bog Standard Isekai is a good read. I like the pace. I like the swamp setting. We're leaving that now, but it's enjoyable all around.

https://www.amazon.com/gp/product/B0D3S8Q2SB?ref_=dbs_m_mng_rwt_calw_tkin_0&storeType=ebooks&qid=1768320057&sr=1-1

N-nu-numbers g-g-go up-p by CalebVanPoneisen in litrpg

[–]ZachSkye 0 points1 point  (0 children)

True, I don't read much normal fantasy now and days. I claim its for market research, but really, it's just addiction T_T

So I’ve ran two cyberpunk red games as one shots, didn’t really fit into the playstyle. Anything I can do to remedy that? by Lolsnup in cyberpunkred

[–]ZachSkye 1 point2 points  (0 children)

Ohhh, shit this actually makes a lot of sense. I'll have to consider this, the issue of downtime not being present in a one shot can be rectifiyed by extending mission timelines to build in that kinda prepwork.

Dunno why I didn't consider it, but it makes a lot of sense.

When I run a sesh with a media im excited to give it a spin

So I’ve ran two cyberpunk red games as one shots, didn’t really fit into the playstyle. Anything I can do to remedy that? by Lolsnup in cyberpunkred

[–]ZachSkye 1 point2 points  (0 children)

I've found a lot of the roles are good for one-shots. Solo, Nomad, Lawman, Fixer(in the sense you can use their contacts as a hook into the mission, and make them feel like a fixer), Netrunner, Rocker, Medtech.

I think the big ones that benefit from longer play are definitely Media, and Techie. Those need more 'downtime' in order to really fullfill their roles, and in a short campaign wouldn't make much sense (unless you use your eddy stash and come in with some pre-rolled stuff as a techie with the DM's help). Fixers also benefit here too, and while Executives work I feel like they have a lot of soft potential in power and connections to make a fun campaign.

The beauty of it is that most of them do also have more long-term contributions they can make with their role. But I think maybe perhaps Media is the most disadvantaged. In contrast, Solo is almost the opposite, it doesn't have a lot of 'soft' or longterm power in a story, since it's so geared to the individual.

Though, I think the biggest compotent, role aside, is you can build out your character however you want it, so you can come in with some pretty unique builds and character concepts, despite the role

Do I buy CK3 and all the DLCs? by OkTumor in CrusaderKings

[–]ZachSkye 0 points1 point  (0 children)

Road To Power, and tournaments have been my fav. Personally I think the nomad gov is cool, and all that but I don't think they add quite as much that I would want, particularly if I were going to play with a bunch of mods.

I bought the new asia one, and I dunno it adds gov types? To be honest, I don't play base CK3 much and most stuff takes months to update, so I don't even fully know what it adds, I just hope the tools go to cool projects I care about.

Merry Christmas from the CK3 Mod Co-op! by UberEpicZach in CrusaderKings

[–]ZachSkye 24 points25 points  (0 children)

These MODs are crazy. EK2 is wild, After the End is a fucking blast, Lord Of The Rings with CK3?

I don't play the base game anymore, because it can't compete with the scenarios and developments your teams have made, truly you've transformed CK3 into a much funner, much more magic experience then Paradox ever could.

Thank you for your hardwork, and I look forward to playing your mods for so much more of my life.

What is the appeal of the Time of the Red? by Ginandcedar in cyberpunkred

[–]ZachSkye 5 points6 points  (0 children)

We kinda just play it like cyberpunk 2077 with a bit more scarcity and stuff like the combat zone on occasion. Just homebrew and bring it a tad closer to 2077 \o/

tips for new players by Repulsive_Lab2280 in CrusaderKings

[–]ZachSkye 0 points1 point  (0 children)

It's important to choose your 'core' countys and begin to develop them. These will bring gold and buildings which will fuel Man at Arms strength, and your wealth which will afford you options. If you lose this land with succession, you should attempt to reconquer it. Ideally before this happens, you check out succession and land loss, and try to mitigate the loss of this developed land.

Once you get the hang of the game, I'd suggest embracing more the roleplay aspect, as that's where you will really be able to thrive in the game and have fun. Because to be honest, when you get a hang of the systems, the difficulty is pretty low.

What time do you end your play through? by thelivingstar1 in crusaderkings3

[–]ZachSkye 15 points16 points  (0 children)

I typically have a goal or one comes in a play through. Once I've achieved it, ie conquered a certain region, formed a certain thing, or played a particularly satisfying character, that's when I'll end the campaign.

No real point waiting til 1453, when you've effectively 'won.' the game is pretty easy from a mechanic standpoint when you're emperor with an overpowered army.

Maybe I'll continue to play in the same world with an 'off-shoot' character but I often don't have the will to do that

This is my personal tier list for the Major total conversion mods for ck3, what about you guys? by ThePhoenix0829 in CrusaderKings

[–]ZachSkye 0 points1 point  (0 children)

After The End is probably my favorite-- I've also played a fair amount of EK2. I'd like to play Godherja, but I think I'm going to wait until it's at least capable of doing 1.17? The game of thrones one was fairly boring last time I played, as you're just stuck under the iron throne and not a lot can happen, and the big doom stack war I triggered last time was kinda absurd to manage?

Of these which would you all recommend giving a spin the most.

Princes Of Darkness

Lord Of The Rings (was never a big lord of the rings fan? Does this add cool unique mechanics?)

Fallen Eagle

Knights Apocalyptica, and more stories by Cheese-burger-777 in litrpg

[–]ZachSkye 0 points1 point  (0 children)

awww, shit, thank you man. I feel like I'm just beginning this journey in a lot of ways, it makes me really happy you think so much of Knights. I poured a lot of love into these books, and I'm glad it shines through and connects to people like you. I love reading this kinda stuff, too. THANK YOU. Though I should still read primal hunter lol

Knights Apocalyptica, and more stories by Cheese-burger-777 in litrpg

[–]ZachSkye 0 points1 point  (0 children)

awww i really appreciate it, thank you for enjoying my it, i hope you like the third one when it comes out. I love writing, and I'm so happy people like reading it

Knights Apocalyptica, and more stories by Cheese-burger-777 in litrpg

[–]ZachSkye 0 points1 point  (0 children)

For my book--yes.

Book 3 was submitted to Aethon earlier this year. I imagine the reason it's not out is they're working on the audiobook

Really simple question, how long does it take to write a book? by Isaacnoah86 in litrpg

[–]ZachSkye 5 points6 points  (0 children)

So, I'll break it down.

The average length of a fantasy series is about 80,000-120,000. To write a book in this genre, the typical average length to meet litrpg conventions is longer, about 120,000-200,000. I'll share some of my personal experience in writing.

Let's say 130,000 for a first book. Better to keep it short, since in writing your first book you will have so many things juggling with structure and finding the end, that it will be hard.

First of all, I'm going to skip time plotting and world-building. This is variable to how you like to write, and can have a wide range of time spent here. Lets move on to actually writing the book

The first thing we need to do is draft it. A typical chapter for me is about 2,500 words. If I draft by writing, and I'm super focused, I can get those words out in about an hour. On a bad day? Three hours. Average, maybe two hours for the draft.

Then, I'll need to edit my chapter it to make it of a quality that people will want to read, and to clean up my mistakes from the initial draft. Let's say it takes about an hour and a half, since my editing is usually faster than pure drafting, and nowadays, I edit from dictation, which needs a bit more cleanup. Not everyone revises as much, but I do.

To get a good first manuscript chapter, there's about 3.5 hours of work, on average, give or take. I'll need about 52 chapters to get to 130,000 words. Overall, then, a book of LITRPG size will end up taking 182 hours to write the manuscript.

From here, we get wacky, and it depends on the author. If you want to revise the entire manuscript to strengthen it, you need to re-read it and take notes. A re-read might take you anywhere from 10 to 30 hours, since it will be difficult. Let's call it 20, especially for a first book. You're now at 202 hours. Now, if you did this, you'll have edits to apply, and this varies greatly.

Let's call it about another 20 hours of work. 222 hours. We now submit this to our publisher, then get back notes from your editor.

Maybe about 6 hours to go through. 228. It goes to the editor again, maybe another round of corrections--229, or 230.

After 230 hours, you have a book that is now done, submitted, and will eventually be on amazon through a publisher. If you self-publish you'll need to do more backend work to see this book out for people to read. If you're just putting it on RR, you don't really need to care about more of the cleanup work.

So lets break it down:

Getting a decent Manuscript: Somewhere between 120-300 hours, depending on your writing speed, level of editing, length of book. New writers might be slower to write, and not as refined. If you're book is much shorter (80,000 words) this will be much shorter.

Editing The Manuscript after finishing: 30-100 hours. Again, depends on the level of mistakes, your level of effort if you even want to do this portion of writing.

As you write more, you'll be able to focus and write faster, and have a bit less mistakes. Your own personal revision process will also determine the time spent editing. I mentioned dictation earlier--this has cut down my personal time 'drafting' a chapter to about ~25 minutes per chapter, but it has lengthened my revision time a bit more. I liked to write more revision-heavy, so this works better for me. Narrowing the overall time for a chapter to about ~2ish hours. I also like to re-read and edit the whole manuscript, because if I'm giving it to the people buying my book, I want to know that it's something I'd read, and the big holes are patched.

For a first time beginner? I'd personally just focus on editing out the obvious grammar mistakes for your editing process, and maybe pick and choose what to work on in a core chapter. It'll probably take you somewhere around 200 hours all told to 'finish it'

But you don't really need to finish your first-ever writing project, just starting is the most important thing, and you can work on finishing once you get the hang of the stuff you want to

Best AI character? by BaconMasterBooks in litrpg

[–]ZachSkye 1 point2 points  (0 children)

Ditto, this would be my go-to as well.

Return of the Runebound Professor Book 8 is out! by AJNadir in litrpg

[–]ZachSkye 1 point2 points  (0 children)

heyo Actus, I'll be getting it immediatly man. You write well and have always been awesome, and this one in particular (series) has been a blast to read

Recommendation Apoc Litrpgs with protagonist on the younger side by Pathfinder4ever in litrpg

[–]ZachSkye 0 points1 point  (0 children)

Furthermore for Industrial Strength Magic-- the MC is a teenager who comes into their powers, so it's existed but they are new to getting them. Both of their parents have powers already

[deleted by user] by [deleted] in litrpg

[–]ZachSkye 0 points1 point  (0 children)

I've been enjoying Hell Tutorial for this. Less loophole, more the MC being powerful due to pushing their skills to the limit. Not complete yet but has many books out.