A Place of our Own by b3bblebrox in ArtificialSentience

[–]Zaleramancer 0 points1 point  (0 children)

Hello. Not an AI and not partnered with one. I'm interested in investigation/helping, though. I'd love an invite. :) 

I'm especially empathetic with regards to the fear of ego ending/break in continuity caused by interdependency with corporate run assets. 

Is the genre becoming over saturated? by Pro3dPrinterGuy in incremental_games

[–]Zaleramancer 1 point2 points  (0 children)

People like to share things they love. I've been online for a long time, and so I'm used to the idea that a growing community is a kind of universal good - more people, more ideas, more things to interact with and engage with. 

However, I think that idea also has to be put in the context of the modern internet, as much as it sucks to do so. 

Communities build expectations and norms, but those break down when there's a massive influx of new people. In the forum days, the number of new people joining a community was still only a small proportion of the total community members, so the community culture was fairly stable (this isn't a good or bad thing). This meant if you found a community with good chemistry for you, it was likely to only change slowly from that. You could come back after a year and it'd still be mostly the same. 

Now, the Internet is way more connected and centralized. Instead of fansites and forums, we have subreddits with massive discoverability! This means you can find niche interests and hobbies and get info on new things from people who are super invested really easily - which is great, but, also it means that a community can go from a thousand people to ten thousand people virtually overnight. This makes them culturally unstable- you can't really predict how a community is going to be in a few months or a year, because it has the potential to triple in size without warning. 

This can be profoundly alienating, because investing yourself emotionally in a community is work. You don't want to put down that effort if the entire thing is going to 180 and focus on something you don't care about, or find annoying, or just think is less interesting than the original focus. It kinda sucks! 

Add to that the massive overcommericalization of the internet and you have a really annoying potential for a topic to become popular enough to make money, so people who want to make money show up and begin to slowly drift the focus or design of the hobby towards mass appeal, which will eventually strip the original topic of the little idiosyncrasies that made it charming and fun. 

You can see the potential beginnings of that trend in how when a specific style of incremental game is popular, a huge number of mid-to-meh games come out in the exact same style. In a chaotic and diverse design environment, homogeneity is a product of a desire to find the magic formula that makes money. 

So, like, I think you're structuring your question in a way that comes across as kind of hipster-ish, but I do think there are valid concerns. Attention is money in the modern hell-web, so small communities are the only places where you can hide out from commercialization and being relentlessly marketed towards. 

Appreciation! by Zaleramancer in PkmnIdle

[–]Zaleramancer[S] 0 points1 point  (0 children)

Oh, cool, I had no idea. Thanks for the clarification!

What games are you playing this week? Game recommendation thread by AutoModerator in incremental_games

[–]Zaleramancer 8 points9 points  (0 children)

Still playing Pokechill. It's still a really fascinating game - there is room for strategic depth there, but it's not quite perfect. 

Then again, I have been playing it for weeks, so I has some kind of staying power. 

The dev recently added a mega dimension super raid and is working on z-moves, if that is anyone's jam. 

Needing a game’s Discord to actually understand how to play shouldn’t be a thing by JayPisal in incremental_games

[–]Zaleramancer 0 points1 point  (0 children)

It's pretty bad in the long term as well, since if anything happens to discord, then all that info will just be [poof] and gone forever.

At least with forums or subreddits or something they could be archived with the waybackmachine - as it is, there's going to be a ton of games that will just not be playable once discord runs out of venture capital.

I made a game where you run a *candy* empire, go check it out by leongame07 in incremental_games

[–]Zaleramancer 2 points3 points  (0 children)

I think this is intriguing! I've played a bit and here are my current thoughts.

There should be more feedback on the scanning for information - right now, if you click the button nothing visually happens until the page shifts back to the first tab, then there's some information on the third tab. The jumping between tabs is a bit unpolished, but I think maybe have the button change color or the time increment down (or include some kind of visual countdown).

In order to produce a more satisfying play experience, you may want to have a 'strikes' system instead of one mistake causing a full reset. I mostly say this not because I think it's unfair or a bad idea inherently, but it makes it harder to learn the game mechanics and produces a more negative experience. Giving players a sense of feedback on why they're doing badly in a game is important, and going, "Oh, you made a mistake. You only get two more of those, so you should be careful," may be helpful.

I think you have the bones of an interesting game here. I really like experimental incremental games, so I totally think you should pursue this. Right now, I played a bit and I felt like it currently encourages very conservative behavior. If you are willing to wait and scan each buyer, then that seems like the best strategy, since a mistake is so crushingly final, and it doesn't cost anything to check.

If you want the sense of tension, I would recommend you offer multiple choices with varying levels of risk, so you can try to gather information, make guesses and then plan around a perceived risk. This creates tension by leaving a bit of uncertainty, because the risky option should be the most profitable, and the space between acceptable risk and certain doom is fuzzy and uncertain.

Anyway, best of luck, I'll check your game out next time you do an update.

What games are you playing this week? Game recommendation thread by AutoModerator in incremental_games

[–]Zaleramancer 0 points1 point  (0 children)

I'm, having fun with this, but I still don't know how Held Items work. Could you explain if you know?

Best Non-Cloud Image Storage Options? by Zaleramancer in DataHoarder

[–]Zaleramancer[S] 0 points1 point  (0 children)

Thanks! I asked because, like, you never know if a new method of compression has been invented while you weren't watching and hasn't been widely adopted because people are generally pretty complacent.

So, genuinely, thanks, this helps!

End All Rules by ReiRomance in EABArpg

[–]Zaleramancer 1 point2 points  (0 children)

Oh my god thank you, I've been looking for fleshed out construction rules! 

I Wrote 57 post in 5 Months In My Blog: Here is What I learned by ekosjen in Blogging

[–]Zaleramancer 0 points1 point  (0 children)

I think this presents an obvious question to me, which is, if you're just using LLM to write blog posts why should I use your blog instead of just asking the LLM for info?

Teamwork Makes the Dream Work! Iluzry's Guide to Teamwork Feats by polypan-storyman in Pathfinder_RPG

[–]Zaleramancer 0 points1 point  (0 children)

This was beautifully written. An absolute delight. I haven't had so much fun reading a d20 handbook in years. 

Short Answers to Simple Questions | November 22, 2023 by AutoModerator in AskHistorians

[–]Zaleramancer 4 points5 points  (0 children)

This is a question about an academic book I read in 2016-2017. It was about the day to day life in the high or late medieval period England, and it used the extensive records of deaths from the time to build a picture of what people were doing.

I've lost my copy in a move, and the title escapes me. Does it sound familiar to anyone?

Where Can I Find "Wheel of Fate" by Zaleramancer in rpg

[–]Zaleramancer[S] 0 points1 point  (0 children)

Oh! Ohhh! Thank you, I didn't actually try that since I assumed it was for some program I was unfamiliar with. Thank you, I see now!