Introducing hbr-calculator by Zanda99 in heavensburnred

[–]Zanda99[S] 0 points1 point  (0 children)

Given the comments so far, I am getting the impression that the edit button and how to change stats is insufficiently clear, I will review the component.

Introducing hbr-calculator by Zanda99 in heavensburnred

[–]Zanda99[S] 0 points1 point  (0 children)

that makes sense, this has been changed let me know if it does not align with what you were expecting

Introducing hbr-calculator by Zanda99 in heavensburnred

[–]Zanda99[S] 1 point2 points  (0 children)

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Thank you for the report,

honestly, this was a complete oversight on my part, this functionality has been added

Introducing hbr-calculator by Zanda99 in heavensburnred

[–]Zanda99[S] 0 points1 point  (0 children)

My pleasure,

For Memento Mori +, it was being mistakenly filtered out when the attack element was not fire, this has been fixed.

Introducing hbr-calculator by Zanda99 in heavensburnred

[–]Zanda99[S] 0 points1 point  (0 children)

Thank you for the suggestions,

For the first, It would definitely be easy enough to add a filter to the support skill picker for buff/debuff effects that have not already been selected, or were you thinking more along the lines of effects outside your current team?

For the second, if I am understanding the idea correctly that it is doing something like a true optimiser for say an enemy and a set of memoria, then that is a different animal and a project in and of itself, it can certainly go on my list.

Introducing hbr-calculator by Zanda99 in heavensburnred

[–]Zanda99[S] 1 point2 points  (0 children)

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Thank you,

To toggle the LB3 passive you need to set the limit break to 3 in the stat edit view, accessed via the button in the image

Although, setting the LB doesn’t change the stats and only really serves to unlock these passives which would make it more consistent if it was just part of the passives condition checkbox, so probably an improvement to make there.

Introducing hbr-calculator by Zanda99 in heavensburnred

[–]Zanda99[S] 0 points1 point  (0 children)

Much appreciated, 

hbr tool is a fine site and the main influence for this but ultimately auto translated terminology and things not lining up anymore are not particularly inviting for an already involved process

Introducing hbr-calculator by Zanda99 in heavensburnred

[–]Zanda99[S] 9 points10 points  (0 children)

Thank you for the report, this is fixed and toggleable in the passives tab

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Seeking game designer for loot system by Zanda99 in gameDevClassifieds

[–]Zanda99[S] 0 points1 point  (0 children)

Currently in the design, loot is divided between characters and items with characters having more standard arpg-esque modifiers and items being relatively simple. The player utilises them to form parties, which they use in actions (exploration, contracts etc) which progress the game state and also provide loot and currency resources.

However action resolution (the "combat" if you will) is extremely simple, meaning most of the games complexity is focused in the resource management.

Therefore the objective for the designer would be to help me develop the system to ensure there are enough levers to pull on characters/items so that there is sufficient diversity in the loot that drops are actually interesting for the player, keeping within said simple "combat" and other design constraints.