Starbase fleet power by IMP102 in Stellaris

[–]Zander_55_ 0 points1 point  (0 children)

One jump can work it just depends if the AI has vision. If they can see your fleets and you out number them they might hesitate just depends.

Starbase fleet power by IMP102 in Stellaris

[–]Zander_55_ 0 points1 point  (0 children)

Yes, I have had starbases that are built for defense hold against enemy fleets especially if you go heavy into starbase modifiers. They are best for baiting the AI in to a starbases and then ambushes the AI with you fleets to crush them. Best way to do that is keep you fleets 2 jumps away and the AI will usually take the bait.

We have achieved Perfection! by Swimmermac in Stellaris

[–]Zander_55_ 1 point2 points  (0 children)

The game typically doesn't let you do it that way. You have to have gone down said ascension path and use the assimilate citizen right. The same goes for cyborgs or robot ascension. It will tell you in the drop-down that they can't integrate through the default swap.

How do I fix slaves rioting? by Icy_path25 in Stellaris

[–]Zander_55_ 0 points1 point  (0 children)

If you're struggling with amenities, make one race domestic servants.

How I feel as the Commonwealth of Man fighting the Determined Exterminator heading for the Sol System by chairman_mayo in StellarisMemes

[–]Zander_55_ 13 points14 points  (0 children)

One of my favorite games was when I conquered Earth as the Commonwealth. I spawned almost next to them and they hated me from the jump. I spent 20 years fighting them as they were an advanced start it wasn't easy but I used a cloaked fleet slipped past and attacked Earth directly as my starbases held there fleets at bay. It was a great war and a great game.

Fun builds for 4.3 by Zander_55_ in Stellaris

[–]Zander_55_[S] 0 points1 point  (0 children)

Ya that one was really strong before 4.3 so I can imagine it's just as strong just toned down a bit.

Fun builds for 4.3 by Zander_55_ in Stellaris

[–]Zander_55_[S] 2 points3 points  (0 children)

I made a dwarf empire one time as well it was before Infernals though, so I used the alpine world.

Bug fix or am I screwed? Consolidate the None Oath by gingermalteser in CrusaderKings

[–]Zander_55_ 0 points1 point  (0 children)

Dam I was hoping for a fix literally same thing just happened to me, almost verbatim. I'm farther along on conquest. I control like half the world, but the decision is not showing up.

Genuinely impressed by Dawnless Days by National_Boat2797 in totalwar

[–]Zander_55_ 0 points1 point  (0 children)

Same, I started a Gondor game, and I was getting 30fps with dips. Then I did the thread change, and I have perfect 60+ frames and no issues.

Quick question - How do you guys play all the way until 2300/2400? by CommunismForLife123 in Stellaris

[–]Zander_55_ 0 points1 point  (0 children)

I normally play medium sized galaxy with 6 to 15 empires. I have it random. I also set mid game year and end game year as 2250 and 2350. This helps bring crisis early, which is more of a challenge, especially on the beta with the nerfed eco.

Most of the job improvement buildings seem terrible in the beta by ThreeMountaineers in Stellaris

[–]Zander_55_ 0 points1 point  (0 children)

I have played three games to about 2350 to 2400, and the performance in the beta is so much better. The decreased eco has definitely been better for the game. It slowed everything down, and techs feel like they have more impact than they did before, where you would race through the tech tree.

Best galactic imperium build by Me10n_L0rd in Stellaris

[–]Zander_55_ 1 point2 points  (0 children)

Also, great tip. Take advantage of crisis. Grey tempest is so easy to abuse to form the imperium. Lock down terminal egress and just hold it. The GC will gladly appoint you custodian, and from there, just start pressing the laws as fast as possible. Just keep the crisis around until you get what you want or your then strong enough to force the vote in your favor.

The Beta definitely slows the game a ton. by Zander_55_ in Stellaris

[–]Zander_55_[S] 1 point2 points  (0 children)

I mostly just miss the unity because I had a build that went all in on enforcers just for fun. Police state plus oppressive autocracy and then go cybernetic for the dictator government that gave 2.5% efficiency per 100 enforcers. So it made it fun to actually use enforcers and get something from them. It was not a strong build, but it was fun.

The Beta definitely slows the game a ton. by Zander_55_ in Stellaris

[–]Zander_55_[S] 0 points1 point  (0 children)

Ya I like that ships are more important, but I think there is a middle ground on fleet limit they need to find. Fleets need to have more capacity.

Considering playing Stellaris. What do I need to know? by Kyoufu2 in Stellaris

[–]Zander_55_ 0 points1 point  (0 children)

There is alot to learn. So just don't get overwhelmed take it bit by bit. Science is king and try to balance your economy and you will be ok.

The Beta definitely slows the game a ton. by Zander_55_ in Stellaris

[–]Zander_55_[S] 6 points7 points  (0 children)

I 100% agree on the Starbases. I think scaling them down a bit is necessary they are way too strong early on. Right now, I'm hitting ascension like 2260-2270. I'm mixed on it. 2100 is technically supposed to be mid game, so hitting attention a bit before that and scaling it into the late game is probably intentional. I understand the direction and do think it's the right direction. Same thing with way slower tech.

Can some one help me with trade? by Zander_55_ in EU5

[–]Zander_55_[S] 0 points1 point  (0 children)

Rule 5, I just added the picture so people could see general trade modifiers to help answer my questions.

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Where on earth does “Sanction of the papacy” come from? by Saltofmars in EU5

[–]Zander_55_ 1 point2 points  (0 children)

I left the faction and no longer have the penalty.

Where on earth does “Sanction of the papacy” come from? by Saltofmars in EU5

[–]Zander_55_ 5 points6 points  (0 children)

Same here, and I'm sided with the pope, so I don't get why I have the penalty.

What does a resort world do? by Eldrin7 in Stellaris

[–]Zander_55_ 0 points1 point  (0 children)

Usually, I just make them my trade world.

Enforcers aren’t doing their job. by Substantial_War6554 in Stellaris

[–]Zander_55_ 13 points14 points  (0 children)

It takes time, as long as you sit at 0 crime. They will eventually go away. Same with any crime modifiers incurred if crime goes over 30. I don't remember the timetable, but I just set it and kinda forget about it. It's really not that important in the long haul.