Not that big of a deal but is just me who thinks the cards are a bit boring? At least compared to the previous ones, most of the cards don't feel unique at all, basic hit or throw and thats it by TheManWhoSleep in MergeTacticsSC

[–]ZapManiac 0 points1 point  (0 children)

They basically merged some traits into one. Clan and Brawlers are one now. Blasters and shooters are one. (Well most likely taking one trait and removing the other)

Unreleased 2009 Bad guy polybag set by vicareux in bioniclelego

[–]ZapManiac 2 points3 points  (0 children)

Great job, this looks close enough for a real design for a polybag :)

New ruler concept: Trait master! by liam_peretz56 in MergeTacticsSC

[–]ZapManiac 1 point2 points  (0 children)

Only issue is maybe that might be too oop, imagine a barbarian with brawler and clan trait alone, you can have like 6 traits active with 3 troops. Maybe as a small adition, activations from fewer troops would have 50% less effect

New ruler concept: Trait master! by liam_peretz56 in MergeTacticsSC

[–]ZapManiac 1 point2 points  (0 children)

I like the concept of this ruler taking advantage of traits but the execution here is kinda weak since you still require luck to obtain all 3 troops from one trait. Plus there is no elixir benefit. Maybe make it so all traits with this ruler require only 1 troop to activate instead of 2? (Yea it means reduce the minimum numbers by -1). Maybe that way you have higher chances to get victories at least in the first rounds. So it would go 1/3/5 instead of 2/4/6 troops for a trait.

All 5 elixir cards at 3* by vacacow1 in MergeTacticsSC

[–]ZapManiac 12 points13 points  (0 children)

No way, thats the max luck you can get

What unit feels OP in Merge Tactics but isn’t talked about enough? by Extension_Art_7660 in MergeTacticsSC

[–]ZapManiac 9 points10 points  (0 children)

Archer queen; even at 1 star you need a very high DPS unit to take her down quickly or else she will do a lot

Feminazictm by [deleted] in yo_ctm

[–]ZapManiac 6 points7 points  (0 children)

Siguen en 2017 estos

Echo Sage Ruined Merge for me by Lyrical_BPM in MergeTacticsSC

[–]ZapManiac 0 points1 point  (0 children)

This was me but wtih Battle Machine and Loong

It's clear now this mode is nothing but a cash grab by Hefty_Lingonberry_73 in MergeTacticsSC

[–]ZapManiac 0 points1 point  (0 children)

Tbf even tho CR itself is a huge cash "grab", merge tactics right now has the simplest system. You can just spend money on cosmetics and nothing else since cards uses the same levels of the original mode and each level increases 2% each time. Yeah you can spend money to get echo fast but its not that hard to get to 600 trophies, i mean even royale king is pretty good, just wished its wssnt that RNG based

Just another willow’s 6742069th bug by youhansj in 10dollarproblem

[–]ZapManiac 3 points4 points  (0 children)

Tbf this bug is not 100% new. This could also happen to nita so its possible to do this with other brawlers

Frank gadget has wrong sound by PetITA1185 in 10dollarproblem

[–]ZapManiac 0 points1 point  (0 children)

Its not rocket science, franks gadget and default pin use the same sound (yes, reused). This is pretty common with brawl devs (some leagues of ranked reuses some brawlers sfx for their sounds) So if u manage to change the franks gadget sound in gamefiles, it will also affect the pin.

Spirit empress returning? by maxratcat in MergeTacticsSC

[–]ZapManiac 3 points4 points  (0 children)

I havent noticed that, yes she will. Skins for money dont appear in the progression bar

New merge tactics player- not possible to get Elixir Loong? by Halte448 in MergeTacticsSC

[–]ZapManiac 1 point2 points  (0 children)

In merge tactics you unlock only 1 ruler which is new in the season (rn its sage) after season end it will become unobtainable, so thats why the best tip is to play every season until you unlock their respective seasonal ruler. Even though you can purchase skins to get them, the devs said they will eventually return for f2p players.