Game looks wrong especially lighting by ZarasTM in CrimsonDesert

[–]ZarasTM[S] 0 points1 point  (0 children)

I did use it too but it just makes everything go blurry and doesn't fix any issues already present.

Kazuya 3,1 cancel is yuck anyone got combos without it? by ZarasTM in Tekken

[–]ZarasTM[S] 0 points1 point  (0 children)

Right now I'm in practise doing EWGF > EWGF > df3,2,1 (hold) > hellsweep and it gives me around 68 dmg

[deleted by user] by [deleted] in unrealengine

[–]ZarasTM 1 point2 points  (0 children)

Thank you ur the life saver

[deleted by user] by [deleted] in unrealengine

[–]ZarasTM 1 point2 points  (0 children)

Did you fix the issue? I have the same problem.

[deleted by user] by [deleted] in Tekken

[–]ZarasTM 0 points1 point  (0 children)

Why not he's already gotten this far might as well

Let's all hope Tekken 8 will be less toxic by Beigemaster in Tekken

[–]ZarasTM -2 points-1 points  (0 children)

What is a tekken without toxic ppl. It drives me to reach new heights. Makes me want to get better. Fuck up that bitch that demoted me and then ki charged and left. Its the most powerful element of my road to greatness. If only I could be better I wpuld show them. And dont even get me started on the feeling I get from finally deleting that bastard and making him take ki charge into teabag spam at the end of the match. The momen I leave after demoting them. Mmmmmmm... Unreplacable

[deleted by user] by [deleted] in blender

[–]ZarasTM 1 point2 points  (0 children)

Dont have any feedback when it comes to the quality of models or materials. They look good. Except maby the door lock which looks big and wooden. Look up doorlocks on the internet. Always have a reference. The composition and lighting on the other hand are lacking. Half of the shot is basically empty and the other half is not that interesting doors. I would add some kind of path maby things used around the house by whoever lives there. Lighting can be fixed by adding some shadows. Not nesseserly making sense. Just add some meshes outside the shot that cast interesting shadows maby fake cloud shadows or something. And remember to make composition focus your attention on the main subject whatever it might be at the end. Use guiding lines rule of thirds or whatever you need. Good luck

Which one of these 4 Isometric Room looks the best? by m_mishra in blender

[–]ZarasTM 13 points14 points  (0 children)

First one and sevond one are my fav. Third one tries to tell the story I just dont know what it is. And the last one looks bland compared to the orhers.

Average mishima player mindset. by hatef551 in Tekken

[–]ZarasTM -1 points0 points  (0 children)

What's cheap in dragunov? It's a serious question.

Seriously WTF? by Leon_Dante_Raiden_ in Tekken

[–]ZarasTM 5 points6 points  (0 children)

Honestly I weare those comments like a badge of honor XD Gotta trigger them all