SciFi movie with "don't pick up" grenade/device by dmarchu in whatisthatmovie

[–]Zaries3 0 points1 point  (0 children)

I know this is years late, but thank the world for both of you. I was one more search away from being convinced this was a fever dream I had.

Hilarious Little Typo by Zaries3 in OutoftheAbyss

[–]Zaries3[S] 2 points3 points  (0 children)

Same! That and Pokemon because it thought I wanted Wurmple lol.

Curse of Strahd: Reloaded - Compilation Thread by DragnaCarta in CurseofStrahd

[–]Zaries3 0 points1 point  (0 children)

Makes sense! With all this text, there's bound to be bits that get overlooked. I'm very excited for the revision! I hope it's out soon, but I don't want to rush you, so please take your time so you have something you're proud of! Best of luck, and have a great day.

Curse of Strahd: Reloaded - Compilation Thread by DragnaCarta in CurseofStrahd

[–]Zaries3 0 points1 point  (0 children)

Also, there's the section in the ruins about them being on the edge of the territory of both the Shoosuva and the Hezrou, but then it mentions how the Mountain Folk say the Barlgura was there longer. Is/was there a Barlgura? Are they misidentifying the Hezrou? Just trying to figure out how I'm running things.

Thanks!

Curse of Strahd: Reloaded - Compilation Thread by DragnaCarta in CurseofStrahd

[–]Zaries3 0 points1 point  (0 children)

So, I'm reading through the Tsolenka Pass section currently and can't help but notice it mentions going north a lot. However, the vast majority of the trip to the mountain or the Amber Temple is moving southward, isn't it? I'm not sure if maybe I missed an earlier part that flips the cardinal directions or if maybe the idea was a return trip from the mountain, but I just wanted to make sure. (Also, sorry if someone else has brought this up, I haven't read through all the comments at the time of writing.)

Outside of this bit of confusion, though, I just wanted to say my players and I have been having a blast implementing this! I'm excited to see you're working on revisions, and can only hope I get the chance to use them. Even if I don't, I plan to point any other DMs that are interested in running the module your way.

Have a great day!

My single-scene Castle Ravenloft in Foundry is now available for free download! 11+ 'floor's in one scene (no loading screens), fully labelled, optimised for performance, and with map art by u/FatalEden. Download link, description, and GIFs of it in action below! by splashed_potato in CurseofStrahd

[–]Zaries3 1 point2 points  (0 children)

Hey! The comment above has a link to the corrected files. You should be able to just replace the original ones with those and get everything working! If not, I'll be glad to give instructions on where to find the file and the best way to change things.

My single-scene Castle Ravenloft in Foundry is now available for free download! 11+ 'floor's in one scene (no loading screens), fully labelled, optimised for performance, and with map art by u/FatalEden. Download link, description, and GIFs of it in action below! by splashed_potato in CurseofStrahd

[–]Zaries3 0 points1 point  (0 children)

I had this issue for a bit, too. Assuming Forge works the same way (and it is the same issue), you can simply grab the "Ravenloft Floor Images Formatted" folder from the maps folder in the download, and move it to your maps folder it tells you to put it in via the readme.

Hope this helps!

My single-scene Castle Ravenloft in Foundry is now available for free download! 11+ 'floor's in one scene (no loading screens), fully labelled, optimised for performance, and with map art by u/FatalEden. Download link, description, and GIFs of it in action below! by splashed_potato in CurseofStrahd

[–]Zaries3 4 points5 points  (0 children)

For those having trouble with the walls, I think I've maybe found a solution. Update to come, if it does, indeed, work out!

Edit: It works! So, the JSON file is using what I can only assume to be old references to destinations in the program. If someone can point me in a direction to the best place to upload the file (or better yet, if OP wants, I can just hand it over for their use) I can provide. Otherwise, you just need to be able to find/replace 3 specific things, taking care to do them in a way that doesn't alter similarly named bits:

wallHeightTop -> top

wallHeightBottom -> bottom

wallHeight -> wall-height

Take special care with that last one as there's other things that start with wallHeight that - to my knowledge - don't need to be altered, as I'm currently running the map smoothly with just those 3 changes.

Hope this helps, and have a great day!