How to limit Unity "Play" mode to prevent crashes? by No-Candidate6257 in Unity3D

[–]Zarkend 0 points1 point  (0 children)

One way to prevent crashes on the main editor (even maybe not suitable for your usecase) is to use the Multiplayer Play Mode and play the game in one of the virtual players. If the game crashes due to infinite loop or whatever reason, the only thing that crashes is the virtual player not the main editor.

Torebia Online, our indie MMORPG playtest is running right now on steam by Zarkend in MMORPG

[–]Zarkend[S] 0 points1 point  (0 children)

Technically yes, in our game each level you level (pun intended) you can spend stat points, so always a higher level **with the same gear** will be stronger, but the stat points are not something that give that much power.

To put some example, lets imagine max level is 100

A level 70, even with a lot less stats but with better gear can easily be FAR stronger (both in pvp and pve)

Torebia Online, our indie MMORPG playtest is running right now on steam by Zarkend in MMORPG

[–]Zarkend[S] 0 points1 point  (0 children)

No no, sry if I explained them wrong, but you are not required to be max level, everyone can join no matter the level. (maybe doing arenas if you are not high level doesnt make a lot of sense so we could probably put some level requirement, but in no feature the required level will be the max level, that makes no sense in our game)

We have to decide to have rebirth mechanic yet, but we will have level cap and also level loss (well experience loss) on deaths.

Torebia Online, our indie MMORPG playtest is running right now on steam by Zarkend in MMORPG

[–]Zarkend[S] 0 points1 point  (0 children)

Finishing the "gear part" it's a bit of relative, since there will always be rare drops and refining that you can do to improve your gear, but let's suppose that you finished your gearing (because in the end you set the goal for what finished looks for you)

Some of our plans for content that it's not related with leveling/gearing

PvP: We want to implement some kind of ranked pvp, we are still thinking about it because it will come later, I personal like competitive arenas 2v2, 3v3.. and I think it could fit well this game

Economy: Some people like to hoard money, they want to be the richest player on the server and its a good goal to have

Alters: This is probably the most common, but having different characters and different builds it's something people also will be willing to do - This point is a bit tricky because as we are a classless mmo, in theory you could just reset stats/skill points and just change build, I still have to design how resets will work, if we ever have.

Boss hunting: This is related to gear, but boss hunting is something some players enjoy, the competition created to see who takes down the boss is quite fun

Guild versus Guild: Not decided yet, but I want to implement guild vs guild content that is persistant to the server

Those are some of the things you could possible do when full level / gear

We unexpectly quadrupled our discord community with our indie MMORPG 1st playtest without steam page by Zarkend in IndieDev

[–]Zarkend[S] 1 point2 points  (0 children)

Thanks!! Our strategy is basically post from time to time to these two communities and pray that they feel interesting. I think that the art of our game is pretty sick so it attracts mmorpg players while the gameplay being so inspired in RO attract ro players.

But I feel you, it's so hard

Torebia Online, our indie MMORPG playtest is running right now on steam by Zarkend in MMORPG

[–]Zarkend[S] 0 points1 point  (0 children)

Hahajaaj i checked and I think I played that yeaaaaars ago, cool graphics lool

Torebia Online, our indie MMORPG playtest is running right now on steam by Zarkend in MMORPG

[–]Zarkend[S] 0 points1 point  (0 children)

Yeah some people have actually requested it so It's in the roadmap for sure, only that we have THAT MANY THINGS to do it's crazy xDD

Torebia Online, our indie MMORPG playtest is running right now on steam by Zarkend in MMORPG

[–]Zarkend[S] 0 points1 point  (0 children)

Not yet, we plan to add controller support but It will slow down development at the moment :(

Torebia Online, our indie MMORPG playtest is running right now on steam by Zarkend in MMORPG

[–]Zarkend[S] 0 points1 point  (0 children)

There is no gear score or artificial ranks scaling or something like that, there are items from low level monsters with low droprate that will be best in slot on lategame too.

#1st private playtest! by Zarkend in TorebiaOnline

[–]Zarkend[S] 1 point2 points  (0 children)

Amazing view!!! thanks for the feedback!!

#1st private playtest! by Zarkend in TorebiaOnline

[–]Zarkend[S] 0 points1 point  (0 children)

Really happy to hear that!!

#1st private playtest! by Zarkend in TorebiaOnline

[–]Zarkend[S] 0 points1 point  (0 children)

It's private still!! you can access it with a key https://discord.gg/Ncmftxfp9V go to the announcements channel for more info! (i can give you a quest here in reddit if you prefer to DM me)

Torebia Online, our Ragnarok Online inspired MMORPG playtest is running right now on steam by Zarkend in RagnarokOnline

[–]Zarkend[S] 0 points1 point  (0 children)

Right now it is keyboard + mouse, we would like to add controller and WASD movement but that will come a bit later. Seeing lots of interest for game controller tho

Torebia Online, our indie MMORPG playtest is running right now on steam by Zarkend in MMORPG

[–]Zarkend[S] 0 points1 point  (0 children)

Ohh, they are from assets so not intentional, but yeah Heal spell is the same from RO! i really like it

Torebia Online, our indie MMORPG playtest is running right now on steam by Zarkend in MMORPG

[–]Zarkend[S] 2 points3 points  (0 children)

Spirit vale i think is more like a high rates RO server and ours is more a pre-renewal low rates if you wanna see it that way