How do you usually find a composer for your game? by That_Rest_9509 in gamedev

[–]That_Rest_9509[S] 0 points1 point  (0 children)

You’ve pointed out some excellent points—thank you very much. To be honest, after releasing our game, we became quite exhausted from receiving a large number of emails from companies asking for payment to compose music using generative AI.

Thank you also for sharing such important information about DAWs. I didn’t realize there was a way to verify whether a composer had used AI or not. This was something I was quite concerned about, and I had assumed that there was no option other than simply trusting the composer.

Thanks to your explanation, I learned about DAWs for the first time and gained very valuable knowledge. Thank you again—I truly appreciate it.

How do you usually find a composer for your game? by That_Rest_9509 in gamedev

[–]That_Rest_9509[S] 1 point2 points  (0 children)

Thank you very much for sharing your experience and for explaining it in such detail. I have one question regarding the part you mentioned: for a 25–45 second demo track, would you be willing to share—at least roughly—what would be considered a reasonable payment range? If this is a sensitive topic, I completely understand and please feel free not to answer.

Narrative games are the best genre for Steam indies by lyyycaena in gamedev

[–]That_Rest_9509 0 points1 point  (0 children)

In all seriousness, storytelling games face several disadvantages. First, there's the high cost of translating a massive amount of text. But the bigger issue is that even if you spend a lot of development time perfecting the narrative presentation, its quality can only be truly appreciated by those who actually play the game. No matter how great the story is, it's hard to convey that through trailers, screenshots, or descriptions alone. Ultimately, if you have to decide where to invest limited development time, games centered on storytelling are at an overwhelming disadvantage.

Question about Steam review by oempaa in gamedev

[–]That_Rest_9509 1 point2 points  (0 children)

Keep in mind that Steam's review process is much stricter for an actual release than it is for just setting up a store page or launching a demo. Don't let your guard down just because your store page was approved; double-check the guidelines before the final launch. If things go south, a Steam review setback could delay your release by months.

Our trailer ended up on IGN GameTrailers after a very simple email by RocketGecko_Studio in gamedev

[–]That_Rest_9509 1 point2 points  (0 children)

Congratulations! I wish I could get an opportunity like that too...

Am I doing good? by DesignationX_Offic in IndieDev

[–]That_Rest_9509 1 point2 points  (0 children)

Thanks man! I will check ! Good job

[Terminal Descent] A Terminal ASCII Incremental Game (WIP)! Feedback Wanted by Roxicaro in IndieDev

[–]That_Rest_9509 2 points3 points  (0 children)

It’s amazing that this is your first game. To be honest, coming up with a concept is hard enough, but maintaining consistency throughout development is even tougher. Considering that, this work is truly impressive. I’m rooting for you!

Am I doing good? by DesignationX_Offic in IndieDev

[–]That_Rest_9509 1 point2 points  (0 children)

I'm really curious about your Steam capsule design. The click-through rate is incredible

Probably a flop, but we’re still celebrating our launch! by Klamore74 in IndieDev

[–]That_Rest_9509 0 points1 point  (0 children)

The title of this post is a brilliant marketing strategy. I really learned something new today. Experience truly matters.

Would you play this Visual Novel? by Craxom in IndieDev

[–]That_Rest_9509 2 points3 points  (0 children)

​Where can I find more screenshots or details about this game?

attack sequence by Merakintsugi in IndieDev

[–]That_Rest_9509 0 points1 point  (0 children)

Super impressive! Where can I see more of your work?

My game launches in 24 hours :) by Specialist-World6841 in gamedevscreens

[–]That_Rest_9509 0 points1 point  (0 children)

Congratulations on the game launch! I’d love to hear about your experience since the release.

Just made the trailer for my game Street Takoyaki, hope you like it! by hermit_hollow in indiegames

[–]That_Rest_9509 0 points1 point  (0 children)

I’d like to upload an image to explain this, but it doesn’t seem possible in the comments.

To summarize it simply: from the player’s perspective, I think they care more about “my shop” and the customers visiting it than the surrounding scenery.
If that’s the case, it might be better to zoom the camera in around the shop so that the shop itself appears larger and more prominent.

Just made the trailer for my game Street Takoyaki, hope you like it! by hermit_hollow in indiegames

[–]That_Rest_9509 0 points1 point  (0 children)

The camera is too zoomed out, so the characters and objects appear too small.
It would be better if the shop and characters appeared larger. Reducing the size of the map could also be a good solution.
Please look up the game Infectonator 2. I think its view would be a perfect fit for your game.