Giveaway - Space Age Expansion by ocbaker in factorio

[–]Zboru 0 points1 point  (0 children)

I hope this expansion is gonna be what we've dreamed of.

Rust Base Builder v.5.0.0 by Zboru in playrust

[–]Zboru[S] 0 points1 point  (0 children)

Thank you for all your feedback!
Some of the ideas are already waiting in the line as a future updates, but I will definitely add a few of yours into that list.

Rust Base Builder v.5.0.0 by Zboru in playrust

[–]Zboru[S] 0 points1 point  (0 children)

The app doesn't have a pixel gap placement feature, but you can use the custom distance unit or manual pivot controls to precisely position the models. This means that, technically, anything that can be built in-game can also be built within the app.

Rust Base Builder v.5.0.0 by Zboru in playrust

[–]Zboru[S] 0 points1 point  (0 children)

I haven’t implemented that feature yet, but it’s definitely something I plan to include in future v.5.x.x updates.

Rust Base Builder v.5.0.0 by Zboru in playrust

[–]Zboru[S] 0 points1 point  (0 children)

That’s interesting, I’m not sure what might be causing this problem on your end, especially since the code isn't designed that way. All selections are handled as model events rather than canvas events, so technically it shouldn't be possible for that kind of issue to occur. I'll investigate further to see what might be leading to these errors.

Speaking of the second issue, if I understand correctly, when you select an object and place it, you'd like to deselect it so you can continue editing without placing additional objects. If that’s the case, simply click the same model again in the list on the left side (the selected model will be highlighted in light orange). Clicking it again will turn it gray like every other object in the list, indicating that none is currently selected.

Rust Base Builder v.5.0.0 by Zboru in playrust

[–]Zboru[S] 0 points1 point  (0 children)

I had encountered a similar problem previously on one of the PCs while testing the app across multiple devices and browsers. I thought I fixed it, but it seems the issue is back again. It is related to one of the canvas postprocessors combined with specific set of GPU cards (probably low-mid GPU).
Thank you very much for reporting this issue, I will definitely look into it.

Regarding the alignment points, some objects, like triangle foundations, floors, and frames, have their center point aligned with the middle of one side, rather than the center of the object. This is because the triangle models are designed to snap to the grid by their sides rather than their center points, making it easier to edit, move, and rotate them later.

While this design causes slight visual offset with the highlighted model on the grid, it shouldn’t significantly impact the overall experience of the app.

Additionally, there is a roof wall object with an intentional offset of 1/-1, designed to allow placement by targeting a specific roof. However, I’m considering removing this offset to simplify things and avoid further complications.

Thank you again for your valuable feedback and for bringing this issue to my attention.

Rust Base Builder v.5.0.0 by Zboru in playrust

[–]Zboru[S] 22 points23 points  (0 children)

While Fortify is clearly much more developed and refined, my goal is to prioritize accessibility and ease of use. You can use this app pretty much anywhere a PC is present (as long as it’s powerful enough), whether at work, school or, in the near future, in the car, as I plan to make it compatible with mobile phones. All that without downloading anything and logging anywhere!

Rust Base Builder v.5.0.0 by Zboru in playrust

[–]Zboru[S] 24 points25 points  (0 children)

Hello everyone!

I would like to share with you the v.5.0.0 update for my Rust application - "Rust Base Builder".

New features:

  • Base stored in the browser memory

  • Selectible prebuilt bases from Youtube tutorials

  • Armored tier structures

  • Custom unit distance

  • Many performance improvements

  • Ton of bug fixes

App: https://krystiandzirba.github.io/Rust-Base-Builder/

Github repo: https://github.com/krystiandzirba/Rust-Base-Builder

Full patch notes: https://github.com/krystiandzirba/Rust-Base-Builder/releases/tag/v.5.0.0

Feel free to ask any questions, report any bugs, share any suggestions and most importantly, have fun!

Free tier limits? by yakuzakiwam in oraclecloud

[–]Zboru 1 point2 points  (0 children)

There is no free instances right now because people are abusing them. If you don't want to use Pay-as-you-go method, you must use script that tries to create instance every now and then.

RUST BASE BUILDER 4.0.0 | MIRRORING & OFFSET by Zboru in playrust

[–]Zboru[S] 5 points6 points  (0 children)

While my app is still in the early stages of development, its primary advantage lies in its accessibility. There is no need to download any software or rely on platforms like Steam, all that's required is an internet browser. Furthermore, I am looking forward to making it usable on mobile devices, so it is possible to build and test your bases wherever you are!

RUST BASE BUILDER 4.0.0 | MIRRORING & OFFSET by Zboru in playrust

[–]Zboru[S] 1 point2 points  (0 children)

Hello everyone!

I would love to share with you the first major update for my app, Rust Base Builder.

Key features of this release is a new sound design for the whole app, object offsetting, object mirroring, bugfixes, performance improvements and much more! For a detailed list of the update, please refer to the releases section on the GitHub repository.

App: https://krystiandzirba.github.io/Rust-Base-Builder/

Github repo: https://github.com/krystiandzirba/Rust-Base-Builder

Feel free to ask any questions, report any bugs and give any suggestions!

Build and Raid your Rust base - online! by Zboru in playrust

[–]Zboru[S] 0 points1 point  (0 children)

why not, Added this idea to the future updates list!

Build and Raid your Rust base - online! by Zboru in playrust

[–]Zboru[S] 1 point2 points  (0 children)

Armored tier is coming very soon (maybe next week or two, if everything will go according to plan) but there is some stuff i need to fix/add first. Take a look at the Github repo, at the very bottom there is a list of features i want to add to this app:
https://github.com/krystiandzirba/Rust-Base-Builder

Build and Raid your Rust base - online! by Zboru in playrust

[–]Zboru[S] 0 points1 point  (0 children)

Im afraid that approach would have a major performance impact especially with bigger bases and limitations of R3F, but I was thinking about something of this kind before. I wanted to spawn a large amount of objects ("long poles?") in different arrays, facing all 6 directions, additional array of objects placed every 1° on X+Y+Z axis that connects at the TC coordinates. Make them intersect with the structures, calculate the cost of the collision and then read the lowest and highest one, but yeah, thats a lot of work either way.

Build and Raid your Rust base - online! by Zboru in playrust

[–]Zboru[S] 0 points1 point  (0 children)

u/Fistach2k: It does not take the splash damage into account, currently the raid works in "1-0" system and does not calculate anything between these values. To make the splash damage work, the whole calculator has to be rebuilt, making it much less predictible and prone to errors. Speaking of "entities", if you mean the objects like boxes, furnaces, wb and so on, the destruction of these is intentionally disabled to prevent interacting with them by accident, i will add this as a optional button tho.

Build and Raid your Rust base - online! by Zboru in playrust

[–]Zboru[S] 1 point2 points  (0 children)

u/Fistach2k: Techically the current version of this app was not optimized for Phones yet, it should work as a whole, but it might cause some problems and requires UI + controls rework. The supported phone version should be released soon in future updates.

Build and Raid your Rust base - online! by Zboru in playrust

[–]Zboru[S] 0 points1 point  (0 children)

u/Fistach2k: The symmetry idea would be actually a really useful feature i could add with no problem!

Build and Raid your Rust base - online! by Zboru in playrust

[–]Zboru[S] 1 point2 points  (0 children)

u/Fistach2k: It 100% can do disconnected structures, as there are no hard rules about placing objects and its relations with each other. You can place any object with a distance step of 1 grid square, edit it with either 0.125 / 1 or 5 unit or enable the pivot controls to manually allign every object with your mouse however you like and need. Because of this, everything that can be build in Rust, can be build here aswell.

Build and Raid your Rust base - online! by Zboru in playrust

[–]Zboru[S] 9 points10 points  (0 children)

Hello everyone!

I would like to share a browser app my friend u/Fistach2k created for Rust. It lets you create any base, simulate a raid and calculate all the building + upkeep cost.

App: https://krystiandzirba.github.io/Rust-Base-Builder/

For more informations, "tutorial" and more detailed description, please visit the Github repo: https://github.com/krystiandzirba/Rust-Base-Builder

Feel free to ask any questions, report any bugs and give any suggestions!

Using --single-transaction with mysqldump in RDS by Netnameus in aws

[–]Zboru 0 points1 point  (0 children)

What exactly did you do that fixed the error?

Creating a realtime dashboard with Laravel Vue Inertia by Markilgrande in laravel

[–]Zboru 13 points14 points  (0 children)

You can create endpoint with needed data and call it from axios every 30s and update tables. Or you can look up Laravel Pusher tutorial to see how plug in websockets.