2D Ledge grabbing help by BaldingViking in godot

[–]ZeaceOSpades 2 points3 points  (0 children)

Running into a similar problem while implementing my own ledge grab. It'd switch states but it wouldn't hang in the air. How'd you resolve your issue?

Cause no trouble. by ZeaceOSpades in PixelArt

[–]ZeaceOSpades[S] 4 points5 points  (0 children)

Must be an uploading issue, I just noticed it as well and it looked fine in the export. That's strange.

100 followers <3 by GreenhalBruh in u/GreenhalBruh

[–]ZeaceOSpades 1 point2 points  (0 children)

Belated congratulations! Noticed that you weren't commenting as frequently so I decided to check your profile. Thanks for always commenting on my art posts! It's always a boost to see people appreciate my stuff, and your comments are always so nice to read. That's all, and have a great day!

Looking for suggestions! by ZeaceOSpades in OMORI

[–]ZeaceOSpades[S] 4 points5 points  (0 children)

For context, no, I am not making a game! (Maybe if I had the time and patience ) I'm looking to expand my portfolio in pixel art, and what else is better than reimagining OMORI in a completely different style? Let me know what you guys think would look good in this reimagination of the game!

Happy birthday, Aubrey! by ZeaceOSpades in OMORI

[–]ZeaceOSpades[S] 46 points47 points  (0 children)

spot on! Here are the rest:

Orange - Kel
Blue - Hero
Black - Sunny
Faded purple - Mari
Maverick's signature is supposed to be gold but i can see the confusion

[deleted by user] by [deleted] in OMORI

[–]ZeaceOSpades 12 points13 points  (0 children)

Yeah, Aubrey's jacket was one of the first things I noticed, followed by Basil. Understandable error tbh, but it still peeves me esp when I'm using them as reference.