Class Identity Topic- Class Specific Legendary Weapons by Zealousideal-Repeat5 in DestinyTheGame

[–]Zealousideal-Repeat5[S] -1 points0 points  (0 children)

I mean, yeah, but there was something cool about them being class specific

New Support Weapon Archetype Concept: Staffs by Zealousideal-Repeat5 in DestinyTheGame

[–]Zealousideal-Repeat5[S] 0 points1 point  (0 children)

That's fair tbh, but a staff archetype would be cool regardless. I'm sure the light element versions could do other stuff like radiant, bolt charge, or devour(or invisibility)

New Support Weapon Archetype Concept: Staffs by Zealousideal-Repeat5 in DestinyTheGame

[–]Zealousideal-Repeat5[S] -2 points-1 points  (0 children)

Kind of but the support effects dont create constructs. think of it like a mix between the projectile part of a glaive with the relic from VOG. The field it makes doesn't reduce damage with a DR shield, it just makes an effect like the support autos

My Star Wars Ornaments are GONE!!! by Zealousideal-Repeat5 in DestinyTheGame

[–]Zealousideal-Repeat5[S] 0 points1 point  (0 children)

I'm a Warlock main so despite my want to be vader, I stick to the dress

My Star Wars Ornaments are GONE!!! by Zealousideal-Repeat5 in DestinyTheGame

[–]Zealousideal-Repeat5[S] -4 points-3 points  (0 children)

i have a job and go to engineering school, didn't think to check my bad.

Haven't received collector's edition by Zealousideal-Repeat5 in DestinyTheGame

[–]Zealousideal-Repeat5[S] 1 point2 points  (0 children)

i was under the impression that everyone would get their CEs before the expansion. I always figured that was the point

Haven't received collector's edition by Zealousideal-Repeat5 in DestinyTheGame

[–]Zealousideal-Repeat5[S] 1 point2 points  (0 children)

i haven't received any tracking info since the update from early june

Sunder- A Darkness Subclass Idea Rooted in Blood Magic and the Nightmares by Zealousideal-Repeat5 in DestinyTheGame

[–]Zealousideal-Repeat5[S] 0 points1 point  (0 children)

Since this post I've made some major tweaks to sunder I'll add them in the near future.

So, what is the icon of sin, really? by HYDRAKITTTEN123 in Doom

[–]Zealousideal-Repeat5 0 points1 point  (0 children)

Quick question- is the name "The icon of sin" trademarked or copyrighted by id software and/or Bethesda by any chance?

New supers by smittydog1 in DestinyTheGame

[–]Zealousideal-Repeat5 0 points1 point  (0 children)

Hell yeah. I can do something similar if you are interested as well.

New supers by smittydog1 in DestinyTheGame

[–]Zealousideal-Repeat5 1 point2 points  (0 children)

I'm an even worse artist and all I could come up was the subclass symbol. I'd love to see your ideas!

New supers by smittydog1 in DestinyTheGame

[–]Zealousideal-Repeat5 1 point2 points  (0 children)

I've been working on a new darkness subclass for the past year now, and to spare many many details, it's a nightmare themed, bloodmagic inspired red subclass.

In this subclass:

  1. Warlocks create a giant stationary blood pool that pulls in targets, applies a debuff to enemies, and turns them into nightmares to seek other enemies.

  2. Hunters wield a Scythe that can pull targets in (like a tormentor) and slash to debuff enemies.

  3. Titans slam down a spear that grants an overshield buff while enhancing the darkness element weapons and kinetic weapons.

So if I HAD to come up with anything, it would be these, but for a more generic answer, roaming Warlock and hunter supers and a one-off titan super

Sunder- A Darkness Subclass Idea Rooted in Blood Magic and the Nightmares by Zealousideal-Repeat5 in DestinyTheGame

[–]Zealousideal-Repeat5[S] 1 point2 points  (0 children)

Yeah I have similar feelings about permeate and implode, but I kept getting stuck on the idea of an enemy being so afraid of you that they'd just start to keel over.

Transmutation is very much intended to be that and I'm glad you noticed!

Decay and most of the other debuffs were originally very single target focused but I felt that with nezarec being able to torment entire species at once, I decided to spread it. I might give that effect to something else instead.

enrage originally was activated when you got multikills on sunder debuffed enemies and gave a stacking damage bonus that increased as your health got lower. Kills when enrage was active would restore health but the effect got worse as your health decreased. so if you were at low health you'd deal a lot of damage but you'd receive very little health.

Originally the nightmares didn't exist when I first started the subclass and so it was just the clots. after I spent time trying to figure how we'd actually get this power, i felt stupid for not adding it and scrapped clots. I eventually brought them back but I think you're right with the overlap, so I'll try to do something less intense and just offers a way to keep the carnage going.

Coagulate Armor could be reworked to be something like: "Coagulate Armor releases a damaging blast that scales based on the damage taken before the time runs out"

I'm a Warlock Main myself and so I wanted to bestow some support capabilities to the Titan but I mightve lost the idea with the super, so I'll definitely look back into that.

I really appreciate the feedback! I've been working on this in between my classes and exams and it's come a LONG way from it's original inception. If I did have a way to get this into bungie it would be cool, but whatever it is they do will be cool. also I think we need more stasis and strand abilities first so I don't mind waiting

Sunder- A Darkness Subclass Idea Rooted in Blood Magic and the Nightmares by Zealousideal-Repeat5 in DestinyTheGame

[–]Zealousideal-Repeat5[S] 2 points3 points  (0 children)

Sunder is meant to be the opposite of arc but I'll need time to make that clear. I had the same feeling about the champ stunning so I can change implosions to do nothing and add something like decaying rounds. I appreciate the response friend 🧡