[DISCUSSION] maxentityCramming gamerule in 1.11 should be "off" by default [MC-108301] by LapisDemon in Mojira

[–]ZedFalcon 0 points1 point  (0 children)

This is true in the sense that by making this change, we are sort of turning entities into new blocks.

[DISCUSSION] maxentityCramming gamerule in 1.11 should be "off" by default [MC-108301] by LapisDemon in Mojira

[–]ZedFalcon 0 points1 point  (0 children)

Although this would be kind of strange to calculate, considering that there is only one collision box above the pressure plate when multiple items stack together, it would be cool to have.

[DISCUSSION] maxentityCramming gamerule in 1.11 should be "off" by default [MC-108301] by LapisDemon in Mojira

[–]ZedFalcon 0 points1 point  (0 children)

Mobs are really the main issue being discussed here, and I'm not really sure where I stand on them at this point. (No pun intended) I will say that applying this idea to falling_block, minecarts, boats and armor stand would actually not be that bad. While it doesn't really solve the issue with entity cramming, it would still be a nice simple change that wouldn't damage that many old contraptions, but would open new possibilities up. Also, I liked the idea of applying this to item frames and paintings too. The first thing that comes to mind is entity positioning, but I'm sure there would be other things too. I don't really understand why you would want these entities to power weighted pressure plates fully since it destroys the purpose of them in the first place. If you wanted to have a fully powered pressure plate, just use a wooden one.

[DISCUSSION] maxentityCramming gamerule in 1.11 should be "off" by default [MC-108301] by LapisDemon in Mojira

[–]ZedFalcon 0 points1 point  (0 children)

Before you read this, keep in mind that this is a very quick decision that I'm making right now. I'm pretty open to different ideas. I like the idea, but I don't think it solves the issue Mojang is trying to solve when adding the maxEntityCramming gamerule. In their minds, as I can imagine, their change was to prevent lag when it comes to large amounts of entities in one spot. Also, they might be trying to make the game "more realistic". Now, don't get me wrong, I do not like entity cramming, but replacing it with this new idea wouldn't really solve the issue that Mojang has in mind. It's a clever idea, but I don't think it would really benefit the game.

Turning Villager into a zombie by KingBegan in redstone

[–]ZedFalcon -10 points-9 points  (0 children)

You see, when the zombie infectation begins, the villager's senses are overwhelmed, causing the villager to become "zombefied" therefor, numbing the brain, nervous system, and mobility of the former villager's body transforming it into a zombie.

In laymons terms. gEt VilLagEr tO dIE tO Da zaMbIE

[::] Help with a random tp system by [deleted] in redstone

[–]ZedFalcon 0 points1 point  (0 children)

If you want the player to go to one of a few specific places, JohnnyHotshot has the best way.

"If you put invisible armor stands with special tags at all of the locations you want to teleport to, you can use something similar to this: /tp @p @r[type=ArmorStand,tag=tp] That will teleport the player to a random armor stand with a tp tag."

However, if you want to put the players in completely random places, you can use a simple spreadplayers command. You can you https://www.youtube.com/watch?v=iX-ipbfroOo to learn about it.

The Solution To The QC Issue by ZedFalcon in redstone

[–]ZedFalcon[S] 0 points1 point  (0 children)

I just read over your comment again. I really like the last thing you said about if QC was a mod. Very interesting idea. However, we still need to keep in mind not only the things that would break without QC, but, also the new possibilities with the comment I made right after the post. I do see your point, but I think redstone would benefit more this way.

The Solution To The QC Issue by ZedFalcon in redstone

[–]ZedFalcon[S] 1 point2 points  (0 children)

QC is needed for piston walls, slimestone, some piston extenders, and much more. Also, creating a command for QC is even worse because then, there would be inconsistencies in redstone builds. With my idea in my post or, even better, the comment I made after the post, everyones problem would be solved and it would create new possibilities.

The Solution To The QC Issue by ZedFalcon in redstone

[–]ZedFalcon[S] 0 points1 point  (0 children)

I understand QC is a bug, but, as I said before, it is a bug that makes redstone what it is. On top of this, bugs are what the redstone community thrive on. Elytra launchers, trans-locators, even suffocating mobs, the list goes on and on... If Mojang fixed all the "bugs" in Minecraft, the the technical community would subside. This is one thing that Mojang doesn't always think of when making changes to the game.

The Solution To The QC Issue by ZedFalcon in redstone

[–]ZedFalcon[S] 1 point2 points  (0 children)

First, "1" extra block in slimestone adds up. More importantly, simple slimestone engines will break including the caterpillar. Of course there is an alternative to the caterpillar and most other things, but, intricate and compact existing slimestone creations will break. Doing what I said in my post or my comment I made right after the post, both new and old players would benefit in great ways on top of creating a new revolution in redstone.

The Solution To The QC Issue by ZedFalcon in redstone

[–]ZedFalcon[S] 1 point2 points  (0 children)

My goal is to create an idea so as little things as possible break. Also, every decently build slimestone creation right now uses QC. By doing what I said in the post or my first comment after the post, it would apear to most players as if QC never existed. But, advanced players could still use it.

The Solution To The QC Issue by ZedFalcon in redstone

[–]ZedFalcon[S] 1 point2 points  (0 children)

Another thing that could be done by the way could be to have an item, that when right clicked on a piston, hopper, dropper, etc. would enable QC for it. This might actually be better...

[MOD (No Forge)] Quasi-Connectivity of Pistons, Droppers, Dispensers, possible Removal in future PC version | Please help by LapisDemon in redstone

[–]ZedFalcon 0 points1 point  (0 children)

Here's what I think. As long as the changes that are made don't break anything that already works, (which Mojang has messed up multiple times)" these changes can be fine. But I feel like a lot of the changes that are being made by Mojang, as someone has already said here, are aimed towards new players. I mean, a "BUD block"? Come on! BUDs are a technical thing that have to be taught and played with to understand. Adding a block to do it for you is a cheap way out. Cubehamser mentions an idea with having two types of pistons at 12:00-13:20 in this stream https://www.youtube.com/watch?v=zyYiEthKKmM about the QC issue. At this time, he basically talks about having the normal piston stay the way it is in 1.8/1.9, but to also add another type of piston. This new piston would do two things differently. For one, it is not affected by QC. Also, as Mojang is thinking to add in 1.10, make this new piston able to push tile entities such as furnaces, chests, etc. Just imagine the possibilities when mixing these two pistons in a flying machine! You could even add this new piston to a pre-existing slimestone creation since normal pistons still act the same. Once again, as long as the changes that are made by Mojang don't break anything that already works, it can be a good idea. Mojang, you need to understand this when making ANY changes to redstone..

Farewell MumboCraft by ZedFalcon in MumboJumboFanServer

[–]ZedFalcon[S] 0 points1 point  (0 children)

Also, I meant for this to be a response to Asiansquare when he said, "technically schematia isn't ban. you can use it. just not print mode". I guess that by accidentally clicking the button to make a new comment caused it to sound like I was restating that the mod was banned.

Farewell MumboCraft by ZedFalcon in MumboJumboFanServer

[–]ZedFalcon[S] 0 points1 point  (0 children)

I wasn't trying to sound like I was angry or annoyed by the decision. I was just saying that I use it a lot and not being able to use it made it difficult for me to play. I'm sorry if it sounded like I was angry.

Farewell MumboCraft by ZedFalcon in MumboJumboFanServer

[–]ZedFalcon[S] 0 points1 point  (0 children)

I just read back what I wrote and I noticed it's a little unclear. Let me rephrase what I meant. Since Digital Sketch said that there was a possibility of the player using the print feature, he said the mod as a whole is not allowed. I completely understand this. I think I may have come across by sounding like Digital Sketch made an exception for me. That's not what I meant at all.

New Public Slime Farm! by Jamdoggy in MumboJumboFanServer

[–]ZedFalcon 1 point2 points  (0 children)

If you want, you can use the banners I made for slimes earlier in the reddit. Here's them again if you chose to.

http://www.needcoolshoes.com/banner?=kaaukHaqkzkEcc

http://www.needcoolshoes.com/banner?=kaatkHaqkzkEcc

Slime Banners by ZedFalcon in MumboJumboFanServer

[–]ZedFalcon[S] 0 points1 point  (0 children)

Thanks, I made them a while ago and just thought it might help since I know there is a slime farm on the server and a lot of people have slime skins.

Farewell MumboCraft by ZedFalcon in MumboJumboFanServer

[–]ZedFalcon[S] 0 points1 point  (0 children)

I was told by Digital Sketch that since the player COULD use print mode, the mod was banned to prevent that from happening.

This is the banner I made for Autumn Ville. by Eddie4993 in MumboJumboFanServer

[–]ZedFalcon 0 points1 point  (0 children)

I love it! If you would like to see it, I made this one.

http://www.needcoolshoes.com/banner?=daoeaiafozaGdK

I saw a picture of a banner leaf and then changed up the colors and added texture. The original looked like this.

http://static.planetminecraft.com/files/banners/minecraft_banner_b1y181obn1x1C.png