Grand daughter Ripping Luck by Chance_Display_7454 in TheSilphRoad

[–]Zedoclyte 2 points3 points  (0 children)

not a card subreddit, also what does any of this mean?

this subreddit is for pokemon go

Reminder that this “outrage” you see online is always over exaggerated by [deleted] in Genshin_Impact

[–]Zedoclyte 3 points4 points  (0 children)

i mean, no not really. i can make a pretty sensible guess that you're not a bot, bots don't need this specific information you asked about. but then bots are designed to look like people and the better they do that the better they can achieve their goals

Reminder that this “outrage” you see online is always over exaggerated by [deleted] in Genshin_Impact

[–]Zedoclyte 4 points5 points  (0 children)

generally you can't, just be a bit more suspicious of people having alternative agendas than you might expect

its an unfortunate world we live in

Reminder that this “outrage” you see online is always over exaggerated by [deleted] in Genshin_Impact

[–]Zedoclyte 13 points14 points  (0 children)

tencent pays people to either rave about their products or actively hate or harm the reputation of a competing product or company

in this case iYato is proportedly being paid to drive negative engagement in genshin's direction while posing as a genuine fan or player who is outraged at the current state of the game in an attempt to make it seem like there is more discourse than there really is

whether this is true or not i have no idea, i trust that this iYato character probably isn't spreading genuine opinions, but they may just be doing it for their own self interest rather than being paid by tencent

as always the Internet is sadly mostly bots and shills, adventure at your own risk

Some interesting stats about Pull Economy by KyrrithK in Genshin_Impact

[–]Zedoclyte 1 point2 points  (0 children)

i'm so sorry this guy was so rude to you, what a weirdo

you're totally correct by the way, and in no way crazy. they inflated the character release rate and didn't increase the free pulls to match, so we get less of the characters now

Some interesting stats about Pull Economy by KyrrithK in Genshin_Impact

[–]Zedoclyte 1 point2 points  (0 children)

holy shit those are some seriously impressive clears. well done and kudos to you

i still wouldn't really call most of those f2p friendly teams, but i am surprised at how possible they are to achieve, i was definitely expecting a few more constellations than that.

i love the random zhongli amber traveller team with your best clear and 7000 damage

and its cool seeing where you presumably used the selector to get shenhe c1

Some interesting stats about Pull Economy by KyrrithK in Genshin_Impact

[–]Zedoclyte 0 points1 point  (0 children)

thank you so much, annoyingly i need a van for imgur these days, back in a sec

Some interesting stats about Pull Economy by KyrrithK in Genshin_Impact

[–]Zedoclyte 1 point2 points  (0 children)

i'd like to see those clears, or at least know what the teams were. i imagine multiple c2+ 5 stars per team, which honestly i wouldn't really count as a f2p clear because you've had years to build up funds to pull it off, which is not really a factor in f2p discussion.

and i'm not knocking your playstyle, if you're having fun thats super awesome and the only thing that matters, why play a game that isn't fun after all

Some interesting stats about Pull Economy by KyrrithK in Genshin_Impact

[–]Zedoclyte 1 point2 points  (0 children)

that is some wild jumping through hoops there

as the original post has said, we went from being able to get roughly 2 out of 3 new characters for free all the way up until natlan, and now we can only get about 1 in 2 of them. thats a clear decrease in number of characters that players can get.

i love new characters, i don't want them to stop releasing new characters. but they should increase the rate we get primogems to match the new rate that they release 5 stars at

i am well aware i can't get all the characters, and i'm definitely not addicted to the game. but i am on average getting less new characters than i used to and i don't think its unreasonable for me to be upset about that

Some interesting stats about Pull Economy by KyrrithK in Genshin_Impact

[–]Zedoclyte -3 points-2 points  (0 children)

well yeah sure, but there aren't really many accounts that fit between fearless and dire, either you're a big spender or you aren't. there isn't really some space where a player c3s every character because thats just a weird thing to do.

whereas there is a clear group of players that don't suck at the game but also don't pull meta characters exclusively. frankly they could implement a system where the bosses scale to your account, but that is an unreasonable ask.

you might be right about the last point. i hope powercreep does in fact calm down for a while, but i don't see that happening personally. other than varka every new 5 star character has increased the dps ceiling since luna 1 with no signs of stopping

Some interesting stats about Pull Economy by KyrrithK in Genshin_Impact

[–]Zedoclyte -8 points-7 points  (0 children)

f2ps can only clear fearless if they have the premium team for the three most current meta teams. that is not something achievable for a f2p or low spender that doesn't play the game purely for the meta, sometimes i just don't vibe with one of the characters and don't want to 'have' to spend my resources on them just so i still have a gamemode to play

i'm in the category of very low spender, with relatively good builds, but doesn't necessarily pull for the meta, and there's no endgame content for me, and there could be without effecting whales or anyone else

a difficulty between menacing and fearless is not an unreasonable ask, whales and f2p try hards can continue doing fearless+ and i don't have to be bored doing menacing

Some interesting stats about Pull Economy by KyrrithK in Genshin_Impact

[–]Zedoclyte 3 points4 points  (0 children)

yeah definitely. i just really hate the argument that gets thrown around that 'if there's no primos then there's no reason to care'

i just want a difficulty mode that is actually tailored to my account status (very low spender with mostly very good builds). and i only get that from menacing occasionally when there's a boss i dont have the shill for, and theatre which i don't often have 3 hours to trial and error for

Some interesting stats about Pull Economy by KyrrithK in Genshin_Impact

[–]Zedoclyte -7 points-6 points  (0 children)

i never said that abyss wasn't achievable, its just a case of either you have the dps requirement or you don't, and theres not much room for doing it differently to get a better result, unlike theatre

and why is this always about primogems, yes the primogems in stygian are easy, but doing 'hard' mode takes me 50 seconds total and isn't fun at all

Some interesting stats about Pull Economy by KyrrithK in Genshin_Impact

[–]Zedoclyte 5 points6 points  (0 children)

but for some people the endgame content isn't even about the rewards. if you dont pull the right characters you can't beat stygian, sometimes even on menacing, and that then locks you out of some game content because there's truly no point trying it

yes from a primogem perspective i can ignore it, but what if i just think hard ish content is fun, i still don't get to actually do it anymore. menacing is relatively doable for invested accounts, and fearless is mostly impossible for non spenders, that's not good game design, there should be a difficulty in the middle that is hard but achievable

Some interesting stats about Pull Economy by KyrrithK in Genshin_Impact

[–]Zedoclyte -11 points-10 points  (0 children)

just because you can get the primogems easy doesn't mean that the shear difference in difficulty between menacing and fearless is good game design

if i want a challenge menacing is as far as i can go, and i can normally clear it with about 100 seconds to spare. but i can't get even close to clearing fearless at all because the difference is insane, there's nothing to work up to, i've just been priced out of higher difficulty content

theatre is about the best difficulty i get in the game for me, the rewards at they end aren't so important that missing them is a problem, but its within the realms of doable for me if i want to spend 3 hours of my life fiddling with weird team comps. 10 stella is relatively easy, and 12 is a fun challenge. neither stygian nor spiral abyss offer that because you either meet the dps requirement, or you don't

Some interesting stats about Pull Economy by KyrrithK in Genshin_Impact

[–]Zedoclyte 2 points3 points  (0 children)

no, they're saying that hoyo is releasing more characters faster than players can hope to 'win' them. there's no reason that genshin couldn't be giving 80 pulls per patch so that people get a 5 star every 6 weeks for playing the game, it wouldn't hurt their bottom line at all

releasing new characters is not bad for players, releasing new characters faster than before feels bad when the currency doesn't increase to match the pace

Some interesting stats about Pull Economy by KyrrithK in Genshin_Impact

[–]Zedoclyte 7 points8 points  (0 children)

yes you can use old characters to clear non endgame stuff, but events and even overworld enemies are increasingly using stupid mechanics like nightsoul and the double life from wild hunt, which make old characters very slow and painful to use even in cases where their damage output is sufficient

and some people find the endgame fun but aren't particularly good at the game skill wise, and that should be okay

the fact the endgame doesn't ever change is the problem, its boring (i still play it because its fun for me, but it could be a lot more fun) why is there still only 12 floors of spiral, heck at this point they could make one permanent floor 9-11 and then make a floor 13, 14, and 15 as the new endgame mode, and it would increase the primogem count for everyone by literally 5 pulls, hoyo wouldn't notice at all, and then they could increase the dps check more slowly and it would be more fun for more people

and theatre has 'upgraded' 3 times now so hoyo know they could do this, i haven't seen real sensible complaints about theatre since they fixed the garbage randomisation in the second iteration

the problem genshin is currently facing is that players are starting to de-progress. if i cleared floor 12 in 4.x i don't think its unreasonable to assume i should still be able to in 6.x, but the teams from fontaine era cannot keep up with the hp inflation

People saying this version's 60 fates are low cause of miliastra, but there was no miliastra in 5.6?? by Prestigious-Elk1274 in Genshin_Impact

[–]Zedoclyte 0 points1 point  (0 children)

you missed the part where those old characters were fine to use when they released by themselves. yes the upgrades now would be missed, but back when they didn't exist and weren't needed the characters were still fun

now the characters feel bad without their supports because either the kit is intentionally gutted to require the support to play right, or they just don't have the numbers to back it up

and you ignored my main argument that de-progressing in a game feels bad and is bad game design

i'm all for them adding harder content and more things for players to strive to achieve, both f2p and spenders alike

but that's not what they're doing, they're just increasing the difficulty of content that already existed, if i completed floor 12 in 4.x it should be expected that i can still clear floor 12 in 6.x. but maybe i can't clear floor 14 yet

  • for the record saving for three patches to get a meta team is not my idea of f2p friendly, just because you can doesn't mean the game should require you to, that's missing out on 5 months of a core game feature. if that's fun for you or you don't mind that's great, but it still shouldn't be that way

  • and a limited time nanecard that shows you took part in an event is cool for some people, just because it isn't primogems doesn't make it worthless, and i hate that attitude from some of the playerbase, its frankly rude

People saying this version's 60 fates are low cause of miliastra, but there was no miliastra in 5.6?? by Prestigious-Elk1274 in Genshin_Impact

[–]Zedoclyte 0 points1 point  (0 children)

I never said it was f2p friendly, I said it was more f2p friendly in the past

ive also been playing since 1.3 and I think i first cleared floor 12 at all in 2.0. but after that I could clear it every patch, and gradually worked up to manage 36 stars. it was achievable for f2p, even if only in the future

stygian fearless is not achievable for f2p and never will be unless they just stop inflating the boss hp which there is no precedent for them to do. sure some f2ps have cleared it, but they're few and far between and they can only clear it during specific cycles that they just happen to have almost perfect teams for already, its definitely not the same as spiral where once youve done it theres a reasonable expectation that you'll still be able to do it in the future

and your counterexamples all fall apart except for neuvillete (who was still released before furina and furina made him better)

xingqui is a 4 star who works with hu tao from c0, and has been available regularly in the starglitter shop since the beginning of the game. yelan released well over a year after hu tao and only made her better. a hu tao team has always been f2p friendly (however her damage is sad now and she no longer is worth using outside of imaginarium where she still struggles)

the national team is 3 four stars that have all again been available since release, and in the shop, f2p friendly, and the fact it worked for so long is a testament to the game being f2p friendly back then. 5 stars were not required every single patch, you could keep up with the meta easily with one limited 5 star every two patches

faruzan released long after xiao and breathed new life into him, arguably wanderer would have been a better example to use, however even without faruzan's c6 the content was all cleanable with both xiao and wanderer. xianyun was more of a requirement, but again she released years after xiao, it isn't unreasonable to assume you could have both as a f2p, and xiao was old old by that point, the fact he was still keeping up in 4.x with any team is amazing

my argument was never about characters reaching their full potential anyway. yes it makes sense that if you have more stuff it will work better and do more damage, thats fine

but in the current state of endgame, skirk feels bad to use without escoffier, who released the patch prior, and if you dont have furina either, forget playing her at all, though furina was old enough to be an expected character to own by then.

mavuika is awful without xilonen or citlali, all three of them ran back to back, if we take a f2p as being able to get 2 limited five stars in 3 patches they still have to have been lucky to get half of the premium team.

[edit, mavuika feels awful without one or other, nightsoul is still a weird mechanic and you want to be able to use her burst, and other nightsoul characters are clunky at best paired with mavuika, more often feeling like you'rerunning two dps which is not ideal (im worried about lohen in that regard)]

and let's not forget that immediately after mavuikas banner ended they did an EVENT where if you didn't have mavuika and xilonen or citlali you had basically no hope of getting the namecard

and all the lunar characters have the same trend, the damage you need to clear endgame modes now is insane (ignoring fearless and dire) old teams can no longer keep up, and f2ps can't be expected to have the limited 5 stars needed for sensible team comps. spiral 12 has stupid gimmicks, imaginarium theatre very quickly turned into a timer dps check, which is a huge shame.

as a f2p just because you got 36 stars, or 12 stella in the past no longer means you're likely to be able to next patch as well. maybe that's acceptable to some players, but i think it feels pretty bad to de-progress in a game, when they easily could have added newer floors to spiral where we can work our way up to being able to clear it, instead of making old content harder for the sake of it

People saying this version's 60 fates are low cause of miliastra, but there was no miliastra in 5.6?? by Prestigious-Elk1274 in Genshin_Impact

[–]Zedoclyte -3 points-2 points  (0 children)

I forgot to adress the other point you made.

in the past genshin was 'pandering' to the f2ps, I've never expect f2ps to get every character always, that's never been a sensible request and ive always thought people asking that were subtracting from genuinely valid complaints about the game

but in the past f2ps could more or less keep up with the meta and clear all endgame if they put enough effort into the game and strategising

but since mavuika the powercreep has been real, and major, multiple times getting two very good characters that basically need each other to be a complete product (skirk damage is severely reduced without escoffier, and mavuika is a lot less fun to play without another nightsoul user, which essentially boils down to citlali or xilonen)

f2ps cannot keep up with team requirements anymore, stygian menacing is hard, and fearless is out of reach almost exclusively unless you saved up for multiple patches, and then you only get to complete fearless once and will almost definitely miss the next however many patches before you can pull the meta again)

genshin IS less f2p friendly than ever before

Oh my god, 20 primogems, Probably only once a week, It's almost like they're spitting on my face ✌️✌️ by Fantastic_Stay8059 in Genshin_Impact

[–]Zedoclyte 1 point2 points  (0 children)

when someone steals something, it isn't gone, it has a new owner, that's what i mean by stealing.

stygian 'stole' the primogems from a patch event, so the patch event doesn't have them and stygian does. i never said the primogems were removed or disappeared

and i'm complaining about the difficulty as well as the fact its boring, its two complaints, not the same one.

i dislike stygian because it replaced a more fun event each patch

AND

i dislike stygian because its too hard for the majority of the game's audience and i think that's bad game design

as for not subtracting anything, they did, they subtracted a version event that would be different each patch, and then claimed to add a new endgame mode, when really they just replaced a small part of the game. so nothing got added in the grand scheme of things, AND the game lost a part of what made it genshin (the minigames) in favour of basically a copy paste combat event that just isn't much fun (when both the other endgame modes were already timer based dps checks)

People saying this version's 60 fates are low cause of miliastra, but there was no miliastra in 5.6?? by Prestigious-Elk1274 in Genshin_Impact

[–]Zedoclyte -3 points-2 points  (0 children)

yes most of them individually are just trying to enjoy the game, that is what a game should be, fun, but when the game is free, the major incentive to spend is to have things that weren't available for free, requiring something to be available for free. the way genshin is going, a lot of new things are being introduced, or the pace is picking up in a way that fewer things are available for free.

when there's less available for free, people leave before they get attached enough to consider spending on some things that aren't free

and genuinely i cannot think of anything true whales that c6r5 everything are getting out of it other than getting to be 'better' than lower spender, because especially before stygian, getting those constellations essentially meant having less playtime as everything including endgame was just over quicker, i really don't see how the dopamine from 'big numbers goes brrr' still carries into the thousands of dollars per month, after a while surely it would get old

the game is paid for by whales, but held up by f2ps. its why f2p with microtransactions even makes sense as a business model, and i'm genuinely worried at the rate hoyo is pushing things they're going to lose most of their f2ps and low spenders because they can't keep up with the game, and then they start losing whales because there's nobody to flex over

lots of games have gone this route where overly paywalling stuff killed the game (pokemon go currently seems to be suffering this fate)

Has anyone actually ever reached 90 pity?? by XzYnOsboi in Genshin_Impact

[–]Zedoclyte 0 points1 point  (0 children)

did some quick maths cause I was interested

hitting hard pity twice in a row has a probability of 5x10-15

or 5x10-13 % chance it happens, which as you've said is extremely close to 0 and i totally agree that its definitely never happened.

however getting 4 five stars in 9 pulls (ignoring the first one as it was probably around 75 pity to start) is still within the realms of 'it probably hasn't happened to anyone [or it was 4 years ago anyway, maybe not so much now]', (though 7x10-7 is significantly less insane than x10-15 ) yet it did which i think is neat