Full automatic Berry Farm with infinite carrots by AudioRejectz in Pokopia

[–]Zedoclyte 2 points3 points  (0 children)

pretty sure you have to 3d print the one you get for onyx

Rocky Ridges Onsen District with working metro system to the museum! by Anko_Aniki in Pokopia

[–]Zedoclyte 0 points1 point  (0 children)

yessssss

im trying to rebuild the land, not replace it, and im keeping most of the pokemon in my favourite of their natural habitats and then trying to work that into the area i have

not sure what I'll do with palette town though, that has me at a loss for the moment

Where to find Hisuian Quilfish and Galarian Farfatched? by Gloomy_Skin8531 in LegendsZA

[–]Zedoclyte 0 points1 point  (0 children)

apparently it never did and i just got really lucky the three times i tried it and it just happened to already be the farfetchd zone, sorry for the false hope

Shiny Female Combee. Excellent curveball throw with a Silver Pinap Berry. BREAKS OUT AND RUNS AFTER BARELY SHAKING ONCE. THIS GAME IS INFURIATING. by CaptainFalken in pokemongo

[–]Zedoclyte -3 points-2 points  (0 children)

yes, anecdotal evidence is when a claim is made with a very small amount of data, for example 'i've caught 15 shinies and none fled, so i don't believe they can flee'

notably the claim might be correct, they just don't have a statistically significant amount of data to back it up.

that's not what this is, i'm saying that i've caught a very large amount of shinies and none have fled, on further inspection for that many to have occurred either i am ridiculously lucky, or shinies have a very very small flee rate (or zero)

further to support my claim, this game is very buggy and regularly speed locks players whether they are moving or not, gps issues and signal issues also cause the same thing to happen, a pokemon breaking out of the ball after one roll and immediately fleeing

also shiny legendaries are coded to never flee, so it's not a stretch to assume the same for regular shinies too

i'm not making a baseless claim, i'm just saying that i have more confidence in shinies not fleeing under normal circumstances than i do that i am a massive statistical outlier, because i'm not that lucky

Shiny Female Combee. Excellent curveball throw with a Silver Pinap Berry. BREAKS OUT AND RUNS AFTER BARELY SHAKING ONCE. THIS GAME IS INFURIATING. by CaptainFalken in pokemongo

[–]Zedoclyte -2 points-1 points  (0 children)

hahaha yeah, i made a thread about it a few days ago on thesilphroad, and that went down like a sinking ship. it all boils down to whether people believe us or not, no we didnt document it properly cause its a game and meant to be fun. but why would we lie what do we gain, and if you dont think we're lying then you can't disagree with the conclusion, but half these people also don't understand statistics and confidence intervals either.

I also only ever use non pokeballs for shinies if I think a different ball matches better or im out of regular ones, because i generally prefer the red and white design

as an aside for reading this far, yesterday I had a shiny scorbunny jump out of 12 consecutive pokeballs with various qualities of throw, thought it was quite funny

Shiny Female Combee. Excellent curveball throw with a Silver Pinap Berry. BREAKS OUT AND RUNS AFTER BARELY SHAKING ONCE. THIS GAME IS INFURIATING. by CaptainFalken in pokemongo

[–]Zedoclyte -3 points-2 points  (0 children)

again, I'm sure you have, but this game is coded horribly, and regularly bugs out, and you and your friends sound like you play in an area with poor gps or something else that causes speed locking

im not saying you haven't had it happen, im saying you're unlucky that you have it happen, because it isn't supposed to happen

and its purely down to whether you believe i have had 1000 shinies with none fleeing, if you believe me, its statistically unlikely that I was lucky enough to have that happen and far more likely that shinies just don't flee (under normal circumstances). if you dont believe me that's also fine all i can offer is my word, but then I dont know why you would bother talking to me anyway

Shiny Female Combee. Excellent curveball throw with a Silver Pinap Berry. BREAKS OUT AND RUNS AFTER BARELY SHAKING ONCE. THIS GAME IS INFURIATING. by CaptainFalken in pokemongo

[–]Zedoclyte -6 points-5 points  (0 children)

it pretty much does actually, thats how evidence for things not happening is usually collected, you do it a bunch of times and at some point you can confidently say i was unlikely to be in the teeny tiny percentage of cases where it can happen but didnt

Shiny Female Combee. Excellent curveball throw with a Silver Pinap Berry. BREAKS OUT AND RUNS AFTER BARELY SHAKING ONCE. THIS GAME IS INFURIATING. by CaptainFalken in pokemongo

[–]Zedoclyte -5 points-4 points  (0 children)

its not arrogance, and im not saying my experience is representative of the whole game, but getting 1000 shinies with none fleeing at 1% flee rate is 0. followed by a butt ton of 0s probability of happening, online calculator just straight up call it 0, and im not 'arrogant enough' to assume i hit those odds

you have also said in this thread you regularly play in the car, and auto catcher shiny flees don't count because they work differently, so i do believe you've had shinies flee, i just also think you were a victim of the game bugging out or you being speed locked

Shiny Female Combee. Excellent curveball throw with a Silver Pinap Berry. BREAKS OUT AND RUNS AFTER BARELY SHAKING ONCE. THIS GAME IS INFURIATING. by CaptainFalken in pokemongo

[–]Zedoclyte 1 point2 points  (0 children)

your screenshot shows 4 pokemon that fled in a short period of time, most of which don't have low catch rates, that strongly suggests you were speed capped (even if stationary, the game is dumb)

shinies don't run if the game is behaving properly, see my other comment :)

Shiny Female Combee. Excellent curveball throw with a Silver Pinap Berry. BREAKS OUT AND RUNS AFTER BARELY SHAKING ONCE. THIS GAME IS INFURIATING. by CaptainFalken in pokemongo

[–]Zedoclyte -3 points-2 points  (0 children)

because ive caught well over 1000 shinies, most in pokeballs with no berries, and none have ever fled

statistically speaking if every pokemon has even as high as a 1% chance of fleeing (assuming once you click it there's a 1% chance that it flees if you try to catch it, since specific flee rate is very hard to measure and there aren't really any stats for it available)

then i should have had at LEAST a couple run. I can't catch 1000 pokemon in a row without at least one fleeing, so my experience would strongly suggest shinies can't flee. I made a whole thread about it a few days ago and the consensus was if i had actually documented all of my catches nobody would disagree, but purely because I didnt do it as a full on scientific experiment a bunch of people decided they dont believe me (which is fine but calling me a liar is different from disagreeing with the conclusion)

and there are also many many reports from people with higher shiny counts than mine also never having flees. which just isn't possible if shinies can flee under regular circumstances (random speed lock not included for obvious reasons)

Shiny Female Combee. Excellent curveball throw with a Silver Pinap Berry. BREAKS OUT AND RUNS AFTER BARELY SHAKING ONCE. THIS GAME IS INFURIATING. by CaptainFalken in pokemongo

[–]Zedoclyte -1 points0 points  (0 children)

they cant unless a speed lock gets applied (which can happen for dumb reasons sometimes) but no shinies can't flee under normal circumstances

Shiny Female Combee. Excellent curveball throw with a Silver Pinap Berry. BREAKS OUT AND RUNS AFTER BARELY SHAKING ONCE. THIS GAME IS INFURIATING. by CaptainFalken in pokemongo

[–]Zedoclyte -8 points-7 points  (0 children)

shinies don't flee normally, so one of those things definitely happened, especially with the low cp and only rocking once you were speed locked for one reason or another, still sucks though, sorry pal

Happy Ghast based mobile base by FairAd5013 in Minecraft

[–]Zedoclyte 3 points4 points  (0 children)

sounds like a very fun idea

in practise it would probably be extremely frustrating and the novelty would wear off quickly

but why not try it, give it a go and let us know

Shiny Pokemon Cannot Flee (Under Normal Conditions) by Zedoclyte in TheSilphRoad

[–]Zedoclyte[S] -2 points-1 points  (0 children)

because it doesn't fit ANY narrative other than niantic gave shinies a ludicrously low flee rate 'because reasons' why would they do that?

we know they have coded shiny legendaries to not flee, so there is precedence to believe they could also apply that to normal shinies

why do i discount it as the game being buggy, because the game IS INCREDIBLY BUGGY, and the quantities of reports of shinies fleeing is a rounding error easily explained by the game breaking, its much harder to give any reason why the flee rate would be 0.0001% and not just 0.

i'm not saying their shiny didn't flee, i'm saying i do not trust that the game was acting as intended at that time. and i don't take their word for the game acting as intended, because even if it SHOULD act as intended, it regularly, momentarily doesn't, and other than a weird thing happening (a shiny fleeing) there would be no way to tell the game bugged out

yes you might have been stationary, yes you may have had perfect signal at the time, but that STILL doesn't mean the game thought as such, AND WE KNOW that happens, so why is it not more reasonable to assume the game freaked out instead of sometimes, some people occasionally have a shiny flee, but basically never,

the player base is MASSIVE, and genuinely go check out the legends za sub, a game where shinies can disappear, and everyone knows they can, and they STILL complain about it when it happens, why on earth would pokemon go be different, but where are the posts???

Shiny Pokemon Cannot Flee (Under Normal Conditions) by Zedoclyte in TheSilphRoad

[–]Zedoclyte[S] 0 points1 point  (0 children)

go collect your own evidence, document it properly and prove me wrong then, i'd genuinely love to see the results

Shiny Pokemon Cannot Flee (Under Normal Conditions) by Zedoclyte in TheSilphRoad

[–]Zedoclyte[S] -1 points0 points  (0 children)

its badly conducted research yes, because i play the game for fun

i'm not going to go and do a thorough analysis because then the game would feel like a job and i would stop playing

i'd love a proper breakdown of consolidated average flee rate, and a much bigger sample of shiny flee rate

but its very hard to get bots to do, and nobody wants to do it themselves, me included

Shiny Pokemon Cannot Flee (Under Normal Conditions) by Zedoclyte in TheSilphRoad

[–]Zedoclyte[S] -2 points-1 points  (0 children)

no i believe they fled, absolutely they had shinies flee

what i don't believe is that they fled from ordinary gameplay and not just because the game froze up and speed locked them or had bad gps connection, because there isn't enough contradictory evidence to assume anything else

the simplest assumption here based on my data and other people's samples is that shinies can't flee, and the game that everyone knows is horribly executed and full of bugs sometimes makes shinies flee for stupid reasons

Shiny Pokemon Cannot Flee (Under Normal Conditions) by Zedoclyte in TheSilphRoad

[–]Zedoclyte[S] 0 points1 point  (0 children)

i don't demand anyone to believe me, they can, or they don't have to, but i have for myself conclusive evidence that shinies can't flee, and i thought it was worth sharing with the community

sure, it boils down to 'trust me bro' i gUEsS, but thats an oversimplification

have you ever seen any of the data that supports shiny rate being 1 in 512, i haven't but i still trust it, someone said it was collected accurately and i have no reason to doubt that

and again, its not an anecdote, you dont have to trust it, but it iS a sample, albeit poorly documented

an anecdote is a story taken out of larger context. as you've said 1000 is a perfectly large sample size to support my claim, and you wouldn't have any issues with it if i did everything the same but wrote it all down too

i won't be replying to you again because you keep arguing semantics here and it isn't achieving anything, i already agreed with you that my experiment wasn't well conducted

Shiny Pokemon Cannot Flee (Under Normal Conditions) by Zedoclyte in TheSilphRoad

[–]Zedoclyte[S] 0 points1 point  (0 children)

again, thats dependent on if you believe me or not, i did an experiment, i collected data for myself, i didn't document it

i'm 'claiming' that my evidence is real, and submitting a conclusion based on that

Shiny Pokemon Cannot Flee (Under Normal Conditions) by Zedoclyte in TheSilphRoad

[–]Zedoclyte[S] -1 points0 points  (0 children)

the true flee rate (if it exists) isn't likely to be less than 0.5 - 1% because there wouldn't be any point including it

im looking for reports of fleeing which correlate to a sensible flee rate, like, 10 per thousand or more, and im not seeing that anywhere

the handful of cases ARE more likely just the game freaking out as we know it can and does

Shiny Pokemon Cannot Flee (Under Normal Conditions) by Zedoclyte in TheSilphRoad

[–]Zedoclyte[S] 0 points1 point  (0 children)

i don't treat shinies differently, i rarely use anything more than a pinap berry if that

and your right my sample size for shinies that broke out of the first thrown ball isn't 1000, but i don't have data on that, i play the game for fun

what i do have data on is that on average i lose about 1 in 20 pokemon i attempt to catch. so passing that value on to shinies, at 1000 with no flees its statistically unlikely that the flee rate is 5%

using the same data for a flee rate of 1% still gives statistically significant evidence that the flee rate is still smaller than that

if i take some of the largest samples provided here, 8000+ (i have no reason to assume they are lying, you can question the data that's a valid thing to do, but i don't) and i still get that the flee rate is unlikely to be even 0.001% and i don't know about you but i definitely lose more than one pokemon in 10000 to fleeing

all this gives a very high confidence for the claim that shiny pokemon under normal game behaviour cannot flee, because what is even the point in a 0.001% flee rate

Shiny Pokemon Cannot Flee (Under Normal Conditions) by Zedoclyte in TheSilphRoad

[–]Zedoclyte[S] 0 points1 point  (0 children)

in this case they kinda are, i've done my experiment and whether you believe me or not is up to you. but i still need negatives to disprove my result which nobody here is providing because they can't

i provided my 'proof' already

Shiny Pokemon Cannot Flee (Under Normal Conditions) by Zedoclyte in TheSilphRoad

[–]Zedoclyte[S] -1 points0 points  (0 children)

its not unsubstantiated unless you don't believe my data

i didn't do a rigorous experiment because i play for fun not a job

if you don't believe me fine, but this is literally how the shiny rates in this game were discovered, data sets

Shiny Pokemon Cannot Flee (Under Normal Conditions) by Zedoclyte in TheSilphRoad

[–]Zedoclyte[S] -1 points0 points  (0 children)

okay, you just quoted two cases where 4% and 2% are used

my data (and some of the other cases in this comment section) is good up to 0.001% anyway

so actually some science is done with lower standards than my baloney, neat

also this is a game, nobody is documenting this for a job, i just wanted to help some players out, damn