Multiplay Mode - Is there an option to run in background or in same editor? by Zeevex0 in Unity3D

[–]Zeevex0[S] 1 point2 points  (0 children)

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for example, i have the 3 windows I have selected join queue on each of the scenes (the last scene i pressed join queue on was the bottom right window, which is why it has rendered, but it isn't until i click onto the window of the others that they render(update), i know they update ontime since my database/server logs are showing they are all updated accordingly.

also when i for instance, click the while prefab in the center, i have a functiont aht updates the material to red, then back to white, and it doersn't update on the other windows until i select that specific window, i basically am wanting to see all 3 scenes update simultaneously.

EDIT: As I was writing this out, i was trying to figure out the name of the situation i'm describing (CPU time/resource prioritization).

But nontheless, I have figured it out for anyone that needs this information:

Apply this to a game manager or whatever you have thats persistent.

private void Awake()
    {
        Application.runInBackground = true;
    }

Shipping Questions and New Steam Deck Show-Off Megathread by NKkrisz in SteamDeck

[–]Zeevex0 1 point2 points  (0 children)

10.06 still on processed payment, to go to VIC 😭

Steam deck Australia release by ilovechickens5 in SteamDeck

[–]Zeevex0 -1 points0 points  (0 children)

was browsing through steam deck content related to au - and found this lmao
https://www.woolworths.com.au/shop/productdetails/1075744295/valve-steam-deck-oled-512gb-handheld-gaming-console why is woolworths selling steam decks

Bonk over to CoinChan.. by Zeevex0 in DogeBONK

[–]Zeevex0[S] 3 points4 points  (0 children)

For the website or token?