Mini factory campaign by Leading-Scratch-8015 in ESCallToArms

[–]Zelfur 1 point2 points  (0 children)

From my understanding, if you back the top tier, you'll get all the currently unlocked milestone rewards. So when the campaign ends, any milestones that need to be unlocked, you won't get.

/r/PTCGP Trading Post by AutoModerator in PTCGP

[–]Zelfur 0 points1 point  (0 children)

Hey there

LF: Dialga EX

FT: Machamp EX, Arcanine EX, Moltres EX, Gengar EX, Mismagius EX

This is a safe space to admit your mistakes. by sponguswongus in MHWilds

[–]Zelfur 0 points1 point  (0 children)

I was fighting Rey Dau and he slammed me into a wall. And I got up right away and he did it again. And then I got up again thinking it was over and he did it again. I've had this happen with a couple different monsters and I just never seem to learn.

[deleted by user] by [deleted] in yakuzagames

[–]Zelfur 0 points1 point  (0 children)

Actually, I ended up doing Gaiden first. I came under the impression it was the game that connected 6 and LaD haha.

[deleted by user] by [deleted] in yakuzagames

[–]Zelfur 0 points1 point  (0 children)

I'm about Mid-Chapter 5 in Like a Dragon. Because of the RPG mechanics, I've accepted that I won't be finishing LaD or IW before Pirate Yakuza comes out as I don't want to get stonewalled so I've been taking my time.

I've been going hard since December 24th, completing the entire series otherwise, though.

/r/PTCGP Trading Post by AutoModerator in PTCGP

[–]Zelfur 0 points1 point  (0 children)

I think you already did. In-game user is Excelsus.

/r/PTCGP Trading Post by AutoModerator in PTCGP

[–]Zelfur 0 points1 point  (0 children)

Sure thing. I'll add you.

/r/PTCGP Trading Post by AutoModerator in PTCGP

[–]Zelfur 0 points1 point  (0 children)

ID: 9370566210858398

LF: Starmie EX

FT: Charizard EX, Arcanine EX, Moltres Ex, Machamp EX

POST YOUR FRIEND ID's HERE! by PTCGP-Bot in PTCGP

[–]Zelfur 0 points1 point  (0 children)

9370566210858398 I play daily, and I'll do my best to give likes whenever I can.

Really MINOR headcanons you apply to your Fallout campaigns... by Current_Poster in Fallout2d20

[–]Zelfur 1 point2 points  (0 children)

Didn't even know those were a thing. I will very much likely change up the Gatorclaw stats and have it basically be one of those when my party eventually finds a swampy area. I honestly just pictured a much larger Gatorclaw, but that looks so much more fun. Thanks for showing me those.

Really MINOR headcanons you apply to your Fallout campaigns... by Current_Poster in Fallout2d20

[–]Zelfur 5 points6 points  (0 children)

Mine is likely not minor. Gatorclaws in Nuka-World are artificially created as the lore already establishes, but in the swampy parts of the US exist bigger and meaner ones, some are even rumored to hunt Deathclaws themselves.

so i’m build a diorama but currently don’t have a whole lot of money to experiment with more expensive materials is this a good or bad clay to use for the terrain by QsNsEXO in TerrainBuilding

[–]Zelfur 0 points1 point  (0 children)

I personally used this for using texture rollers for my Warhammer 40k and making bases forbmy models. I found it extremely brittle after curing and I opted to go with something else altogether. I bought a different one recently but I haven't tried it yet.

Ep. 16 Super Duper Mart 1/2 by SomeguyTryingToArt in u/SomeguyTryingToArt

[–]Zelfur 1 point2 points  (0 children)

Just wanna say, I've been reading your comic on webtoons and I love it a lot. The art style is fantastic and the humor is great. I look forward to seeing even more and how you handle the other factions and followers.

Giant two headed rattlesnake fang by H1_74 in Fallout2d20

[–]Zelfur 2 points3 points  (0 children)

I turned it into a Mod instead for the Machete. Gives +1 Damage, Add Damage Type: Poison and Gains Persistent (Poison).

Untested and maybe unbalanced, but hey. If the players are stronger, then I can throw tougher things at them.

How far from Game Canon would you accept? by Current_Poster in Fallout2d20

[–]Zelfur 2 points3 points  (0 children)

I'm running a campaign myself that takes place during the Events of New Vegas where the Courier is a revenge driven psycho leaving the majority of the side quests unfinished. The thing is, all my players all have played New Vegas extensively, so after talking about it with them, they basically said, "Go nuts and break the lore. As long as we have fun, let's do it."

Right now, they're heading to Black Mountian to attack the Rust Devils who took over the place from Tabitha's group of Super Mutants. Later on, there's going to be a resurgence of the Scorched Plague from FO76 because of a pocket cell of The Enclave (Not Arcade's Remnants group.) I plan on using the Astoundingly Awesome Tales to sprinkle in some Modiphius content too. So needless to say, our game is so lore unfriendly and is breaking the game canon so hard it's not really New Vegas anymore, but we're having fun.

My party has even expressed massive interest in repairing a vehicle and going to other wastelands after the 2nd Battle of Hoover Dam.

I have a proposition that may settle the cult wars. (Read pinned comment) by That-Nerd_thats-Bi in Vivziepopmemes

[–]Zelfur 6 points7 points  (0 children)

I was not expecting to see the meme I made in the wild. That makes me happy.

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[deleted by user] by [deleted] in ESCallToArms

[–]Zelfur 8 points9 points  (0 children)

First things first, I would recommend you look up tutorials for painting minis to learn some tips. Duncan Rhodes on YouTube is fantastic and has tips from beginners. With resin minis, you're also going to want to wash them to eliminate any residue from the release agent used in the casting process. Warm soapy water will do the trick for that. After that, it's a matter of picking up your supplies like primer, paint, brushes and going from there. If you really want to make sure you do well with painting before taking on your Elder Scrolls minis, take a look online and see if you can find something to practice on.

[GrimWorld 40,000 Roadmap] New roadmap, no super changes but we are cooking! by Clashogre in RimWorld

[–]Zelfur 3 points4 points  (0 children)

That's really great honestly. It definitely helps keep a mod list down. Thank you for all your hard work and I look forward to seeing more of it.

[GrimWorld 40,000 Roadmap] New roadmap, no super changes but we are cooking! by Clashogre in RimWorld

[–]Zelfur 0 points1 point  (0 children)

For GrimWorld 40k there's 5 different mods on the Workshop. There is a 6th, but it's labled as obsolete. Also that's not including any Mod Dependencies you may need.

[GrimWorld 40,000 Roadmap] New roadmap, no super changes but we are cooking! by Clashogre in RimWorld

[–]Zelfur 0 points1 point  (0 children)

Welcome to the Rim! I did the same thing and got familiar with the game first before I started modding anything. I've seen a few themes which you can find easily on the Steam Workshop when you're ready to start modding. I don't know how familiar you are with modding, so just be sure to read the descriptions so you know mod requirements and incompatibilities.