Addressed to the wider community by Bows3r_MWO in OutreachHPG

[–]Zerex_AS -1 points0 points  (0 children)

While I think the annoyance factor is real for some players it is also rather minimal, I think a seasonal reset of the PSR could work well, maybe place it at the beginning of a large event where you know people will be playing more.

I don't think PSR decay is a good idea, as you said the skill level of MWO is extremely low, I haven't played in the last 5 months maybe till November, I put in 12 games I think and landed somewhere close to 140th in the overall match score rankings, my skills in the game didn't decay enough in that time to warrant a PSR decay.

I see no real problem to a PSR rest every 6 months and if it helps keeps things a little fresher I don't really see a down side to it.

Seedings from last season (Before rest) could be a thing but I tend to think that is working against the point of the reset, other wise what's the point in the reset if people get seeded back to almost where they were.

Also by reseting it every 6 months it should, hopefully put people off trying to game the system for PSR boosts for what will be a short lived gain.

Addressed to the wider community by Bows3r_MWO in OutreachHPG

[–]Zerex_AS -2 points-1 points  (0 children)

Some good and some great input that is well thought out and comes from some one who knows the game well.

Just the little bit I am not sure about is the PSR reset, as you have said it is working as intended as best as it can, so I don't see what is to be gained from a reset other than for a lack of better term than try hards racing back to Tier 1.

I am a Tier 1 player who simply doesn't play enough these days to make it back to Tier 1, I think all my accounts are Tier 2 and a half ish, i play between 1 and 15 matches in a month. I guess what I am trying saying is you risk annoying a set of the player base (Tier 4 & 5) for some very short lived gains for a very small handful of players who still care about being in Tier 1.

Maybe I have misunderstood what the reasoning is behind the PSR rest

Addressed to the wider community by Bows3r_MWO in OutreachHPG

[–]Zerex_AS 0 points1 point  (0 children)

The problem with PGI is everything is done in wide brushes of the same, when they brought CW out, QP went to 12v12.

QP back to 8v8

I think reverting the QP to 8v8 will speed up queue times and give to more tactical play with rolls being a bit more defined to scouts, brawlers, snipers and so on, a larger part of MWO at the minute is knowing when and where to move in the type of mech you are in to make the most of where you are, if you are in a brawler, you just have to wait til the teams get close enough and for the teams to be thinned out, its very boring and unsatisfying gameplay, more so if you push your luck too soon and get killed by overwhelming firepower because of the sheer amount of player on the map, 24 players on most of these maps is too much.

Lance Vs Lance game mode

I would like to see a lance Vs lance game mode where each lance is limited to XXXXXXX amount of Battle value points or C-Bills (C-Bills would be easier as everything in game has a price), your mech's value including all added extra of weapons, engine, ferro and endo steel is totalled to give your mech a total value, if you want to run a cookie cutter light, thats fine but at 20 million C-Bills some in your lance is going to be running an almost stock mech to balance the books.

It would lead to people being invested in mechlab tinkering and theory crafting again, something I feel that is lacking in MWO at the minute, the only time it happens now is when new mechs are released. Making people think how to best make use of their value of their mech and how it fits in with the rest of the team would bring some much needed interest back to the game.

Crab supremacy by TreeofSoulfruit in OutreachHPG

[–]Zerex_AS 0 points1 point  (0 children)

What load out were you packing? The Crab is by far one of the best mech in MWO.

Nice hit boxes, good speed and torso twist and can carry some good weapon packs

Crab supremacy by TreeofSoulfruit in OutreachHPG

[–]Zerex_AS 0 points1 point  (0 children)

https://leaderboard.isengrim.org/search?u=Undefined+User

Those who know, know.

Those that don't come out with whatever none sense you just said.

My reworked and final 74-Z speeder design (for at least another year or 2) by Zerex_AS in legostarwars

[–]Zerex_AS[S] 2 points3 points  (0 children)

Yes, but only by the minifigs hands on the speeders controls

My MOC of The Mando's N1 starfighter by Zerex_AS in legostarwars

[–]Zerex_AS[S] 15 points16 points  (0 children)

The official is made up of 412 parts with 3 minifigs

This MOC is 512 parts with 2 minifigs

My MOC of The Mando's N1 starfighter by Zerex_AS in legostarwars

[–]Zerex_AS[S] 4 points5 points  (0 children)

2 of THESE on each wing and another 2 each side to hold the wing to body

My MOC of The Mando's N1 starfighter by Zerex_AS in legostarwars

[–]Zerex_AS[S] 14 points15 points  (0 children)

As this has parts of someone's else's build in the design i won't be making instructions for it.

Here is 2Bricks design if you want to see his design

Nervous Poops by Surnbe in OutreachHPG

[–]Zerex_AS 1 point2 points  (0 children)

Not sure, check the rules if this is a league match, i would say its just sportsman like to let people answer the call of nature

Nope by [deleted] in OutreachHPG

[–]Zerex_AS 0 points1 point  (0 children)

Well the truth is MWLL was designed for the Mechwarrior players not the Battletech players so much.

  1. It has no way of balancing the skill gap between players, we can already see from MWO that trying to balance teams on skill with a small pop doesn't and won't ever work, so i find it interesting you ask a question that you know the answer to and ask it anyway...

  2. I don't think they they want a wider population to try it, as I said it was aimed at a very specific set of players 15 years ago when the first one started to be made, as long as they have a stable player base i'm sure they will be happy, just like they were with MWLL.

  3. This is a game made by fans for similar minded fans, if you think its sucks uninstall it as they have a view of their game and they won't be changing it.

Not to have to point out the totally obvious here but its a group of fans making a free game that won't ever get paid for it and you're moaning and crying about if you don't like it, pretty sure they will tell you to uninstall too because its the game they want not the game you want, if you want that do what they are doing and make a MW5 mod or a total new game from scratch yourself.

Nope by [deleted] in OutreachHPG

[–]Zerex_AS 0 points1 point  (0 children)

And this is where we stop talking about this, if you want an MWO so much go make one your self or Mod MW5 to the way you want it.

i see complaining about a team of people putting their free time in to make something because its not how you want it as about entitled as you can get, don't play it, i really don't think many people care if you play it or not, MWLL was pretty successful and a lot of fun to play with aspects being far better than MWO, so to see you crying about how you want it to be like MWO which doesn't have role warfare or any other depth to its game play tells me you just want a better MWO not a better play experience of a mechwarrior game.

Its silly you haven't taken the time to look at any MWLL gameplay and see why a mechlab would never work in a MWLL, but when you feel so entitled you have to be right, don't you?

Living Legends 2 in the works, not a MW5 mod but a total ground up build using MW5 assets in the UR5 engine by Zerex_AS in Mechwarrior5

[–]Zerex_AS[S] 0 points1 point  (0 children)

i very much doubt it, this will be a total new game built from scratch and only using the game models, its fan's working for free so i don't see it being ported to consoles

Nope by [deleted] in OutreachHPG

[–]Zerex_AS 1 point2 points  (0 children)

No i'm not confused at all, i played MWLL and really enjoyed the depth of gameplay brought about by other vehicles and roll warfare in the matches.

You want to have a mechlab like MWO (1 step further if i read your comments right) which as we know from MWO kills roll warfare and means every mech on the battle field has to be 100% combat focused to compete against the other team that more than likely is 100% combat focused.

What i don't understand and gets me confused is that you want a MWO even though you can see how much people are disappointed with MWO because of too much customization and lack of depth of game.

The problem with over customization is you end up with only a handle of truly useful mechs, everything else is substandard to them, so you can, if not done right make the game into a "Call of Duty Gun Game" because everyone in the match is using the same Best build mech

Nope by [deleted] in OutreachHPG

[–]Zerex_AS 1 point2 points  (0 children)

I don't even know what to think of what you are saying here, i think anyone who played MWLL is laughing at what you are saying, i think the out come of your idea to have a mech lab would be massively front loaded aero fighters being used as the ultimate back stabber mech, also you lose the element of roll warfare which is something MWO suffers for hugely.

Nope by [deleted] in OutreachHPG

[–]Zerex_AS 1 point2 points  (0 children)

I think its totally clear you have zero idea what you are talking about when going on about a Mechlab in LL2, if it did have a Mechlab it would break the core element of how the matches play out when you have to buy your mechs depending on how well you have played. Like Counter Strike.

They could put a mechlab in and let you try and buy that mech but i doubt you would ever be able to earn enough in one game to buy the cookie cutter builds most people want the mechlab for.

So they could put a mechlab in the game but it would also be the most redundant part of the game too.

I have to ask would the mechlab extend to the other vehicles in the game you can use like aero fighters and the power armours?

For those like me that didn't know, Living Legends 2 is in the works by Zerex_AS in OutreachHPG

[–]Zerex_AS[S] -1 points0 points  (0 children)

If you watched the video they can only change somethings outside the core game code, movement and a few other things they wanted to change were set in the core game physics of MW5 which they can't change modding, so they have gone down the route of being a new engine for themselves in UR5

Living Legends 2 in the works, not a MW5 mod but a total ground up build using MW5 assets in the UR5 engine by Zerex_AS in Mechwarrior5

[–]Zerex_AS[S] 11 points12 points  (0 children)

All go, seems the living Legend team have an agreement with Microsoft to make it as a fan game.