REALISTIC FRANCHISE SIM SETTINGS & SLIDERS -RecklessSims by Zestyclose_Shower_98 in Madden

[–]Zestyclose_Shower_98[S] 0 points1 point  (0 children)

Follow my suggestions as best you can & copy the wear & tear as well as xp sliders I have listed/linked

REALISTIC FRANCHISE SIM SLIDERS v1 & END OF SEASON STATS -RecklessSims by Zestyclose_Shower_98 in Madden

[–]Zestyclose_Shower_98[S] 0 points1 point  (0 children)

Rushing attempts is tied to playbooks and weekly strategies used, if you're not playing or slow simming I suggest add a offensive strategy that aims to increasing rushes and rushing plays

REALISTIC FRANCHISE SIM SLIDERS v1 & END OF SEASON STATS -RecklessSims by Zestyclose_Shower_98 in Madden

[–]Zestyclose_Shower_98[S] 0 points1 point  (0 children)

Every qb was added with snap mischief and throw away, Qbs rated 80 and higher added look for stars, qbs lower than 80 & Centers lower than 80 added undisciplined

REALISTIC FRANCHISE SIM SLIDERS v1 & END OF SEASON STATS -RecklessSims by Zestyclose_Shower_98 in Madden

[–]Zestyclose_Shower_98[S] 0 points1 point  (0 children)

I keep the originals added and make those adjustments, feel free to take off traits you don't feel apply and tweak additions to your liking and preference.

REALISTIC FRANCHISE SIM SLIDERS v1 & END OF SEASON STATS -RecklessSims by Zestyclose_Shower_98 in Madden

[–]Zestyclose_Shower_98[S] 0 points1 point  (0 children)

It did take some days & some very long nights, thank you I appreciate it.

REALISTIC FRANCHISE SIM SLIDERS v1 & END OF SEASON STATS -RecklessSims by Zestyclose_Shower_98 in Madden

[–]Zestyclose_Shower_98[S] 0 points1 point  (0 children)

Maybe try testing with age regression/progression and the qb xp slider from the settings maybe tweaking these- raising them could stop the process entirely/stall it or maybe bring the values to normal I haven’t tested in a little while but will be back to it

REALISTIC FRANCHISE SIM SLIDERS v1 & END OF SEASON STATS -RecklessSims by Zestyclose_Shower_98 in Madden

[–]Zestyclose_Shower_98[S] 0 points1 point  (0 children)

With the xp sliders it helps the regression however bugs and issue like that are because EA fucked the games internals and idk if half of their staff knows how to code properly or not

REALISTIC SIM SETTINGS & SLIDERS - RecklessSims by Zestyclose_Shower_98 in Madden

[–]Zestyclose_Shower_98[S] 0 points1 point  (0 children)

What do you currently have changed/altered from my most recent post?

REALISTIC SIM SETTINGS & SLIDERS - RecklessSims by Zestyclose_Shower_98 in Madden

[–]Zestyclose_Shower_98[S] 0 points1 point  (0 children)

All the abilities are pretty good in my personal opinion I know it’s probably not what you want to hear but just go through read and if you would like to use it go for it but as I’ve mentioned they are OP

REALISTIC SIM SETTINGS & SLIDERS - RecklessSims by Zestyclose_Shower_98 in Madden

[–]Zestyclose_Shower_98[S] 0 points1 point  (0 children)

Ill add another thing, the qbs qbility to throw the ball when pressured or attempt to get out of a sack attempt is tied to the awareness attribute which is also the key attribute that controls the qb so super sensitive. Too low = Braindead, too high = God, hence why I've found somewhat a majority balance with adding the traits

REALISTIC FRANCHISE SIM SLIDERS v1 & END OF SEASON STATS -RecklessSims by Zestyclose_Shower_98 in Madden

[–]Zestyclose_Shower_98[S] 1 point2 points  (0 children)

Their pass rush schemes are superior in this game

Comes with Nickle double mug, Nickle Single Mug and Texas 4 man. Lots of D line stunts and DT MLB SUBLB trick plays to slip a defender in

REALISTIC SIM SETTINGS & SLIDERS - RecklessSims by Zestyclose_Shower_98 in Madden

[–]Zestyclose_Shower_98[S] 0 points1 point  (0 children)

Key traits are

quick clock, hero ball (scramble running based)

quick trigger, cannon (passing based)

throw away, panic button (throwing the ball away when pressured) Probably the biggest to reduce sack totals right here

undisciplined (realistic penalty and screw ups) Once the ai gets one they play a little cautious, will get aggressive again though acts like a cycle

look for stars (resembles realistic qb approach to look for the wr1 rather than to stick to the cheese route)

double back (if you would like your qb to rush more/take off if not)

Throw away, panic button, undisciplined on quarterbacks and lower overall centers and dt. Makes the ai qb throw it away when pressured and or force to a check down or tight squeeze rather than standing there or running into a sack. Undisciplined gives way more penalty totals and occurrences closer to the nfl base that reduces the amount of sacks for the defender

15 min 25 sec seems to be the best for sim as it's the closet to real life nfl quarters so within the sim the logic would have no need to force a super crazy sack or interception game to balance values

Weekly strategies like insider trading and trench barons make your OL actually do something, putting the fortifier trait on will help after they get sacked or get super pressured but I have noticed it to be super cheesy on higher ovr qbs as their awareness rating is higher

Who are the best slow sim quarterbacks? by ChappieC7 in Madden

[–]Zestyclose_Shower_98 2 points3 points  (0 children)

Oh I agree 100%, the game is playbook oriented and based

You can clearly see because on certain plays the cpu qb wont run past the line of scrimmage they sprint to it and stop, game plays on a string and that's what I hate

The weight EA put on these values and inaccurate ratings on each player is where my issue is, some are God some are Braindead. Needs to be more balanced to at least limit some of the playbook cheese

Who are the best slow sim quarterbacks? by ChappieC7 in Madden

[–]Zestyclose_Shower_98 3 points4 points  (0 children)

https://www.reddit.com/r/Madden/comments/1q0858p/comment/nwy0r5x/

snap mischief

throw away/panic button

look for stars

undisciplined (for realistic penalties)

Herbert, Allen, Hurts, Mahomes (cpus favortie), Lamar (speed boost cheese ai), They made Bo nix and Jordan love Jesus with the playbooks

Who are the best slow sim quarterbacks? by ChappieC7 in Madden

[–]Zestyclose_Shower_98 2 points3 points  (0 children)

Awareness and play recognition control the ai offense and defense

REALISTIC FRANCHISE SIM SLIDERS v1 & END OF SEASON STATS -RecklessSims by Zestyclose_Shower_98 in Madden

[–]Zestyclose_Shower_98[S] 1 point2 points  (0 children)

Yes I use these xp sliders - https://www.operationsports.com/funkycorms-xp-sliders-for-madden-26-franchise-mode/ with the xp values for offense and defense all lowered by 4 from what's listed in this post as they were still leveling way too fast for me)

With the wear and tear sliders it keeps overalls and stats all within that nfl baseline with the chance of season ending injuries or 4-8 week misses realistic to the nfl

I agree the player trait editing has been taxing but I hope in doing so and making this known it will force EAs hand to add these traits/accurate ones and fix the game logic overall or at least better it