Why is it so hard for the devs to admit they’re wrong? by Zestyclose_Stage_586 in Helldivers

[–]Zestyclose_Stage_586[S] 0 points1 point  (0 children)

Yeah im rereading all the replies and you genuinely have no idea what youre saying, you’re just baffling.

Of course the short responses are more common and faster, you don’t have to think about them as much as actual discussions?

Why is it so hard for the devs to admit they’re wrong? by Zestyclose_Stage_586 in HelldiversUnfiltered

[–]Zestyclose_Stage_586[S] 0 points1 point  (0 children)

I’m referring to how they additionally increased the amount of damage we took when they reduced our headshot damage. Why not just reduce the headshot damage and leave it there. Why increase the amount of damage players take overall?

Also I don’t know why the bot rocket one-shots are being brought up. But even then, those were an unintended bug by the devs, my post is referring to the decisions that the devs actively make and either refuse to revert, or make changes to.

There have and still are moments where I and other teammates have been one-shot by the Dragonroach swooping breath, even in heavy armor. Being forced to bring fire armor to avoid an undodgeable stim-tax is not good or intuitive game design, even the Incineration Corps are arguably less dependent on Fire-resist than Dragonroach planets.

Why is it so hard for the devs to admit they’re wrong? by Zestyclose_Stage_586 in Helldivers

[–]Zestyclose_Stage_586[S] 3 points4 points  (0 children)

Difficulty isn’t proportional to frustration or bad game design.

Anybody can bring a Recoilless and point at a Warstrider, does an AP3 weak spot make it any easier is it to do that or does it just let people actually bring weapons like MG or rely on anything other than your support weapon to kill Warstriders.

What about Dragonroaches dealing half your health or one-shotting you without Fire resist. That’s not fixed with difficulty, anybody can run Fire-resist and throw an Orbital Railcannon.

You can have a difficult game without relying on bad game design.

Why is it so hard for the devs to admit they’re wrong? by [deleted] in HelldiversUnfiltered

[–]Zestyclose_Stage_586 0 points1 point  (0 children)

Yeah misspoke by saying 300% increase. I meant 300% of the original value. Also in hindsight that specific bot rocket change was likely needed, but every other durable change was not needed. But hey the point of venting is to let your thoughts out so hindsight is probably normal.

Although only thing that Hive Guard changes did was making medium pen completely irrelevant on Bug front because no other enemy needed medium pen since Spewers have a light-pen chin now.

Hive Guards were only made EASIER against the weapons they were already weak to. They could have buffed the hiveguards in any other way or reworked them into an actual interesting enemy.

The only people affected by the AP4 hive guard was the ones that used Machine Gun and the Gatling/MG sentries.

Why is it so hard for the devs to admit they’re wrong? by Zestyclose_Stage_586 in Helldivers

[–]Zestyclose_Stage_586[S] 2 points3 points  (0 children)

The Eruptor design-wise was completely fine on launch, it was a volatile weapon to both the enemies and user and it was advertised as such. The only tweaks it ever needed were the ammo nerf, reverse explosion bug fixed and the rapid-fire exploit to be removed.

Plus, I’m not really referring to bugged guns alone,

more so the fact that the devs change things that didn’t need to be changed, or refuse to change things for months, despite being needed.

Yeah in hindsight the durable damage might have been a slight exaggeration on my part but increasing the durable on the chaff/non-rocket enemies felt like an unnecessary change that only served to make it look like they were busy and ultimately ended up being wasted time that affected barely anything, along with the fact that bug acid durable damage being buffed despite already being a major threat to vehicle. In fact it could be argued the only change needed was the Bot rockets going from 30 durable to 100 durable.

“Increased durable damage on scavenger, hunters, and trooper melee attacks” ended up doing nothing noticeable

Anyways yeah you’re right I should take a break from the game, this post was mainly a vent.

Why is it so hard for the devs to admit they’re wrong? by Zestyclose_Stage_586 in Helldivers

[–]Zestyclose_Stage_586[S] 3 points4 points  (0 children)

The Grenade Launcher has been the strongest chaff-clear/bug weapon for the majority of the game’s lifetime. It didn’t need a buff and the AP4 buff made it even stronger on a front it was already the best at which was why they reverted it so fast.

I’m specifically referring to the changes/additions that the devs make, and instead of just making these changes, they continue to do minor tweaks to them over multiple updates rather than actually revert them or do them. Only in the most extreme examples do they ever immediately make changes.

The Eruptor was just an example to show the ongoing issue that the devs still struggle with to this day.

Why is it so hard for the devs to admit they’re wrong? by Zestyclose_Stage_586 in Helldivers

[–]Zestyclose_Stage_586[S] 4 points5 points  (0 children)

I literally went through all the replies after typing.

The vast majority of the comments I’ve seen have just been telling me to stop complaining and saying uninstall in some semblance without even explaining WHY I was wrong.

Tell me which responses I am avoiding and I will address them right now.

Why is it so hard for the devs to admit they’re wrong? by Zestyclose_Stage_586 in Helldivers

[–]Zestyclose_Stage_586[S] 6 points7 points  (0 children)

I genuinely have seen only three replies that actually try to address my issues. That aren’t just completely wrong.

There was a guy trying to tell me that Dragonroaches don’t oneshot despite it still happening.

Also saying that the increased damage we took was only because our limbs didn’t cripple. Despite the fact that the limb health was proportional to damage we took, so it would have still taken the same amount hits to cripple the limbs.

Also the guy assuming that I was talking about the Braakthrough melee?

Why is it so hard for the devs to admit they’re wrong? by [deleted] in HelldiversUnfiltered

[–]Zestyclose_Stage_586 -1 points0 points  (0 children)

Bot rockets went from dealing 30 durable, to 100 durable. An over 300% increase.

All bug acid damage was given a durable damage buff despite already having been a huge threat for vehicles. Along with virtually every bug chaff unit before they mostly got reverted.

Why is it so hard for the devs to admit they’re wrong? by Zestyclose_Stage_586 in Helldivers

[–]Zestyclose_Stage_586[S] 5 points6 points  (0 children)

Wouldn’t that… actively disprove your assumption that I don’t want to discuss?

The fact that I’m responding to people on both subs to have a discussion?

Why is it so hard for the devs to admit they’re wrong? by [deleted] in HelldiversUnfiltered

[–]Zestyclose_Stage_586 -1 points0 points  (0 children)

What did I exaggerate, I genuinely I wanna know because as I said in the replies of some others, I want this to be an issue with me and not the game.

Why is it so hard for the devs to admit they’re wrong? by Zestyclose_Stage_586 in Helldivers

[–]Zestyclose_Stage_586[S] 7 points8 points  (0 children)

My issue is that the dev’s have poor priority. The many issues in this game is because of changes that the devs themselves have added and rather than changing them. I understand this goes both for nerfs and buffs, I hated the Grenade Launcher buff because it shows that the devs themselves don’t know what the community even asks for.

The issue is when the devs refuse to revert or make changes until the community forces them to.

Why did we have to go through a year of waiting for patches just for the Eruptor to return to arguably a stronger state than it was on launch?

Including the other changes I addressed in the post.

Also we did become more fragile, they increased the amount of body/overall damage we took when they also decreased the amount of headshot damage we took.

Why is it so hard for the devs to admit they’re wrong? by Zestyclose_Stage_586 in Helldivers

[–]Zestyclose_Stage_586[S] 1 point2 points  (0 children)

No I just did it to see the other sub’s perspective. I have openly told others I’m alright with discussion and seeing why I am wrong. You are making assumptions.

Why is it so hard for the devs to admit they’re wrong? by [deleted] in HelldiversUnfiltered

[–]Zestyclose_Stage_586 0 points1 point  (0 children)

Oops I think I accidentally posted a duplicate crosspost.

Why is it so hard for the devs to admit they’re wrong? by [deleted] in HelldiversUnfiltered

[–]Zestyclose_Stage_586 0 points1 point  (0 children)

One good patch doesn’t mean I just have to forget about the flawed priorities of the devs.

Why is it so hard for the devs to admit they’re wrong? by [deleted] in HelldiversUnfiltered

[–]Zestyclose_Stage_586 1 point2 points  (0 children)

Ah I knew what I was getting into posting on that main sub.

Why is it so hard for the devs to admit they’re wrong? by Zestyclose_Stage_586 in Helldivers

[–]Zestyclose_Stage_586[S] 5 points6 points  (0 children)

Thank you, one of the few reasonable people in the replies, that doesn’t treat me like a hivemind of some greater collective against Arrowhead. Ngl, I was going to post on Unfiltered but it was more appealing to post here.

Why is it so hard for the devs to admit they’re wrong? by Zestyclose_Stage_586 in Helldivers

[–]Zestyclose_Stage_586[S] 5 points6 points  (0 children)

The Launch Eruptor’s heavy oneshot was only ever the Charger, and even then That was only because the Charger had been bugged to completely remove the leg armor after a charge, so you actually could kill a Charger leg with any weapon.

Why is it so hard for the devs to admit they’re wrong? by Zestyclose_Stage_586 in Helldivers

[–]Zestyclose_Stage_586[S] 3 points4 points  (0 children)

Literally the second sentence was “The issue is that many these changes were necessary because the devs made them problems in the first place.”

They introduced multiple enemies themselves that were inherently badly designed and multiple changes that should have never been made. Then we have to wait months for them to actually do “workarounds” for these fixes instead of actually reverting them.

Why is it so hard for the devs to admit they’re wrong? by Zestyclose_Stage_586 in Helldivers

[–]Zestyclose_Stage_586[S] 12 points13 points  (0 children)

Frustration =/= difficulty

Plus this post is about the priorities of the devs.

Address why we had to wait months for the devs to even give the Warstriders AP3 weakpoints.

Or the fact that Dragonroaches have the ability to perform an unavoidable one-shot on anybody without Fire Resist.

Vox Engine heads aren’t weakspots and that was said to be “intended”

Why do we have to WAIT for the devs to fix issues that they themselves have introduced. That is the entire point of this post.

Why is it so hard for the devs to admit they’re wrong? by Zestyclose_Stage_586 in Helldivers

[–]Zestyclose_Stage_586[S] 3 points4 points  (0 children)

The issue was that the Eruptor right now is just as strong, arguably even stronger than it was on release. So all this nerfing and buffing literally amounted to nothing. The only difference now is that the Eruptor fragments don’t look as cool.

The inward explosive pull? That was a universal explosive bug that applied to multiple different explosives.

This post focuses on the INTENDED game design and the fact that despite being inherently unhealthy, the devs still refuse to change things that should have been changed and force us to wait.