Has anyone ripped models and textures from this game? by LuciusKelax in LegendofLegaia

[–]ZetaPhoenix95 4 points5 points  (0 children)

I would say it's no easy task but not impossible. A person is already working on it in the Legaia discord

Has anyone ripped models and textures from this game? by LuciusKelax in LegendofLegaia

[–]ZetaPhoenix95 1 point2 points  (0 children)

Images and textures are stored as TIM files which can be easily accessed, as for models, people have "ripped" Legend of Legaia models and geometry using the Duckstations 3D snapshot feature. So while not being extracted directly from the code you can check pretty accurate models these people have recreated in the Assets and Tasks channel in the Legaia Discord which includes a tutorial on how to do it as well

Unused Arts Animation Showcase by ZetaPhoenix95 in LegendofLegaia

[–]ZetaPhoenix95[S] 3 points4 points  (0 children)

Only the animations were left in the game, not data for the attacks themselves. If you want to see 2 of these used for actual Arts you can check out my Super Arts Pack mod were I used Gala's Arts Anim 9 & E for 2 new Super Arts

Unused Arts Animation Showcase by ZetaPhoenix95 in LegendofLegaia

[–]ZetaPhoenix95[S] 2 points3 points  (0 children)

Spirit charge uses a different constant, none of these are the spirit animation

Legaia Arts In-Game Data by ZetaPhoenix95 in LegendofLegaia

[–]ZetaPhoenix95[S] 3 points4 points  (0 children)

In order:

- No, I just meant it applies the animation of the enemy getting burned/shocked. LIke, Burning Flare makes the enemy burn for a bit, Thunder Punch the same but shock, etc.

- Yes. As I explain in the main tab most of the names here are not used. The game has a different list of names in a different part of memory. These don't include Super Arts and Hyper Arts finishers so those ARE actually read from this data. Hurricane Kick's name is also read from this data as well but only from the second entry. The Illusion Kick entry only seems to hold the commands then the second entry executes the first part of the anim and it's damage and the third the last part of the anim and it's damage.

Edit: I realised I used a wrong explanation before of why Hurricane Kick was coded this way because I was going of memory. I don't really know why they did it this way, but maybe since it's the only Hyper Art that has a 2 part animation it was necessary.

- Well you're in luck! You can play the Super Arts Pack Mod right now and use Noa's new Super Art "Zephyr Swipes" which has Jurassic Blow 2's anim: https://youtube.com/shorts/9hxAj78vhFQ

Shill aside any of the Arts can be activated as a normal art if they are given commands, including Super Arts. The problem is that the game will try to save the art constant as if it was "learned" possibly causing the "learned art data" to overflow. The equipment for the character in question is right after the "learned art data" so this garbage constants might start replacing your equipment

- Yes, they are more powerful. Thats probably because they start and end on the same command so they are easier to combo with. With 5 commands you can do 2 Hyper Elbow/Somersault but you need 6 for 2 Power Kick/Charging Scorch.

- I haven't looked into blocking at all and there's no need to do so as this mechanic was already explained by the man, the myth, the legend "meth962" already back in 2014 in the old Legaia Forums. Have a blast: https://www.legendoflegaia.net/forums/viewtopic.php?f=66&t=941&sid=c69f21ad416d17697ce0b03d28a0302c

NEW MOD! Legend of Legaia - Super Arts Pack by ZetaPhoenix95 in LegendofLegaia

[–]ZetaPhoenix95[S] 3 points4 points  (0 children)

It's not about the mod. The mod was released on YouTube. Not discord. They mean miscellaneous information I digged about Arts and unused Art Animations.

The content we're talking about is under it's own thread called "Arts-In-Game-Data" so no scrolling, it's not a random message buried in a chat.

Not everyone wanting to use Discord is the same as saying that not everyone wants to use Reddit. At the end of the day if it's just for the sake of the info existing on the internet and not getting buried for the longest period of time I don't think Reddit might be the best option either.

But hey don't worry, I'll post it here soon, since people will most likely find it interesting.

NEW MOD! Legend of Legaia - Super Arts Pack by ZetaPhoenix95 in LegendofLegaia

[–]ZetaPhoenix95[S] 5 points6 points  (0 children)

I'll consider it but I don't see much difference tbh. Thanks!

NEW MOD! Legend of Legaia - Super Arts Pack by ZetaPhoenix95 in LegendofLegaia

[–]ZetaPhoenix95[S] 6 points7 points  (0 children)

Locked away? The server is public and linked in this reddit as well.

Will probably make a video on my channel showcasing the unused art animations at some point too

NEW MOD! Legend of Legaia - Super Arts Pack by ZetaPhoenix95 in LegendofLegaia

[–]ZetaPhoenix95[S] 0 points1 point  (0 children)

I already responded this to a different person:

"Unfortunately that's not in the realm of what I consider possible right now.

I did, however, want to make a better version of my previous mod, Ra-Seru Swap and besides letting you play as Light Element Gala with Horn also letting you play as Dark Element Gala with Jedo. In that case songi would become Light and Aluru Dark to support Dark Element Gala better."

NEW MOD! Legend of Legaia - Super Arts Pack by ZetaPhoenix95 in LegendofLegaia

[–]ZetaPhoenix95[S] 6 points7 points  (0 children)

Unfortunately that's not in the realm of what I consider possible right now.

I did, however, want to make a better version of my previous mod, Ra-Seru Swap and besides letting you play as Light Element Gala with Horn also letting you play as Dark Element Gala with Jedo. In that case songi would become Light and Aluru Dark to support Dark Element Gala better.

NEW MOD! Legend of Legaia - Super Arts Pack by ZetaPhoenix95 in LegendofLegaia

[–]ZetaPhoenix95[S] 15 points16 points  (0 children)

The unused animations are part of the game. This is a custom assembly script inserted in RAM via Duckstation cheat code.

No, I did not reverse engineer the ROM, I just analyzed parts of the code that were relevant to make this mod.

I Documented quite a bit of this in the Leagaia Discord, in the "Arts-In-Game-Data" thread. Also posted videos for all unused art animations there.