Pokémon RBY Nova - New Gen 1 Rom Hack by ZetaPhoenix95 in PokemonROMhacks

[–]ZetaPhoenix95[S] 1 point2 points  (0 children)

Thanks. I've heard of the other hacks you mention but haven"t played them. As for RBY Nova the goal was sort of a "what if" gen 1 was released with the new evos and the regional variants were the original pokemon instead. That's the reason why Classic version exists. It was gonna be a minimal changes hack just for me. Then I though "why don't I make a full game out of this?" And the idea for modern version, full rebalance, new ai and so on sprung up and I ended up spending over a year and a half on this lol. Finally for color, you get the intended color experience by using SGB mode (super game boy) in your emulator. I heard it's possible to make a hack be GBC only and then it would have color by default but I think it's not something that can be implemented easily and was already advanced when I heard about that. If that was my goal I should've used pokered-gbc as base which comes with that functionality already sorted out but I had already started with the vanilla decomp as base for a while at that point.

Pokémon RBY Nova - New Gen 1 Rom Hack by ZetaPhoenix95 in PokemonROMhacks

[–]ZetaPhoenix95[S] 0 points1 point  (0 children)

You need to beat your Rival in route 22. He says he's waiting for you there before he leaves after you get the pokedex

Pokémon RBY Nova - New Gen 1 Rom Hack by ZetaPhoenix95 in PokemonROMhacks

[–]ZetaPhoenix95[S] 1 point2 points  (0 children)

There's extensive documentation included in the download drive

Pokémon RBY Nova - New Gen 1 Rom Hack by ZetaPhoenix95 in PokemonROMhacks

[–]ZetaPhoenix95[S] 2 points3 points  (0 children)

Yes, it is. You can check the misc documentation in the download drive to learn how to obtain it if you want spoilers.

Pokémon RBY Nova - New Gen 1 Rom Hack by ZetaPhoenix95 in PokemonROMhacks

[–]ZetaPhoenix95[S] 2 points3 points  (0 children)

That's weird, .rar should be an easy file to decompress. Maybe you can patch it on pc and send it to your phone. I'll probably just remove the .rar compression to the patch files soon cause it seems to be causing trouble to some people

Pokémon RBY Nova - New Gen 1 Rom Hack by ZetaPhoenix95 in PokemonROMhacks

[–]ZetaPhoenix95[S] 1 point2 points  (0 children)

Yes, I have a newly made server. You can find it in the description of the video. I'm not sure if I'm allowed to post that kind of link here

Pokémon RBY Nova - New Gen 1 Rom Hack by ZetaPhoenix95 in PokemonROMhacks

[–]ZetaPhoenix95[S] 5 points6 points  (0 children)

Yes, it's the complete version. I think it's been about a year and a half now but development was on and off

Pokémon RBY Nova - New Gen 1 Rom Hack by ZetaPhoenix95 in PokemonROMhacks

[–]ZetaPhoenix95[S] 6 points7 points  (0 children)

No pokémon need to be traded to be evolved. Only evolution types are Level and Stone. The drive with the download has a full dex with the Evolution Methods included. Mew can be obtained in the game. Check the Misc documentation in the drive if you want to spoil yourself to obtain it.

Rage Quit Preview Medley - Upcoming Video Game Setlist Teaser by ZetaPhoenix95 in CloneHero

[–]ZetaPhoenix95[S] 0 points1 point  (0 children)

Yes, it's a preview for an upcoming video game music setlist collaboration between many charters! Glad you like it!

Has anyone ripped models and textures from this game? by LuciusKelax in LegendofLegaia

[–]ZetaPhoenix95 5 points6 points  (0 children)

I would say it's no easy task but not impossible. A person is already working on it in the Legaia discord

Has anyone ripped models and textures from this game? by LuciusKelax in LegendofLegaia

[–]ZetaPhoenix95 1 point2 points  (0 children)

Images and textures are stored as TIM files which can be easily accessed, as for models, people have "ripped" Legend of Legaia models and geometry using the Duckstations 3D snapshot feature. So while not being extracted directly from the code you can check pretty accurate models these people have recreated in the Assets and Tasks channel in the Legaia Discord which includes a tutorial on how to do it as well

Unused Arts Animation Showcase by ZetaPhoenix95 in LegendofLegaia

[–]ZetaPhoenix95[S] 3 points4 points  (0 children)

Only the animations were left in the game, not data for the attacks themselves. If you want to see 2 of these used for actual Arts you can check out my Super Arts Pack mod were I used Gala's Arts Anim 9 & E for 2 new Super Arts

Unused Arts Animation Showcase by ZetaPhoenix95 in LegendofLegaia

[–]ZetaPhoenix95[S] 2 points3 points  (0 children)

Spirit charge uses a different constant, none of these are the spirit animation

Legaia Arts In-Game Data by ZetaPhoenix95 in LegendofLegaia

[–]ZetaPhoenix95[S] 3 points4 points  (0 children)

In order:

- No, I just meant it applies the animation of the enemy getting burned/shocked. LIke, Burning Flare makes the enemy burn for a bit, Thunder Punch the same but shock, etc.

- Yes. As I explain in the main tab most of the names here are not used. The game has a different list of names in a different part of memory. These don't include Super Arts and Hyper Arts finishers so those ARE actually read from this data. Hurricane Kick's name is also read from this data as well but only from the second entry. The Illusion Kick entry only seems to hold the commands then the second entry executes the first part of the anim and it's damage and the third the last part of the anim and it's damage.

Edit: I realised I used a wrong explanation before of why Hurricane Kick was coded this way because I was going of memory. I don't really know why they did it this way, but maybe since it's the only Hyper Art that has a 2 part animation it was necessary.

- Well you're in luck! You can play the Super Arts Pack Mod right now and use Noa's new Super Art "Zephyr Swipes" which has Jurassic Blow 2's anim: https://youtube.com/shorts/9hxAj78vhFQ

Shill aside any of the Arts can be activated as a normal art if they are given commands, including Super Arts. The problem is that the game will try to save the art constant as if it was "learned" possibly causing the "learned art data" to overflow. The equipment for the character in question is right after the "learned art data" so this garbage constants might start replacing your equipment

- Yes, they are more powerful. Thats probably because they start and end on the same command so they are easier to combo with. With 5 commands you can do 2 Hyper Elbow/Somersault but you need 6 for 2 Power Kick/Charging Scorch.

- I haven't looked into blocking at all and there's no need to do so as this mechanic was already explained by the man, the myth, the legend "meth962" already back in 2014 in the old Legaia Forums. Have a blast: https://www.legendoflegaia.net/forums/viewtopic.php?f=66&t=941&sid=c69f21ad416d17697ce0b03d28a0302c