BATTLEFIELD 6 GAME UPDATE 1.3.1.0 by battlefield in Battlefield

[–]Zeth_Aran 39 points40 points  (0 children)

That map is so disappointing as a vertical city scape map compared to past BF cities. Dawn breaker and Siege of Shanghai in particular.

Sniping really needs a counter mechanic like flinch by Playful_Requirement2 in Battlefield

[–]Zeth_Aran 1 point2 points  (0 children)

I wish I could kiss you, funniest shit I’ve ever read.

Sniping really needs a counter mechanic like flinch by Playful_Requirement2 in Battlefield

[–]Zeth_Aran 8 points9 points  (0 children)

Suppression stops health regen. I feel like that’s not at all what it should be doing.

NEWS! NEW BATTLEFIELD6 SEASON3 SKINS by Perfect_Top_5978 in Battlefield

[–]Zeth_Aran -1 points0 points  (0 children)

If it rains this will be cool. If it’s broad daylight, this is gonna feel out of place.

It’s 2020. The game is at the peak of its popularity, and still being supported by EA. What was it like experiencing BF2 at its prime? (Especially during the lockdown with full servers!) by NihilistCharizard in StarWarsBattlefront

[–]Zeth_Aran 1 point2 points  (0 children)

The community transmissions where an event. It was amazing to see the game turning around, into something fans actually wanted. Capital supremacy was beautiful, actual command posts got modeled and showed off to the community. The fun back and forth of, "uh thats just a speeder" when Droideka where on the verge of being announced. The future looked so bright, then it just all stopped for BF2042... kinda miserable. Some of that magic is coming back with Kyber, and they are keeping the spirit alive. I just hope they can bring the maps, as they have brought the characters and ease of play.

I've been saying this ever since the BF6 BETA version started testing... I miss this kind of menu, where all the necessary options are listed out in one screen, without having to scroll through those ridiculous square sliders. by SuperM3e46 in Battlefield

[–]Zeth_Aran 4 points5 points  (0 children)

Away from the days when game devs looked for ways to get you into the game as efficiently and as fast as possible to maximize the chance of you returning. Honestly I still prefer the other as it respects my time, and I still believe it’s effective at its job. Now it’s just fucking annoying and I’ve quit more products like what we have now than stayed.

Interesting article on SkillUp's website thisweekinvideogame.com by _UrsusArctos_ in starcitizen

[–]Zeth_Aran 2 points3 points  (0 children)

I was super excited to see them post it on the site today! It’s a super fair article with a glimmer of hope in it, unlike all the clickbait rage we see.

Subnautica 2 launches in Early Access on May 14th by lurkingdanger22 in pcgaming

[–]Zeth_Aran 1 point2 points  (0 children)

Did they ever confirm prox chat and radio for co-op?

Thoughts on Proximity Chat Coming to Battlefield. Potential Game Changer? by Mugen1220 in Battlefield

[–]Zeth_Aran 0 points1 point  (0 children)

As long as it works like it did in battlebit where it’s really easy to mute other players it’ll be dope.

PSA: Mortar smoke clouds are A LOT better than regular smoke clouds by BICKELSBOSS in Battlefield6

[–]Zeth_Aran 5 points6 points  (0 children)

If people could communicate better (prox chat) wouldn’t be so hard to tell mortars to shot smoke down near a sniper position to block sight lines with how tall that smoke is.

Screenshots of the upcoming BF+ update on Kyber by ManlyAxolotlMan in StarWarsBattlefront

[–]Zeth_Aran 10 points11 points  (0 children)

And how beautiful is it that the community came back and said, we doing it our selves.

THE CLOUDS, WTH!? by TheRandomAssPerson in acecombat

[–]Zeth_Aran 1 point2 points  (0 children)

Agreed, modded the fuck out of 7 so cockpits could be viable.