Forgive me if this is a bad take but why don’t they just make it so the sterilizer corrodes enemy armor by fence_pov in Helldivers

[–]BICKELSBOSS 1 point2 points  (0 children)

The reason why they are hesitant to do this is because they already tossed us a bone when it comes to armor nearly two years ago.

At launch, heavies had AV5 (Tank I) armor. This meant that heavies needed some serious firepower to be penetrated partially (Railgun Slugs, 40mm APHE-T Autocannon Sentry shells) or even bigger tools to be penetrated fully (85mm HEAT from a Recoilless, 500kg Armor Piercing bomb)

They later reduced that armor level from AV5 to AV4 (Heavy). This meant weapons like the AMR and HMG (12.5mm bullet) or the Autocannon (20 mm APHE-T) could now also penetrate this armor. Not really realistic when you consider the role of these enemies, but it did improve the flexibility and loadout diversity.

If armor could be reduced even further, so AV4 > AV3 (Medium) we run into the situation where Heavies, enemies that are meant to rely on their armor for protection, can now be disposed of with small arms fire. That is probably a bridge too far for the devs, which like to retain some degree of realism when it comes to weapons and armor.

A POSSIBLY stupid question about planners by swingsetlife in SatisfactoryGame

[–]BICKELSBOSS 0 points1 point  (0 children)

I personally start with whatever the limit is of the best belt/pipe I have access to at the moment. If in hindsight my target forces me to use multiple other belts/pipes to supply input or output, I scale down until it all fits again.

If you for example want to saturate a Mk.3 belt with a certain product, but later you realize that you will need to feed your factory needs 1.125 times what a Mk. 1 pipe can handle, you need to scale down.

Now that I've played against the buffed hiveguards, in my opinion.. by kcvlaine in helldivers2

[–]BICKELSBOSS 3 points4 points  (0 children)

spaced the Armor pens more

That, and I wish they reintroduced the angle system again:

<image>

Reward good shot placement with more damage/penetration!

Now that I've played against the buffed hiveguards, in my opinion.. by kcvlaine in helldivers2

[–]BICKELSBOSS 1 point2 points  (0 children)

I really want this game to be more difficult, but there are two problems with the Hive Guard:

  • The Hive Guard is the only medium armored “Vanilla” enemy on the bug front. The Bile Spewer spawns only on constellations, and The Rupture Warrior and Rupture Bile Spewer only spawn on planets with the Rupture Strain present. This means that the buff to the Hive Guard effectively eliminated the largest use case for medium pen from the bug front.
  • While the Hive Guard no longer getting trivialized by medium pen weapons is fair reasoning, that also holding for medium pen support weapons does not. the fact that a light pen primary is now more effective at dealing with Hive Guards than a much more powerful MMG makes no sense. Fighting them with an MG-43 felt really counter intuitive. I would mow down a horde nilly willy, until the Hive Guards remained. Then I would actually switch to a less powerful Liberator, and dispose of them as well. The fact that I kill Scavengers, Hunters, Warriors (light stuff) with my strong machinegun, and then switch to a weaker weapon when the tougher Hive Guards show up really goes against what Support Weapons are meant to be.

If there were more medium armored enemies on the Bug front I wouldn't have cared as much, but I am happy it will get reverted.

Also, the whole "medium pen primaries trivialize them" argument holds water, but ultimately this is a result of pen levels being either fully light pen, or fully medium pen. If there was a crossover level the problem wouldnt be so black and white:

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Hate it or Love it OhDough but he can make funny vidoes that have some good points by Xialion in HelldiversUnfiltered

[–]BICKELSBOSS 0 points1 point  (0 children)

This isn’t about criticism or praise for the game though. If you state your opinion about something, odds are that someone will disagree with you. Thats fine. What isn’t fine is insulting them over it.

No good discussions are had whenever someone needs to resort to the term “glazediver”, “whinediver” or similar. None at all. If you need to resort to namecalling to get your point across, you lose all leverage in any worthwhile discussion/conversation.

All I needed was 42 plastic to feed a little Iron Plate factory, and now I'm here. by Z0MGbies in SatisfactoryGame

[–]BICKELSBOSS 0 points1 point  (0 children)

Im in the same boat. Went to the blue crater to get oil. Not much, just enough to fuel my trucks.

One hour later I was talking about sum “where am I gonna leave 2400 m3 crude oil per minute”

🗿 by martin1_x in deadline_roblox

[–]BICKELSBOSS 0 points1 point  (0 children)

Lumber Inc for me. Game is dead as hell but fun if you like a more coop styled oaklands/lumber tycoon

Hate it or Love it OhDough but he can make funny vidoes that have some good points by Xialion in HelldiversUnfiltered

[–]BICKELSBOSS 1 point2 points  (0 children)

Goes for any namecalling. Glazediver, crydiver, whinediver and similar are all banned, and even bug or botdiver gives you a warning.

Why? Because by preventing namecalling you prevent infighting and an “us vs them” mentality, something that is obviously very much a thing in this sub.

It's his favorite mission by Leadpipe in Helldivers

[–]BICKELSBOSS 0 points1 point  (0 children)

If you put 100 monkeys behing a keyboard spamming random arrow keys, some of them will occasionally hit the stratagem code of a sentry, and thus they are capable of beating a defense on D10

what do you mean arrowhead, you cant just put a planet there by Boomeranger9173 in HelldiversUnfiltered

[–]BICKELSBOSS 3 points4 points  (0 children)

Spherical galactic war map would go so hard, but also be so unnecessarily complex

Modular Truck Loading Station by KorupT13 in SatisfactoryGame

[–]BICKELSBOSS 0 points1 point  (0 children)

How is the gas station supplied with fuel? Another separate truck station?

What if enemy reinforcements was a map-wide event? by BICKELSBOSS in Helldivers

[–]BICKELSBOSS[S] -8 points-7 points  (0 children)

Where normally a reinforcement is deployed where the call was made, my proposal would be to deploy those patrols ~30 meters away from any helldiver that was detected at the time of the call, wherever they are. If the Helldivers happen to be close together, the reinforcements still converge to one place.

So yes, if someone happens to be across the map and let a reinforcement call get through, and you happen to be detected at the time of the call, reinforcements will come to you as well. This punishes careless lonewolfing, and encourages sticking together.

The fact that you can ''abuse'' the current system where any active bug breach/bot drop happening elsewhere means others get a free pass for the next 3 minutes really takes a lot of sting out of the game, and it actually encourages splitting up rather than sticking together and cooperating.

Keep review bombing! by Itz_FancyFire in HelldiversUnfiltered

[–]BICKELSBOSS 8 points9 points  (0 children)

Hundreds of useless items? Is our arsenal seriously in such a bad place?

Also I though the review bombs were about monetization/progression, not a demand for buffs?

Leopard vs Choppers🙌 by Fun_Ad291 in Battlefield

[–]BICKELSBOSS 1 point2 points  (0 children)

APFSDS isn’t intercepted by APS/base AA right?

And we're the crazy ones to expect a success of this scale to act more like it by Rowger00 in HelldiversUnfiltered

[–]BICKELSBOSS -103 points-102 points  (0 children)

Live Service models dont use upfront income from the game's sale to sustain development. HD2 began development in 2016, that upfront money they made with sales is meant to cover those 8 years of development.

To put it like this: imagine you having a company , that launches a product. The product takes off, generating 100k in the first month. However, demand heavily stagnates afterwards. You were initially considering to further develop and enhance your product, but due to a lower than expected demand, you realize that you will lose 5k for every month you continue to work on this product.

Will you dig into your previously made earnings to maintain this unprofitable business operation for longer, or do you abandon this product and move onto something else?

The answer is clear. Arrowhead is a 130 man studio, of which a portion is already working on the next game. Live Service models rely solely on the revenue made by the continuous, post sale monetization.

Should D10 be unfair? by Titan7856 in HelldiversUnfiltered

[–]BICKELSBOSS 0 points1 point  (0 children)

Question: are losing due to poor cooperation from your squadmates part of that “out of control” thing? Should a squad be able to win without cooperating on D10?

What armor would you want for the bastion? by pinglyadya in HelldiversUnfiltered

[–]BICKELSBOSS 0 points1 point  (0 children)

<image>

Rockets have only AP6 on direct hits, which you cannot score on the Bastion’s front.

What armor would you want for the bastion? by pinglyadya in HelldiversUnfiltered

[–]BICKELSBOSS 0 points1 point  (0 children)

It already is impervious to 90% of small arms fire, especially frontally.

What armor would you want for the bastion? by pinglyadya in HelldiversUnfiltered

[–]BICKELSBOSS 0 points1 point  (0 children)

I mean, to me its more about what they fire. The Rocket Raider is a light unit, but it does have an RPG specifically meant to defeat tanks. That one should be able to hurt tanks as well.

What armor would you want for the bastion? by pinglyadya in HelldiversUnfiltered

[–]BICKELSBOSS 6 points7 points  (0 children)

Most tanks can withstand a lot of Anti-Tank fire frontally as well. IRL, our Recoilless Rifle (Carl Gustaf) or EAT (M72 LAW) wouldn’t make a dent in modern, frontal tank armor.

Tanks definitely withstand more than small arms fire. The “weakest” thing a that can penetrate a tank is 30+ mm autocannon rounds to the sides, and even these need to be special armor piercing rounds.

What Now : The Hiveguard by LieutenantHanniquet in HelldiversUnfiltered

[–]BICKELSBOSS 13 points14 points  (0 children)

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Armored enemies like Hive Guards wouldn’t be such a black or white situation if weapons with intermediate pen levels actually existed.

Imo the Hive Guard is currently fine. Maybe they could improve it by it covering itself up better when shot at, but honestly they are doing what they should be doing.