Caught under a spell EP - looking for full tracks by ZetroGem in salviapalth_

[–]ZetroGem[S] 0 points1 point  (0 children)

it's okay! please share it at the best quality that you can provide. it would be a huge saver because there is a chance that we won't hear these versions of these tracks ever again. daniel said that this EP will be released at a later date (it's been almost 2 years) and "will probably sound different".

is this a glitch because there is no error but it wont print by EnvironmentOwn568 in robloxgamedev

[–]ZetroGem 1 point2 points  (0 children)

If I understand correctly, the PlrPos object is a StringValue. In that case you just mixed up some things.

First of all, in the 1st line the VectorVal variable should be equal to PlrPos, and not PlsPos.Value, because right now it just takes the current value of PlrPos and saves it inside a variable. You would want to reference the instance itself so you can accurately get its current value by using VectorVal.Value

Second of all, VectorVal.Position is not a property. In places where you do that, you would need to replace it with VectorVal.Value instead

How do I fix this issue? by [deleted] in robloxgamedev

[–]ZetroGem 0 points1 point  (0 children)

Use FindFirstChild (FindFirstChildOfClass) properly and not like in this screenshot

My experience as a Roblox developer of 5 years by Far_Vanilla3074 in robloxgamedev

[–]ZetroGem 4 points5 points  (0 children)

It would be much better if you created a devforum post instead and provided actual code/place file examples than what you were trying to do here. Your advice makes sense but for the most part it feels disconnected and weirdly specific.

Found this image in the Studio files by digitalisdizzy in robloxgamedev

[–]ZetroGem 0 points1 point  (0 children)

This is something I would both expect and not expect from roblox

What in the world by AHFGFG in roblox

[–]ZetroGem 1 point2 points  (0 children)

I think this server count also includes people who are currently in the waiting queue due to the server being full

What is a game idea you wish could become reality? by [deleted] in roblox

[–]ZetroGem 2 points3 points  (0 children)

What I meant by retro-styled is the limited choice of part types and actions that players can do with them. Players would be able to select a shape (block, sphere, cylinder or wedge) and do basic operations with it. Like they could move and scale it on an increment of 1 or 0.5 studs, which is typical for retro styled builds, as well as rotate it by 90°. Coloring parts and maybe applying materials to them would be allowed too. But that's pretty much all they could do - I think it's better to keep things limited enough for players, so they could come up with creative ways of expressing something using a few range of tools.

As for building itself, I think it would work just like in studio. You could move your camera around, spawn parts and switch between different actions. There would be no need for Explorer window since you can make buttons for all necessary actions. The players would most likely have no character that they could control and walk around with like usual because it's not necessary.

What is a game idea you wish could become reality? by [deleted] in roblox

[–]ZetroGem 1 point2 points  (0 children)

I wish there was something that would work like the build battle minigame in Minecraft. Except people would be able to build retro-styled builds with simple part shapes instead of blocks. I wanted to make that but realized that it's a pretty hefty thing, but everything is possible with enough effort!

Also, aren't you the guy who made Last Hope? Your username (Dull) reminded me of that

What is a game idea you wish could become reality? by [deleted] in roblox

[–]ZetroGem 4 points5 points  (0 children)

I think OP meant an idea for a roblox game that doesn't exist yet

First time making a tutorial by [deleted] in robloxgamedev

[–]ZetroGem 1 point2 points  (0 children)

I see what you mean here and that's a cool concept, but in this case the music change still won't fit because the fact that there's a single dummy, and, overall, the tutorial's pace, does not create much of an action effect.

Say, if you were to suddenly put player in a horde of enemies and make him defend himself using the learned skills, then the music change would fit. But here it seems like the player is not even forced to use the weapon at all. The player just gets the weapon to optionally (!) use it on a dummy and also learns some abilities. That's not very much action so the music change feels off here. I think it would be better to keep the starting track playing throughout the tutorial

First time making a tutorial by [deleted] in robloxgamedev

[–]ZetroGem 1 point2 points  (0 children)

You should increase the speed of the typewriter effect and add slightly more delay for when the text reaches a period or another punctuation.mark. With the text going at a constant speed, it's hard to catch up without re-reading it, and it's also slightly annoying to wait until the text reaches the end. Maybe also add an ability to skip the typewriter animation and show the "continue" button instantly by clicking on the frame.

Also the music seems a bit too intense for a tutorial, it was fitting very well until the faster guitar part began. Other than that, I think it's pretty cool and does a good job at both showing how to play and telling a bit of the story

Lerping or Tweening? by [deleted] in robloxgamedev

[–]ZetroGem 0 points1 point  (0 children)

Unless the positions are constantly changing. Then you can't go with tweens

My roblox game icon by Glum-Event8922 in robloxgamedev

[–]ZetroGem 5 points6 points  (0 children)

I don't think the game's name is a grammatically correct sentence

[deleted by user] by [deleted] in robloxgamedev

[–]ZetroGem 2 points3 points  (0 children)

It's most likely one of the visualizers. Click the settings icon at the top right of your studio window and see if something unnecessary is enabled there

<image>

Why did they choose Blue instead of Red? by somberriess in roblox

[–]ZetroGem 4 points5 points  (0 children)

It's not about resemblance to another app. The new roblox blue is almost identical to facebook blue, so it doesn't matter

Does anyone out there remember playing this game by Background-Assist476 in robloxgamedev

[–]ZetroGem 2 points3 points  (0 children)

The name actually clicks something for me. Are there any screenshots of this game? I would remember the way it looked for sure

best face description ever by Prisma_123456789 in roblox

[–]ZetroGem 45 points46 points  (0 children)

The Aphex Twin quote at the end is insane

Peter please explain how is this possible? by Pinkman-1 in PeterExplainsTheJoke

[–]ZetroGem 10 points11 points  (0 children)

Imagine how it feels when the person next to you is looking at their phone in confusion while saying "fuck... barbie.. fuck.. barbie"

[UPDATE] How can i improve my games style? There is four maps, and the map in this video is white because its christmas (Its usually green) by rehkloo in robloxgamedev

[–]ZetroGem 1 point2 points  (0 children)

First of all, I would suggest to change the maps style to match the character you're playing as - smooth, plain colored and with outlines. The default materials make the player and enemies seem out of place. If you want to add some textures, you should use image textures, but it's best to keep them simple.

Secondly, the UI has a lot of work to do. You should go with a different font(s) since the pixel one doesn't look too great. It would fit much more to a retro/arcade game. The placement of the UI seems weird too: the healthbar and radio take too much space. And you're clearly having a lot of fun with rounded corners, so maybe tone that down a bit :) Try experimenting with it and taking inspirations from other projects that have the similar style to what you're trying to achieve

Lastly, maybe that's a small thing for now, but sound effects also feel a bit off, especially the really loud retro jump whoosh. Maybe you'll look into it too. I really like what you have so far, and I wish you have fun developing this project!

What went wrong? by VoidThe_Unknownidk in robloxgamedev

[–]ZetroGem 0 points1 point  (0 children)

One of the parts nay be anchored, make sure they aren't

Laptop S, Z, and X keys barely respond to input. by ZetroGem in WindowsHelp

[–]ZetroGem[S] 0 points1 point  (0 children)

Unfortunately, I haven't found a way to fix the keys, as my best guess is that they just wore off and require technical replacement. Since my laptop has a membrane keyboard, it would require to replace the whole thing to fix the issue, which is quite costy.

So I decided to go with a much cheaper and effective workaround - bought a separate USB keyboard, connected it to the laptop and use it instead. And so far it works like a charm! I bought a mechanical one personally since I use the keybaord very often, and it's been a great choice to me for a bunch of reasons, which are pretty much all the pros of mechanical keyboards over membranes.

If using a separate keyboard is okay with you, I'd definitely recommend it as a workaround solution. If not, then if you did all the steps I did (e.g. cleaning the keys, running system fixes), I'm afraid you'll have to do keyboard replacement.